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POWERED GAMES! Such beatiful levels. Such breathtaking vistas, such as we'd never seen in a computer game before. All in 3D with free camera movement to boot. Graphics that would leave our eye's popping out of our heads! Many said that this is what DIABLO II should have been. If you loved Diablo I and II then you will slot straight into Dungeon Seige. The parallels between the two border on treasonous. But the game is NOT simply a copy of the gameplay you enjoyed with Blizzards Diablo series. Dungeon Siege has a flavour all of it's own.
Again I was astounded to find that as this game was hitting the shelves in America, so too did my local Electroics Boutique have the game on the shelf. Why do I keep harping on this? Because in the not too distant past, we in Australia have had to wait up to a MONTH after people in America got their games before we were able to get a copy here. That truly SUCKED! So it's good that Australia is finally becoming a point on the map. The Dungeon Siege box is typical. A chick with a flaming sword and a "come get some" look on her face. At least this chick is not ridiculously scantily clad in some bikini armour that might serve to bedazzle a monster, but do little to stop a damaged spiky mace, durability 5. Interestingly enough the box states that you can get away with using a 333mhz CPU with a mere 8mb video card. Truly I'd have to see that to believe it! I'd say you can easily TREBLE those specs and you might get somewhere. More on that in a sec. When I bought the game I was offered a free T-Shirt, which I graciously accepted, Heck who wouldn't. The shirt is black with the armoured chick and her flaming sword on the front. Basically the same design that appears on the box. Otherwise the box itself only contains a manual and the game CD.
You will have noticed by now that most reviews have been quick to criticise many aspects of Dungeon Siege. While some criticism is warranted, I belive that many people have been way too harsh of the games achievements. This id the FIRST totally 3D, totally immersive Role Playing Game yet! For that it deserves great accolades indeed. This is what we all really burned for! And Gas Powered Games has delivered something that has blown me away. I find it very difficult indeed to find something bad to say about this game as you can plainly see that the developers have spent a great deal of time perfecting the title, so odd quirks don't ruin our experience. Sure there are problems, but I can see that they COULD have been a lot worse. Gas Powered Games really has done a fine job in creating this game. BUT. I find the manual to be a different story. Many times I delved into the maual to try and find out basic stuff, such as how to resurrect somebody after they have died. Nothing, not a sausage. I had to stuff about and experiment with cursor positioning and mouse clicks before I eventually found the deal. I also found the part about death to be a little ambiguous. When you lose all your hit points you become unconsious and your character falls to the ground and can't do anything. When this happens you must wait a while for your hit points to increase again to the point where you become consious. Then you can gulp a health potion down and get back into it. But when you fall unconsious, you DON'T lose all the things you had stashed in your inventory. But, if after you fall unconsious, the monsters continue to beat your limp body, YOU WILL DIE! Then, all your stuff spills out onto the ground for anybody to pick up. But that is not your last hope, because you can be resurrected from death by a mage, or somebody who has a resurrect scroll. You can then pick up your stuff, which is conveniently put back just where it was, and you can be on your way again. This I found out through trial and error. No thanks to the stupid manual. In this way I found the maual to be very wishy washy and not explain things in enough detail, or not at all. For instance, if you press the screenshot button on your keyboard. Dungeon Seige will store successive shots in your 'My Documents' folder for you to go through later. The manual makes no mention of this at all. BUMMER!
I found the game a snap to install on Windows XP Home. The thing with XP is that you really MUST get the specific XP drivers for ALL your components. If you do this you'll have no problems. I've yet to see a single glitch with the game after hours of playing. It takes a while to install but man, grab a coffee and you won't even notice. Dungeon Siege comes with two disks, both of which you will need to insert during installation. When the game is loaded the menu navigation will send you to sleep as it is really simple and is nothing you haven't already seen. On that note the menus have very quoole animations that look and sound wicked.
