Avalon Hill Game Index Last updated: Wednesday, 09 January 2013.
Latest news:
1 November 2011
NEW: Lords of Creation: Role Playing Game includes Book of Foes.
NEW: Source of the Nile: Exploration Game.
NEW: This is a new publication to enter the lists.
UPDATE: The publication has been updated for completeness and or accuracy.
ADDITION: The publication has received additional content over and above the complete set.
Personal Access (How to Order)
Avalon Hill Games
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1776 Realistic Simulation of the War for Independence 1776; Six games in one: a Basic Game that gets you quickly and easily into the routine of simulation gaming; an Advanced Game with scenarios that provides additional complexity and realism; and a Campaign Simulation Game that encompasses the entire war and balances successes in one region against failures in another. Rated Tournament Level on Avalon Hill's Simulation-complexity scale.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. Includes 3rd Edition Rules (updated from Feb 2009) Bonus: Battle for Monmouth. PLUS: Over 300Mb of additional material and articles from Avalon Hill: The General Magazine. . |
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1914 World War I on the Western Front. 1968.
This game covers the opening rounds of World
War I on the Western Front Includes the following:
High resolution: Rule book,
Parts, Counter Sheets,
Map,
Logs. |
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Afrika Korps Easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. Ever since men began making weapons they have used them to create legends: From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel's Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician's paradise; a logistical officer's nightmare." Avalon Hill Complexity rating: 2 out of 10
PLUS: Over 200Mb of additional material and articles from Avalon Hill: The General Magazine. |
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Alexander the Great
Ancient warfare at the time of Alexander the
Great. 1974. Macedonians vs. Persians in the climactic
battle at Gaugamela.
ALEXANDER the GREAT is a medium complexity wargame recreating an ancient
battle on the plain of Gaugamela in 331 B.C. Players take on the roles
of Alexander the Great and King Darius III as the Macedonian army
clashes with the Persian Host. PLUS: Over 160Mb of additional material and articles from Avalon Hill: The General Magazine. |
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Attack Sub
Attack Sub is a card based wargame of modern
submarine warfare; US/Nato vs. Soviet/Warsaw Pact, with an additional
Falklands War scenario. Each player has one or more submarines and/or
surface ships. Each ship is represented on an individual large card with
counters showing current contact status and damage.
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B-17 Queen of the Skies
B-17: Queen of the Skies" is a
strategy game which re-creates the early bombing missions and aerial
combat of the B-17 (F Model) bombers of the US Eighth Air Force over
Europe between October 1942 and May 1943. Movement to targets is through
zones. Die rolls and game tables determine appearance, type, and
position of enemy fighters. Charts are used to determine if hits are
made, where the damage is located, and how serious the damage is. Game
tables and die rolls also determine everything from the bomber's target
and formation position to weather, flak, and German fighter opposition
as the B-17 makes its way over land and sea to its target.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs, Lancaster and B-24 Variants. PLUS: Additional material and articles from Avalon Hill: The General Magazine. |
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Bismarck
Hunt down and sink the Bismarck. Three
levels of play. In the advanced game, you use miniatures rules for the
combat. Hidden movement by the use of separate search boards. The
original Bismarck game from AH was remarkable for one reason: The ONLY
playing piece that the German player had was the Bismarck!
Includes the following: High resolution: Rule books (1962 and modern versions), Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill: The General Magazine. |
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Blitzkrieg Blitzkrieg is one of Avalon Hill's earliest releases. The game is a fictional representation of the breakout of World War II. Five minor countries become engulfed in a tremendous conflict for territory waged by Great Blue and Big Red, the major countries. The 1975 revision authored by Dave Roberts made great improvements to both the mechanics of play and the clarity of the rules themselves. Only the rulebook and Attrition Combat Results Table were changed. Avalon Hill Complexity ratings: Basic Game: 6 out of 10, Advanced Game: 7 out of 10
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Over 390Mb of additional material and articles from Avalon Hill: The General Magazine. |
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Breakout Normandy
Breakout: Normandy is a complex two-player
wargame on the Allied invasion of France in World War 2. The game
concentrates on the initial landings and the subsequent breakout
attempts. The German player tries to prevent the a successful Allied
landing, and if that fails, to contain the beachhead. The Allied player
wins by establishing a beachhead, or (better) by successfully breaking
out of the landing area. |
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Bull Run Tactical combat game of the first battle of the American Civil War. 1983.
