Rendering a Poser Figure against a Backdrop

This short tutorial will guide you through the steps needed to import a Poser figure into Carrara using the Transposer and then to render them against a backdrop, utilizing the power and reliability of Carrara's rendering engine.

Clicking on some of the screen shots below will enlarge them to full screen size.
Some of the instructions contain links which will bring up an additional screen shots to clarify the process.
Remember that Carrara has multiple undos so if you move or change something you didnt mean to it's easy to recover from the error.




1. Set the figure up in Poser


First run Poser and add your figure with their costume and hair into the scene and put them into the right pose.  All of the correct materials should be applied in Poser.  Don't worry about setting up the lights in Poser, although it is possible to import and convert the lights using the Transposer.  Carrara will pick up all of the basic materials channels except for ray trace effects like reflection and refraction.

Save the Poser scene in uncompressed or compressed format.

This tutorial uses the Aiko 3.0 figure with the Maps and Morphs package and clothing items from the Lotus for Aiko 3.0 set.  The hat is from the Poser 5 props library.

2.  Import the figure into Carrara

Run Carrara and start with a new empty scene.

Choose File | Import then use the browser to locate the Poser scene you just saved. 

Use all of the default import options except to change it not to bring in the Poser lighting because we want to use Carrara lights.  Leave the scale as the default.  After you hit the Ok button to load it may take a moment for the progress indication bar to come up, even on a fast computer.

It is important to leave the option to Keep link to Poser file checked.  If the Poser scene changes then you will be able to update the figure imported into the Carrara scene.  If this option is unchecked then the materials will all come in correctly but they will not be named and so are difficult to edit.


3.  Load up the Backdrop

In Poser you normally import a background picture and this appears behind the figure.  This feature is available in Carrara but its called a 'backdrop' instead.  A backdrop could be a 2D drawing, photograph or a render from Carrara or another application.  Note that in Carrara there is a difference between a background and a backdrop in that a backdrop is a fixed image that follows the camera but a background is intended for 360º panoramic images and is consistenly projected around the whole scene.

Make sure that the Properties tray is rolled out. Click on the handle on the right side of the 3D view if it's not.  You can click on the handle of the Sequencer tray, which is at the bottom of the screen, to close it and gain more space.

The bottom panel should be showing the <Instances> card and a lists of all the things that are in the scene.  Click where it says Scene at the top of the list to select it.  An alternative method is to use the application menu and choose Edit | Edit Scene Effects.  Now look up higher at the list of roll-outs in the Properties tray and click on the little arrows or where it says 'None' to add a Backdrop to the scene.  The backdrop is going to be an image map, so select Map from the popup list.


Load the image by clicking on the higher icon of a folder.

After locating the image file on your disc a dialog will come up prompting you to choose the file format.  This is to allow the user to have the option of loading up a sequence of background images for an animation, simply stick with the default choice of a single image and hit ok. 

You'll need to see the backdrop in the 3D view and so you must change the view options to do this.  Click on the icon of a circle with an arrow pointing up that is just above the 3D view and to the left of the preview display shading icons.  This brings up the Interactive Render Settings dialog.  In the display options section put a tick in the box to show backdrop.

It will help to hide the sides of the working box grid  Click once on the icons just above the 3D view till they are dimmed out and that grid goes away.


4. Adjust the Render Resolution

The rendered image size should match the picture or it will be distorted.  Take note of the image resolution of the backdrop.

Move to the Render room where the contents of the properties tray now changes.  Switch to the <Output> card.

Set the image dimensions, most importantly the same aspect ratio, to match the image.  Unchecking the Keep Proportions setting will allow you to change either dimension freely without Carrara adjusting the other.  This is like the Constrain aspect ratio setting in Poser when you set the document window size or the render output size.

Return to the assembly room and the 3D scene view by clicking on the icon of a hand at the top of the application window.

5. Position the Camera

In Poser normally when you start up a render the current view that you see in the preview window is filled - that is unless the render is done in a new window with different proportions.   Carrara doesn't give the same kind of simple exactly 'what you see is what you get' render.  In Carrara you must use the production frame.  To show the production frame use the top application menu and select View | Show Production Frame.  The production frame appears as a white box with a cross hair in the middle.  It's sort of like looking at the LCD screen on a digital camera as compared to looking through the view finder.

It's important to note that the 3D view of your scene doesn't have a fixed size.

You can float the window by double clicking on the scene title or by changing the Windows | Maximized Window Mode option.  When its floated you can freely resize the window and in maximized mode its' size can also change when you roll out the properties tray or the sequencer tray.  The 3D view size will also depend on your desktop resolution.

However the final render size and its proportions do not change and what you see inside the production frame is what you get when you render.  You can change views, do test renders in a smaller area, switch to and use other cameras freely but the final render will show what's in the production frame for Camera 1.