To the game itself! Now, Does Dungeon Siege live up to the hype? I am going to give that the YES! vote. Yes, Dungeon Siege has some shortcomings. But the plusses squash those into dust to be blown away by the slightest breeze. I am going to say that Dungeon Siege is one of the best games I have seen for a LONG time. Have you ever bought a new game and had that ho hum feeling after about 20 minutes of playing it? I know I have. But this time, the first day I got it I was playing well into the night simply entranced by the beauty of the game and the freedom it allows. I don't care what others say. Dungeon Siege is a game in a class of it's own. Very well made, very professionally done and extremely creative. And you can see evidence of that at every turn.BR> To the graphics. The actual textures themselves are actually of medium quality. Nothing like those we saw in the Jedi Temple in Jedi Knight II. My god those were good textures! If you look closely at the texturing work in Dungeon Siege you will notice them to be the somewhat blurry type that only get good definition as you get some distance away from them. That may sound a little questionable, but the reality is that you spend the majority of your time looking down on the action from above at whatever angle you choose. And from up there things look really really good. Added to this the sheer amount of detail in every scene, trees with leaves swaying in the wind, grassy hills, forest plants in full splendour, rivers flowing, rain, snow, all of this is so well done that the full picture is nothing like a game you've seen to date. Sure, the actual textures dont hold a lot of detail temselves, but they don't have to. There is so much in any one scene that it becomes impossible for the level to become tacky.
As always, I like to look at the geometric complexity of the polygons used to create the game levels. This really only applies to first person shooters but I think it also has a place here. Dungeon Siege's game engine is able to make quite nicely rolling countryside. But mostly you'll see high ridges that you won't be able to fall down or climb up. Most of the outside levels are so thickly wooded that you really won't be able to notice the underlying geometry work. The geometry used is actually quite lacking in detail, with most structures having quite a low polygon count. You'll either come across a gentle slope or an abrupt ridge. You won't actually find a rounded hill in the game. At least, I haven't seen one yet. And yet nothing really calls for anything more than whats been used. Houses, bridges and crypts all look great. The simplicity of the open spaces has been well hidden by the use of trees and lush grass texturing. Added to this, is the fact you're never left looking at a plain boring scene. There always seems to be a scene with enough detail to never tacky or old. If you look at a tree trunl you can indeed see how notoriously square looking it is but it never seems to matter because you're in the middle of a lush forest with fairies flitting about. Crypts are crypts, square in any way you look at them. Added to the breathtaking outdoor scenery, Dungeon Siege just wouldn't make it without the below ground contingent of cellars, crypts, mines and caves. These could be straight out of Diablo I or II. You kill mosters in them and gold or weapons fall off their bodies for you to pick up. You heave the covers of sealed graves to see what treasures the dead guy was buried with, heck even the dreaded trapped barrels and crates make an appearance, sprouting gold, weapons, health, or mana when you destroy them. But you don't just get the crypt type of places, I just explored a mine and an ice cave that both presented different problems and environments for me to battle my way through. To date, I have never tired of any environment I entered. When I wanted something more than just plain forest, man it started to snow!! Wicked!
It's probably time to mention the navigation and control methods used in Dungeon Siege. You have a camera that you can control and put in just about any position you like. You can zoom right up into the sky and look striaght down on the action or you can go right down to the ground with the camera and look off into the distance. But you can't look up into the sky from the ground. You just can't and that is really sad as that would present true camera freedom. As it is you have enough to keep you interested at ground level. Also, as you look off into the distance, your view is always obscured by a fog, or some kind of haze that limits your view. I'm sure that is an engine performance thing, but it actually works very well creating the effect of things in the distance becoming lost in the fog or snow. At any time you are able to zoom right out into the sky or zoom right in to get a closer look at your characters or whatever it is you might be wanting to look at. By default the camera zoom is set to your mouse wheel which really works well. It is a simple thing to zoom out during a fight to see if you're being attacked from another angle. You move the camera by shifting the cursor to the edge of the screen which causes the camera to move in the direction you've specified when you set up you'r options. It sounds a bit of an annoying way to move the camera. But it actually works well. If you've ever played a game 3rd person view such as Max Payne or Heretic II, then you'll have the camera navigation licked within minutes. However for those not so schooled, this kind of navigation seems ponderous. My girlfriend finds it difficult to navigate this way, always making the camera do everything but what she wants it to do. So I guess If you aren't a veteran of 3D games the navigation of the camera might take some getting used to. not like good old Diablo where the camera was fixed and moved when you moved.
