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Located: research topics > human
interaction
Thinking beyond web usability - the importance
of total user experience
Interviewer: Rhodes,
J. (1999)
Abstract: This is an interview with Dr. Donald Norman on
the issue of web site usability. Norman says usability is secondary
to the total experience given by a site, and that people will accept
poor usability if they get what they need.
Dr Norman asks the
question how do people know what to do in any situation? He says
information exists in the head and in the world so people
need perceptual clues to let them know how to act. Example
flat plate on door only allows one action (push) so a sign is not
needed saying 'push'.
He says the convention
of website navigation blue and underlines are ugly,
but people dare not change because millions have come to rely on
it for navigation.
Critical of most sites,
because they flaunt convention and are bad at description. The
concept of human-centred design hints of what will happen
when you do something (ie click on a link).
This fits in with Fleming's concept (from her book), that feedback
is a critical component of navigation.
Marketing is what
gets you to try something in the first place, but once there the
true experience takes over ease of use is a small part
but desired functionality is what really matters. Branding is part
of marketing it promises a certain level of quality and reliability.
He
believes people forget useability it is secondary. People
accept poor useability if they get what they need if the total
experience is great. They will also reject perfect useability if
not rewarded with a useful or engaging result. This
would appear a very important concept in the theme of site functionality.
If acceptance of useability is moderated by overall experience,
then the concepts of marketing would become critical to the function
of the site (primarily because experience in this context is attached
to specific users, not functionality, and therefore has associated
market diversity).
Shopping carts where
people abandon the sale are often because purchasing steps are onerous.
The Website loses the sale through people were 80% on the way to
completing a purchase.
The
myth that things are intuitive is rubbish a spoon or a pencil
are called intuitive when in fact we've spent several years learning
how to use it. Once we've learned it, we shouldn't have to again.
This poses a problem if new
or improved systems are to be introduced, how is the relearning
issue to be managed?
"What I hate about
many products, and most software, and most websites, is that I have
to keep relearning. The steps are so obscure, so illogical, so lacking
any clean conceptual model, that each time one uses it's a new challenge.
Well, a plague on that."
The best thing to
compare to a website is a website. Analogies are just that -- an
analogy. If you want to study the real thing, go directly to life.
Ignore analogies. (Same with design. Those who think that one should
use metaphors in design are destined to produce crappy designs.) "
 
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