You can position the camera using the track and dolly controls much the same was as you do in Poser except that in Dolly mode the camera will orbit around the current selection.  If there is no selection or the scene is selected the camera will orbit around the origin.

Camera 1 should be selected as the current camera.  Click on the camera name if its not then select Camera 1 from the popup list.  Select the figure in the scene list and then swing the camera around till it faces them from the correct angle.

Notice that the backdrop image is always projected the same way and always behind the objects in the scene - no matter where the camera moves.  Use the track controls to line the figure up in the production frame so that it's all to your liking and consistent with the backdrop.



For an extra tip, the horizon line of the Carrara scene should exactly match with the one clearly visible in the photograph.  You'll need to somehow see the horizon line to be able to do this though and Carrara doesn't have a feature exactly like that.  The working box grid normally only covers a short distance so what you need to do is make the XY ground plane grid so massive that it dissappears to the horizon.

Use the top application menu and choose View | Grid to bring up the Grid dialog.

Change the size parameters of the grid so it's 100,000 units large !  You will also need to set the spacing size to be 100 units and draw a line every 1 or the grid will have too many lines.  You also need to set the centre of the working box so that the bottom of the grid is at zero or ground level.  This is done by changing the Center Z value so that the middle of the working box is positioned to be at half the height of the working box - that is 50,000 units.

If the grid isnt visible use the little icons above the 3D view to show the bottom XY plane.  It may help to change the colour of the grid using File | Preferences and the 3D View Colors options to make it easier to see.

Then, finely adjust the camera, the subject, background and the vanishing grid showing an effective the horizon line till they are all positioned properly and look consistent.

By clicking on the little triangle next to the camera trackball you can select from one of three modes.  Use the Bank mode for the camera to roll the horizon if the original photograph isnt quite level.  Click on that icon again to change back to Dolly mode.  In Poser the Roll controls is the equivalent of bank and its a small dot next to the main trackball.

Set the working box and grid back to the previous size manually by using the grid dialog when the camera is set.  An alternative way is to choose View | Send Working Box to Origin then only the spacing needs to be changed back to 1 in the Grid dialog.

You can lock the camera into position to prevent accidental changes by selecting it from the scene list then switching the properties card above to <Motion>.  Click where it says Constraint: 'None' and choose Lock from the popup list.  If you need to move the camera again later change the constraint back from Lock to None.


6. Adjust the Lighting

Some scenes will demand much more complex lighting than this example but the default distant light is fine to generate basic sunlight.  To get the lighting to work for the scene we must adjust the direction and strength of the distant light so that it matches conditions of the backdrop.  A distant light in Carrara behaves just like one in Poser in that it doesn't matter where the light is located but in which direction it's pointing.  We want to be able to adjust the light in real time and see the results on the figure as easily as you can in Poser.  By moving the distant light object in the scene so that is up close to the figure's head then we will be able to look through the camera, adjust the light and see the figure and backdrop all at the same time.

Use the Director's Camera with all sides of the working box visible or the Top and Left views to move the light very close to the figure's head.  If the Grid has not been reset to a smaller size, like 30 units, following the previous step then the scene will be a tiny dot somewhere if you try to switch the camera to the Top of Left view.

Click on the Camera name in the top right corner of the 3D view or hit the icons above the middle of the 3D view to choose from one of the alternate split screen viewing modes.

Select the Light 1 in the Scene list on the properties tray then drag and drop it into the right position or use the manipulator tool by clicking and dragging on one of the coloured arrow heads over the light.


Click on the One View icon and then select Camera 1 as the current viewing camera to return to the previous 3D view arrangement.

To be able to see the preview properly you will need to change the Interative Render Settings again.  Click on the circled arrow just above the 3D view to bring up the dialog.  This time change the Lighting Mode options to use the 'Scene lights' and hit Ok.

Now you will be able to adjust the light and see the changes interactively.



Make sure that you are viewing the scene through Camera 1.  Select Light 1 from its arrow like object in the 3D view window or by name from the scene list in the Properties tray.  Use the Rotate tool and then the manipulation curves or click on the light and use small movements to adjust it.

You want the light cast on the figure to match the scene lighting in the backdrop.  Look for clues in the scene on rounded objects.  This example has rocks which makes it easy to see that the light is coming down into the scene from the right.  Shadows cast by sharp edges or the darker tones on rounded surfaces will tell you how steep the angle of the light is.  Note where the highlights are hitting the surface and rotate the light so that the highlights on the figure's face are consistent with the background.


This is where the lit ball in Poser would have helped.  Sometimes it's worth inserting a sphere primitive and a box into the Carrara scene, temporarily, to help get the lighting right.

Now you need to adjust the ambient light to match the backdrop.  Poser doesn't have a global ambient light control.  Ambient light is uniformly added to every texture in the scene when rendered and sets how dark surfaces in full shade will be.  If the shadows are totally black, and this is never the case in real daylight, then the ambient light will be 0%.