There are some instances where the camera will do things that peeves you. For instance when your character goes up against a high wall, the camera will zoom up the wall to avoid hitting your character. It's an inevitable situation and throws you off a bit when it happens, but it isn't life threatening. When you walk underneath a tree, the tree will actually become transparent so you can still see your character. And so this happens in all instances where your character becomes blocked from view by a bridge, the roof of a house, or the enterance to a cave. For instance, when you walk into a house the roof will disappear so you can still see your character and the inside of the house. If then, you go up some stairs in the house to the next level, the upper storey will appear when you get there, and again disappear when you go back down. Sounds Wierd? I guess it does but it is a really clever aspect of Dungeon Siege that gives rise to the SEAMLESS GAMEPLAY that has been one of the hot topics that has been discussed about the game. When you descend into a cellar the whole above ground scenery disappears and you're left with the passageway you just entered. In this way Dungeon Siege has absolutely NO loading screens. Thats right! NONE. You load the game at the beginning and thats it, BANG! You're in the world without ANY interruptions. Incidentally, loading times are very swift indeed. 10 seconds perhaps, no more. To move about the world you must click your mouse on the spot you'd like to go to next. There is no moving your character with direction keys on the keyboard. In fact you can play the game without touching your keyboard at all. It is VERY mouse oriented. You have hotkeys of course that bring up inventories and so forth but you can also bring those up by clicking on screen. To fight an enemy you must move the mouse cursor over the enemy and click. You can't plant your feet and fire arrows or throw magic from a distance like you could in Diablo. That was disconcerting at first because I kept wanting to use the feet plant style of play I used in Diablo. Because the danger is you're going to click right next to the monster you want to kill instead of actually clicking ON him. If you do this your character walks right up next to the beasty in question for a nice pummeling. This IS a problem in Dungeon Siege. With no way of planting your feet and dishing out damage you need a steady hand to actually make sure you click the monster. But you only need to click on the monster once. You can klick on him and your character will attack. You can then retreat to a safer distance and your character will still attack the beasty from the new location without any further prodding. Of course this means nothing if you are fighting melee style.
Character development in Dungeon Siege is also done in an interesting fashion. Many reviews criticise the fact that there is no development tree that spells out the skills your character is going to learn as you progress through the game. Ok, that was good. But Diablo has been there and done that. Why make a carbon copy of Diablo? Dungeon Siege is already very much like Diablo without making character development the same. You simply start out with a character that you are able to define when you start the game. Male or Female. Hair colour / type, facial features, skin colour, shirt type / colour, and pants. You don't start out as a mage, archer, or warrior as you do in Diablo. You define what skills you get by simply using that type of weapon. For instance if you pick up and start using a bow you become skilled in archery. You also have statistics such as strength, intelligence and dexterity which are increased depending on what fighting style you adopt. If you become a melee fighter you quickly gain in strength, allowing you to put on heavier armour. However you gain little in intelligence and moderately in dexterity. Becoming an archer will cause your character to gain dexterity quickly, strength moderately, and intelligence slowly. Your characters inventory is large compared to that your character had in Diablo. But functions in exactly the same manner. You have inventory boxes superimposed over the top of your character outline where you put your characters hat, gloves, boots, armour, rings, amulets, melee weapon and ranged weapon. Putting on various items will change your character stats a la Diablo. You can even see what your character looks like after making a change by pressing the view button included in your inventory screen. Quite early on in the game you are able to buy a mule. Mules have an absolutely HUGE space for you to pack stuff you find into. I bought two mules and just shoved anything I found onto them. You can then go back to town and sell a crapload of stuff for heaps of cash. When I first got a mule I was disappointed I couldn't leave them at the enterance of a crypt and only bring them through when it was safe. I had views of the stupid animals getting in the way of fights and killing themselves through rediculous stupidity. My fears were soon quashed though. Mules are relegated to the back of your party's formation and follow at a respectable distance behind your party, never getting in your party's way. When your party is attacked the mules trot off to a quiet spot a little distance away where they don't get in the way. The mules have been done very well in Dungeon Siege and aren't the burden on your party that you may think. You of course don't progress through the game all on your own. You soon get people wanting to travel along with you a la Baldeur's Gate. Some people join willingly for zip. Others want some exorbitant fee to 'settle their accounts' in town before they'll join you. You can tell them to get stuffed if you want, or allow them to join. If you don't like the way somebody is performing along the way, you can expel them from the group at any time. At the moment I have 6 people and 2 mules in my party. You soon realise it is in your best interest to train people in a wide range of skills. In my party I have 2 archers, 2 mages and 2 melee fighters. One of the mages simply heals people when their health gets down too low via a healing spell. Different situations will require the different skills that someone in your party might have.