Bull Run is a re-creation of the First
Battle of Bull Run.
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Caesar at Alesia
CAESAR AT ALESIA simulates an epic battle in
52 BC where Julius Caesar surrounded the battered forces of the Gauls
led by Vercingetorix. Knowing the Gauls had a relief force coming (of
over 250,000 men), Caesar built an defensive perimeter facing outward to
match his perimeter facing inward to beseige Vercingetorix.
Includes the following:
High resolution: Rule book,
Parts, Counter Sheets,
Map,
Logs. |
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Caesar's Legions The Roman campaigns in Germany at the operational level. CAESAR'S LEGIONS is a medium complexity wargame simulating the Roman campaigns in Germany at the operational level. Players choose from 5 scenarios ranging from Caesar's own Germanic campaigns to the Batavian revolt of 70 AD. Movement is hex based. Tactical cards effect combat resolution which is dice based and cross-referenced on a probability table. Roman units are divided into cohorts. German units are divided into tribes and enjoy hidden movement when in forest terrain.
Includes the following:
High resolution: Rule book,
Parts, Counter Sheets,
Map,
Logs. |
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Chancellorsville American Civil War battles around the town of Chancellorsville. 1961-74. Chancellorsville was the third "Tournament" wargame from Avalon Hill. It marked the introduction of hex based maps to the hobby (contemporaneously with D-Day and Gettysburg).
Includes the following: Original 1961 Rules of Play 2nd Edition Rules of Play 1979. High resolution: Rule book, Parts, Counter Sheets, Map, Logs. Counter Sheets, Tales and Two Full colour maps (Original 1961 and updated 1979 versions).
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Circus Maximus Details the chariot races that occurred in ancient Rome. Avalon Hill, Published 1980.
From Battleline, the original publisher: "The grandeur and decadence of
ancient Rome in your living room! Thrill to the dust of chariot races,
or the skillful bloodshed of gladiatorial combat. Circus Maximus is
really TWO games in one. In the Chariot Race game you pick your team of
horses, driver, and chariot car, each of which have special
characteristics... In Gladiator, you pick up your weapons and step onto
the bloodstained sands, simultaneously maneuvering, striking, and
waiting for that fatal step that puts you inside your opponent's guard."
Battleline's Circus Maximus would later be developed by Don Greenwood
and published in 1980 by Avalon Hill as two separate titles: Circus
Maximus and Gladiator.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Civilization & Advanced Civilization
CIVILIZATION is a game of skill for 2 to 7 players. It covers the
development of ancient civilizations from the invention of agriculture
c. 8000 B.C. to the emergence of Rome around the middle of the third
century B.C. Each player leads a nation of peoples over a map-board of
the Eastern Mediterranean and Near East as they attempt to carve a niche
for themselves and their culture. High resolution: Rule books for both versions Civilization and Advanced Civilization, Parts, Counter Sheets, Map, Variant map and cards. This is a massive 1Gb+ set of publications. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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D-Day World War II. Incorporates Strategic Movement, Air Interdiction, and Tactical Airpower. Revised Edition 1977. D-DAY was completely revised in 1977 to incorporate the latest simulation design innovations including Strategic Movement, Air Interdiction, and Tactical Airpower. It is an Intermediate 1 level game on the Avalon Hill Complexity Scale for 2 players aged 12 & up with a varying playing time of 1-4 hours. D-DAY belongs to the Avalon Hill family of classic games suitable for play-by-mail in much the same fashion as chess.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Dark Emperor Fantasy wargame. 1985.