The ambient light value can be adjusted by first selecting the Scene from the list on the properties tray and then by looking up and expanding the Ambient roll out.  Double click on where it says Ambient or on the triangle to the left of it.  Use the slider, the colour chip or click on the number and type in a value to set the ambient light level.

Unfortunately there is a bug in the current version of Carrara (5.1) and you must switch rooms for it to catch up with any adjustments made to ambient light !

It is better to use clues from the picture itself as to how dark the shadows are.  Observe how dark a rounded surface is shaded on the side away from direct light or how dark shadows are out in the open.   It can help to open up the same backdrop image in a 2D paint application and use a colour tester tool (the usual icon is a pipette) then look at the HSL value and copy the Lightness.  Set the ambient brightness in Carrara to match that value, in this example the lightness value of the pixels on the under-surface of a rock is about 15%.


7. Render the Figure

First keep the default render settings as they are and use the Test Render tool on part of the figure.  Select the camera icon at the far lower left then click and drag a box over the figure and wait.  Press the Escape button to abort a test render if its taking too long.

Check the result, but dont touch any of the tools or click anyware until you have or it will vanish, and then make any further adjustments to the strength of the main light and the ambient light if they don't quite seem right yet.  If the shadows and darks are too bright compared to those in the backdrop then reduce the ambient light brightness and try again.  If the highlights are too soft then increase the Brightness value of the main distant light.  Do this by selecting it from the scene list in the Properties tray and make sure you have selected the <General> card to type a value, change the colour or move the slider.

When you are ready for a proper render move to the Render Room or choose Windows | Render Scene from the application menu.

To start a render in the Render room roll out the bottom tray if its closed then hit the Render or Render in New Window button.  A bar will show your progress at the bottom of the screen.

It is best not to leave the render room while waiting for it to finish but it's ok to switch to another application.



For the highest render quality check the Full Raytracing option.  Also change the Anti-Aliasing quality to Best so that Carrara takes more samples and blends the resulting values together.  Change the Object and Shadow accuracy values to 0.5 pixel for higher accuracy.  Also turn up the Maximum Ray Depth to the highest value, the default of 8 is ok for characters with hair though but when using trees with transparent leaf textures and figures together you must go higher.  Another good way to get higher accuracy and more detail for a still image is to render at double or 4 times the required size then to save and shrink the image down in a 2D paint or photo application.

To save the render choose File | Save As or do so when prompted after closing the window.


8. Adding More Realism

Using the Sky Light rendering feature will give a noticeably more realistic result.  This doesn't need a Carrara sky or a scene full of props to work.

To replace the flat ambient lighting in this scene, and to match closer to the colours from the photograph, load the same image in as a background !  The backdrop will still be rendered first, that is infront of the background, but the colours from the background will be cast back into the scene.  The figure will pick up subtle changes in colour to match with the colours from the photograph.  HDRI background images are generally favoured to get the best results but with a directional light and the same photograph you can still get great results.

Return to the Assemble room and turn the ambient light brightness down to 0% - but leave the distant light as it is.

Load the background the same way as the backdrop.  You will find it higher up in the Scene effects in the properties tray.


Move back to the render room again and change the setting in the Global Illumination to enable Sky Light.  Leave the other GI settings as the defaults then run another test render.  Now the shadows have come to life.

At the default quality the sky light will create a slightly dirty looking, patchy result so we need to change the settings to improve it.  Increasing both the Interpolation precision value to 100% and the Photon Map accuracy to 100% will improve the render without slowing it down too much.  Changing the Lighting Quality to 'Good' and the Accuracy to 4 pixels will gain smoother results.  The rendering time will now be slower, but if the photon count is kept low it should take less than 15 minutes on a 3Ghz dual processor.

Using very high quality settings for GI will cause very slow renders which are best left to run overnight.  In this example most of the render shows the backdrop image and these parts render instantly, where the figure and other scene objects appear it will slow down.  If the figure dominates the scene the render will be much slower.

For the final render you should check the option to render Light Through transparency as this will be needed for the GI to work through hair, eye lashes and eyebrows.  This is especially important when the figure is rendered up close and the lighting quality and accuracy may need to be set to the best quality to avoid artefacts caused by eyebrows and eyelashes with transparency maps.  Using light through transparency will approximately triple the rendering time.

As a test try turning all the lights off in the scene and use only the Sky Light from the photograph to see its contribution to the realism.  Try increasing the sky light intensity to 200% so that the result is brighter.  The figure looks like they are standing in the photograph but in shadow.  Note how tangible, soft and 3 dimensional the surfaces look now.






That ends the tutorial...

For any feedback, comments or questions email me, Jeremy@Sparrowhawke3D.com

www.Sparrowhawke3D.com