Many reviews have also bagged the need to split your party up in order to get everybody up an elevator or transport of some type. Saying that it is a pain to have to do so. I on the other hand think that this is a stroke of genius on the part of the game designers. You must think who to send across first and who to leave behind with the mules in case of attack. Often you can see monstes waiting for you on the other side of some huge chasm, such as in the glitterdelve mine and know that you will have quite a reception comittee once you get off the transport platform. This is a level of gameplay that diablo lacked. I mean after a while Diablo just became a click fest anyhow. With this aspect of party dividing, you cannot allow yourself to fall asleep. Your weapons in Dungeon Siege are straight out of Diablo. Things such as Plate mail and Brilliant Bow of Perforation, are all the rage. Damage is still quoted in the minimum-maximum range like 16-25. However your equipment does not wear out and you have an unlimited supply of arrows if you become an archer. You also find mana wells and health fountains which are borrowed straight out of Diablo. Lets now look at the enemies. While not especially bright, they have the hitpoints to make up for it. IT seems that most enemies will simply stand there hacking away at you while in turn hack away at them. The Krug will see you coming, let out a roar of disapproval and come rushing toward you brandishing whatever weapon they might have. Still they're not meant to be all that bright anyhow. To start with, you cop a hiding from the Krug. As you progress you begin in turn to dish them out hiding instead. Until you finish a notable pice of the game. Then it is instantly noticeable that the strength of all the enemies has been raised to keep you on your toes. It is very noticeable when this happens as you lose a little more health than you expected and the baddie took a little longer to dispatch. There is a great variety of enemies. Wolves, Flying insects, killer furry animals, spiders, bats, huge worm things, huge stone guys with bad tempers, bug eyed goons with some kind of magic stuff that really hurts. Also there are other forest animals and beings that you might come across such as little furry creatures, deer, and wispy fairy guys that flit about. Really there is a rich array of enemies you come across which means you never get tired of the old guy but wearing something else syndrome.
All in all I hail Dungeon Siege as the beginning of an era of computer gaming. Stunning visuals New aspects of gameplay all in the hugely popular Diablo style of game play. I make mention of Diablo a lot in this review. But don't let that fool you. This game is not Diablo imitation. Dungeon Siege is a game on completely new level. If you liked Diablo then Dungeon Siege is going to blow you away. I have played the game for 15 hours so far, or so the save games tell me, and I haven't grown the slightest bit bored of the game yet. Other games on my computer have been left half or quarter finished, and are going to stay that way untill Dungeon Siege is finished. That will take a while considering that it is also possible to play the multiplayer game with one character, thus turning it into a single player game. As the multiplayer games are completely new maps, Dungeon Siege offers sheer hours of game play. Some say the world is a little too linear for their liking. The world IS linear. If you follow the beaten path you'll find all you need to find. But if you do a little bush bashing you'll be rewarded with some hidden caves and crypts to explore. GET DUNGEON SIEGE for the living love of GOD! You Won't regret it. Graphics 9.5 / 10 Level Design 9.5 / 10 Sound 9.5 / 10 Enemies 8.0 / 10 Detail 9.9 / 10 (Nothing is perfect) Gameplay 9.6 / 10 Addictiveness 9.8 / 10 OVERALL SCORE 65.8 / 70 |
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