Two-player boardgame of warfare and quest in
a fantasy universe. One player is a Dark Lord invading the world from
another dimension; the other must rally the kingdoms of the world to
fight the invaders.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Dinosaurs of the Lost World
One of Avalon Hill's family games that
appeals to gamers as well. Players control different expeditions which
they equip to explore the Lost World. Victory is achieved through
finding various species of dinosaurs and collecting specimens. The game
comes with a modular board to ensure that no two games are alike, and
lots of dinosaur stand-up pieces. One of the most entertaining parts of
the game occurs when a dinosaur chases an expedition back to base camp! |
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Dragon Pass Fantasy wargame. A re-release of White Bear - Red Moon. 1980.
Remake of Chaosium's White Bear & Red Moon.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Dune Frank Herbert's Dune. Struggle for power between space civilisations. 1979 Set thousands of years in the future, Dune the boardgame is based on the Frank Herberts novels about an arid planet at the heart of the human space empire's political machinations.
Players each take the role of one of the factions attempting to control
Dune. Each faction has special powers that overlook certain rules in the
game. Each turn players move about the map attempting to pick up
valuable spice while dealing with giant sandworms, deadly storms, and
other players' military forces. A delicate political balance is formed
amongst the factions to prevent any one side from becoming too strong.
When a challenge is made in a territory, combat takes the form of hidden
bids with additional treachery cards to further the uncertainty. The
game concludes when one faction (or two allied factions) is able to
control a certain number of strongholds on the planet. |
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Fire Power Man to Man Modern Warfare, Squad Tactics. 1984. Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squad units in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer. Unit scale is individual soldiers, vehicles and equipment.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Flat Top
Flat Top is a board game of high complexity that covers the battles of
the Solomon Seas between the United States and Japan in 1942. It is very
well researched and covers all aspects of naval and air combat as it
existed in 1942. The system depicts weather, air searches, air combat,
surface combat, carrier operations, submarines, air bases, supplies, and
much more. The game requires intense planning and searching since
movement is covert and the map is pretty huge. The units are individual
ships and submarines with each air point representing three aircraft.
Hexes are twenty miles, and each turn represents one-hour.
Includes the following: |
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Flight Leader Modern Air Combat. 1986 Flight Leader is a turn based, hex and counter tactical game of "modern" air combat (Korean War to 1986). Each turn is 30 seconds, each hex is 1 km, and each counter is a single aircraft. It was known as Check Six when first used by the Military for training pilots as part of Project "WARRIOR". Avalon Hill Complexity Rating: 2 - 6
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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France 1940 The German blitzkrieg in the west, World War Two. 1972 France 1940 is an operational level simulation of the German invasion of France in 1940. Units are corps and divisions, with important regiments and brigades represented. The map covers the German-Franco border, from the parts of the Maginot Line to the English Channel. The game consists of standard rules, advanced rules incorporating more complexity and realism and an Idiot's Rule, simulating the initial inflexibility of the Allied command. Six German and eleven Allied orders of battle allow players to experiment with game balance as well as explore various "What ifs". The game comes with detailed designer's notes, giving insight into both game design and the actual campaign. The first incarnation of the game appeared as an insert in Strategy & Tactics magazine #27(1971), and was subsequently republished by Avalon Hill in 1972.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Freedom in the Galaxy The Star Rebellions of 5764AD. 1981
Freedom In The Galaxy is a medium complexity strategic and tactical game
of galactic conquest. |
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Gladiator Man-to-man gladiatorial combat in Ancient Rome. Avalon Hill, Published 1981. The savage splendor and pageantry of ancient Rome lives again in this game of man-to-man gladiatorial combat. Each player assumes the role of one of a matched pair of gladiators pitted in a contest of arms to the death. Superbly trained and equipped for the sole purpose of entertaining the citizenry with their life and death struggles, each man must fight with all the skill he can muster for his very survival. There is no question of bravery in the arena. It is kill or be killed and each man must muster all the skills and cunning he can summon in this most desperate of battles for survival. There can be only one victor in the arena and no second chance for the loser. For missus can be granted the fallen only at the whim of the emperor. And all too often mercy takes the form of a quick end on an opponent's blade. Let the games begin!
