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Carmack admits that the software side of things is FAR FAR behind what the current crop of video cards can
offer. Only now, when DooM III becomes available will we have finally used the full capability of the
Geforce 256. Thats how far the software lags behind the hardware. Quite a way. Does that mean we can
all run out and run DooM III on our old Geforce 256's. Well yes, The Geforce 256 WILL run DooM III. just
not all that well. It's the sheer GRUNT of the newer cards we're looking for in order to run DooM III in
all it's glory.
It's no secret that John Carmack has been working closely with ATI in order to include some of the newer
functionality of the Radeon Cards in DooM III. Mostly it seems that Carmack would find that the Radeon
cards were not doing things he expected, so ATI would need to either set him straight OR repair their
drivers. But John Carmack said several times that the Radeon Line of cards had some very exciting
capabilities, stuff that he wanted to work into DooM III. So, we're left thinking that DooM III must also
include some of the newer technologies introduced with ATI's Radeon 8500 and NVIDIA's Geforce3. But, what
we do know for certain, is that it will be YEARS before the FULL benefit of todays video cards will be
manifested in computer games. But despair not. DooM III IS an advancement in gaming technology. As these
screenshots will attest.
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I mentioned above the geometric complexity inherent in the screenshots that appear on this page. While this
too does not appear to be much of an advancement over Quake III, I point your gaze to the now extremely famous
bathroom scene. Looking? Now check out those basins and the faucets they have on them. Smooth as a baby's
bottom. Don't you think? Also check them dunny's and that beasties head. Smooth as a baby's bottom. So we
can clearly see that DooM III is going to have some very good stuff in it. Attention to detail is also a HUGE
bonus here.
ALL the screenshots show detail wherever you look. Gone are the days of computer screens with text so blurry
that you can only wonder at what might be scrolling past your eyes. Gone are the days of blurry drab
instrument panels. IN are instrument panels and output screens with such detail and colour that you'd be
forgiven for breathing in wonder when you first set eyes upon them. You will notice that walls and floors
all have a high degree of detail included in them. That means that when you look at the floor, you'll actually
see clearly defined tiles, grids, grating or whatever it is you happen to be standing on. You can be assured
that DooM III will include a level of detail not possible in previous games.
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People always seem to be interested in what the water is going to look like in various games. At the recent
Quakecon competition, this very question was asked of John Carmack. A few cool effects have been created
for water and fluids, but nothing really spectacular. It just wasn't something that ID focussed on. So
don't be expecting anything like morrowind's exceptional water FX. ID's fluid effects never were anything
to rave about anyhow. Probably the BEST water I've seem would have to be that seen in Serious Sam, first
and second encounters.
Weapons? We do know that all the favourites will be present. Namely Shotty, rocket laucher, grenade
laucher with different types of grenades, some type of machine gun either gattling or fixed but many bet
upon the spinning gattling type as in the original doom, some type of energy/plasma gun as in the original
DooM. Plus some alien type weapons to keep things interesting. PLUS we're also told that the days of the
spinning in space weapons may be over, as ID are wanting to make the game more realistic by placing weapons
in specific places such as storerooms and of course on fallen bodies. Also, ID were wanting to come up with
a logical placement of health and powerups instead of just having them conveniently spread all over the levels
like someone went through before you and dropped them all over the place. MMM something new for ID then.
At the Quakecon competition, Todd Hollinshead told the crowds that several other weapons were being
considered, It was a matter of deciding which ones to put into the game. ONE of these weapons was the much
loved RAIL GUN. Todd said that they still didn't know if the rail gun was going to make the game. Several
weapons they had, simply made you too powerful for varying reasons, such as killing multiple baddies at once
and that kind of thing. The whole Idea of how such weapons function may make them too weak / powerful for
the way the game finally gets designed. Here's praying for the rail gun to make it!!
Speaking of dead bodies as one does when talking about DooM games, John Carmack had also let slip that the
guys have come up with way quoole death animations. He wasn't letting much slip, except that we're going
to like what we see. OK, I can live with that.
DOOM III. So sketchy are the details at the moment that many things are still speculation. Keep in mind
that the screenshots you see here are from mid-development builds of the game and won't necessarily
represent what we're going to see in the final retail build of the game. John Carmack also said at
Quakecon, that ID was focussed on producing something that we'd never seen before. New concepts and
fresh ideas are to be the flavour of the day. It remains to be seen exactly WHAT ID has up their sleeve.
The First Person genre has had a LOT of attention since it's creation (generally credited to ID). Exactly
HOW ID software plans to inject new ideas into the FPS genre we really will just have to wait.
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Processor wise, I'd say you'd need to be looking at 2ghz plus to get any kind of performance out of the
game. Slower processors will be ok. But again you'll be looking to start reducing settings to get the
game playable. I really wouldn't want to go below 1.5ghz with any video card. AT LEAST 512 megs of
memory. Even todays games seem to play MUCH better with 512 megs of memory over 256mb. I'd say 256
will be the minimum requirement to run the game, as that is now the basic PC standard. Once again
these are just my own humble opinions and ARE NOT based on any information that ID software has given.
All we KNOW is that ID stated that they were aiming for a vanilla Geforce 3 to run DooM III at 30FPS
with all detail on full. But that was last year at this time. Weather that still holds is anybodies
guess.
What IS for certain is that DooM III will be a revolution in PC gaming. Perhaps not the revolution
we all hoped for but lets face it. When does a computer game ever measure up to our wild imaginations.
Plan those upgrades, as it's going to be a crime to play DooM III in anything less than FULL GLORY.
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