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Hitler's War
The game examines the war in Europe at several levels. Operation
Barbarossa concentrates on the great ground struggle waged for four long
years between Stalingrad and Berlin. The Fall of Germany begins at the
eve of the great amphibious invasion of France and expands the war into
the West. The War for Europe completes the picture with an examination
of the entire 6 years of war in all of its ramifications. Great fleets
of bombers may be launched towards enemy targets; swift Axis raiders
joined by their deadly brethren, the U-Boat, can attempt to break the
British supply line with America; mighty armadas may sail to challenge,
in combat, for control of the seas, and much more. Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs.
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Hundred Days Battles
Hundred Days Battles is Avalon Hill's new strategy game for two or three players which recreates the climax of the Hundred Days Campaign. The division sized units of both sides are represented on the map by leaders who command their corps and army formations. Leaders march, force march, and influence combat according to their individual abilities. Combat is resolved by rolling a die on the Combat Results Table. To win, the French must exit units off the map towards Brussels, or destroy the Allied armies. The Allies win by preventing French victory. 1983 |
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IDF Israeli Defence Force. Modern warfare. IDF is the sister game to MBT. IDF is a tactical combat game of the 1967 and 1973 wars. It uses the same system found in Avalon Hill's game MBT. IDF uses the same system as "88" (WWII Africa's Western Desert), Armor (WWII Europe), Panzer (WWII Eastern Front), and MBT (Modern Tank Warfare).
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Jutland James Dunnigan's first game for Avalon Hill. Re-fight the great WWI battle with up to 72 individual ships. Revised 1974
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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King Maker Based on the War of the Roses in 15th Century English history. Avalon Hill, Published 1976. Kingmaker is based on the War of the Roses in English history, a time of civil war when two royal houses competed for the rightful throne. Players control factions using their military and political power to control and influence the royal heirs, supporting the heir in their control as king while trying to take down all of the other heirs. Avalon Hill Complexity rating - 7
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Kremlin A game of political intrigue set in the Soviet Politburo. Players secretly influence politicians, using them to exile other players politicians to Siberia, promote their own or wheel and deal. The player who successfully gets their controlled Party Chief to wave 3 times at the May Day parade wins the game. Otherwise the senior surviving politician in the event of a blood-bath occurring or the last turn being reached, gives victory to its owner. Nice balance of chrome and playability and the theme fits tightly. Expanded by: Kremlin: Revolution. 1986
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Lords of Creation Role-Playing Adventure Game of Travel Through Time & Space
Includes: The Book of Foes. |
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Lords of Creation Expansion: The Horn of Roland Role-Playing Adventure Expansion for the Lords of Creation
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Luftwaffe
"The Game of Aerial Combat over Germany 1943-45" Includes the following:
High resolution: Rule book,
Parts, Counter Sheets,
Map,
Logs. Avalon Hill Complexity rating - 5 |
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Machiavelli Power struggles in renaissance Italy 1454-1529. 1980 and 1995 Editions. Machiavelli recreates the historical situation of the fast developing and ever shifting balance of power struggle in Renaissance Italy. There are five major powers: The Republics of Florence and Venice, the Duchy of Milan, the Kingdom of Naples and the Papacy (which was a secular power in this era) along with 3 major foreign powers: Valois France, Hapsburg Austria and the Ottoman Turks. All of these states singly or in combination compete for control of the peninsula.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Magic Realm Game of fantasy adventuring. 2nd & (unofficial) 3rd Edition rules.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map tiles and variants, Logs. New Tile sets and extras. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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MBT Main Battle Tank. Game of modern armoured warfare in World War Three Europe. "MBT
is a detailed look at the organization, equipment and capabilities of
some of today's most powerful and advanced military forces. Included are
the latest American, West German and Soviet vehicles, their accompanying
infantry and attached weapons, and the supporting artillery, air and
helicopter elements that compose modern "combined arms" forces. It's all
here, and YOU are in command!"
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Merchant of Venus
This classic science fiction title from Avalon Hill uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a very unique supply and demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rule book allow for inter-player combat. The player who is the first to acquire enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day. 1988.
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Outdoor Survival Avalon Hill, Published 1972. Game of survival in the Wilderness. Lost and alone, you must survive and escape the woods. There are 5 different scenarios from inexperienced hikers lost in the woods to a rescue party trying to find a lost person. You will have to deal with animals, finding food and water, mother nature and sickness without dying to win.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Panzer Blitz Avalon Hill, Published 1971. (Revised Edition). Game of Armoured Warfare on the Eastern Front 1941-45. First in the Panzer Blitz Series. A
groundbreaking board game of armoured warfare on the Eastern Front in
World War II.
The counters are 1/2' and 5/8' and were very striking for their time. A
stand-alone follow up game, Panzer Leader, was set on the Western Front.
Although it introduced a revised rules system, Panzer Leader used
geomorphic map boards that were compatible with those used in Panzer
Blitz. The third direct descendant of Panzer Blitz was 'Arab-Israeli
Wars', which involved modern armoured combat in the Middle East.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Panzer Leader Avalon Hill, Published 1974. Game of Tactical Warfare on the Western Front 1944-45. Second in the Panzer Blitz Series. "Panzer Leader lets you re-create all of the fast, furious action of tactical armoured combat on the western front during World War II. Rules of play consider aspects of tactical armoured warfare such as gun ranges, target elevation, indirect artillery fire, fortifications, roadblocks, minefields, close air support, naval support fire, engineer demolition, and opportunity fire." Avalon Hill Complexity Rating - 7
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. Includes numerous expansions along with Panzer Leader 1940. PLUS: Additional material and articles from Avalon Hill The General Magazine.
Panzer Leader 1940 Contains unit composition of the French and British in 1940. New Counters, 10 scenarios for the 1940 campaign in France and "The invasion of England". Historical comparison of the units included in the module. Panzer Leader is required to play this addition. |
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Richthofen's War Individual aerial combat during WWI. Over 32 different aircraft types to choose from. Colour Map, Counters, Charts & Logs, Rules. 1972.
The Red Baron flies again - now you can actually fly the same airplanes
that blazed a path of glory over the skies of France during WWI. You can
be Baron von Richthofen running up a score of 80 victories or Cpt. Roy
Brown flying the same Sopwith Camel that shot him down in the game where
planes perform exactly as pilots of Flying Circus Aerodrome say they did
in real life. Each player, in complete control of one airplane, attempts
to out manoeuvre his opponent and mark up a victory on the way to
becoming an Ace. Players pick the type of situation that they want to
re-flight from one of seven different scenarios, or they can create
their own situations from the wealth of information available in the
Instructions and Briefing Manual. Each aircraft is unique in its own
combination of: operational ceiling, rate-of-climb, diving speed,
firepower, and armament. With over 32 different aircraft types to choose
from, there are over 1200 possible combinations of opposing aircraft. Avalon Hill Complexity Rating: 5 out of 10.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Rise and Decline of the Third Reich 3rd Edition
Rise and Decline of the Third Reich is a
classic "grand strategy" wargame covering the European theatre of WWII.
The game is huge in scope. Players take on the roles of all of the major
national powers and can simulate the entire war effort from 1939 until
the end (often isn't until 1946). This game is a favourite of many
because of an excellent balance between politics and military might, and
it gives players a chance to try things that did not happen historically
to see if they might have worked better (e.g. Germany invading Spain).
This game is definitely not for the novice gamer. The rules are
intricate, and there are many factors for players to deal with:
resources, unit production, negotiation, and, of course, strategic
warfare.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine.
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Source of the Nile Designed to be an educational and challenging game in which players compete primarily with Nature and with each other, luck tends to be an element in the game, but can be overcome by careful play. Because the situation is forever changing, there is no single best strategy; however, players must weigh risks against gains with every decision they make and good judgment will pay off.
The rules to the AH version have a serious glitch in sections 12.61 - 12.63 where the die roll modifiers for guides and proceeding cautiously are reversed.
PLUS: Additional material and articles from Avalon Hill The General and The Dragon Magazines.
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Squad Leader 4th Edition Squad Leader is a game of WWII tactical combat in Europe. You direct the fire of your squad, select your plan of attack, or set your defences against massed Russian human wave or armoured assaults. Squad Leader utilizes programmed instructions to guide you through different scenarios of increasing realism and complexity. Avalon Hill Complexity rating: 8 out of 10.
Includes the following: Includes the expansions: Cross of Iron, Crescendo of Doom and GI. The original and re-edited and rationalised rules. Re-mastered Maps and Counter Sheets. World Wide Wargamers Scenarios 81-90. Squad Leader Expansion Scenarios: 100-222 + High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine.
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Stalingrad
The original edition came out in 1963; in a
large oversized box nearly twice the size a normal AH flat box is
normally. Later the box returned to the normal 1.5 inch thick size. A
second edition with some revamped rules / clarifications was issued in
1974. Both editions share the same box - the rules are the only
difference. |
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Storm Over Arnhem
This is the first of the Area-Impulse games
done by Avalon Hill which later included Thunder at Cassino, Turning
Point: Stalingrad and Breakout Normandy. The game simulates the
ferocious battle for the Arnhem Bridge on September 18-21, 1944. The
game begins with the British holding the area around the bridge,
surrounded by the Germans. They try to hold out for as long as they can.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine.
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Starship Troopers
Scenarios are set in the Terran/Arachnid war
which form the background of Robert Heinlein's novel. Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. Variant Counters. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Submarine Submarine Warfare during World War Two. 1978 Submarine is a tactical game of World War II submarine warfare. One player assumes the role of a submarine captain while others are escort and/or convoy captains. The submarine location is kept secret and the submarine player uses plotted movement and firing (torpedoes). The escort/convoy players move their ships on the board. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios.
Avalon Hill complexity rating - 8 Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs.
Variant counters. |
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Tac Air "The Game of Modern Air-Land Battles in Germany" Tactical Air to Ground combat in a World War Three Environment.
Tac-Air is a turn based, hex and counter simulation of a "modern" NATO
vs Warsaw Pact land and air war in Germany. Each turn represents 3
hours, each hex 1 nautical mile. Counters represent battalions, anti-air
batteries, and flights of aircraft.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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The Arab Israeli Wars Tank battles in the Middle East, 1956-1973 Avalon Hill, Published 1977. Third in the Panzer Blitz series.
"Now you can re-fight the battles that determined the fate of nations.
Victories that strike like lightning, if you can win them-like the
victories of Israeli arms in 1956 and 1967. Battles that were mammoth
struggles for crossroads and passes and battles that were pinprick
raids. The military forces of Egypt, Israel, Jordan, and Syria are yours
to command. Can you lead them to victory in the battles that shaped the
Middle East today?"
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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The Longest Day
D-Day World War II Monster Game. 1979. The
Longest Day is tactical level Monster game depicting the assault,
build-up, and breakout of the Normandy Invasion. The game includes over
1500 counters representing Battalion sized units and command units up to
Corp level of the American and German armies in northern France. Seven
map boards depict the invasion beaches and areas as far east as Cabourg,
as far west as Coutances, and as far south as Avranches/Argentan. The
counters are in the style of German WW2 military symbols representing
armour, infantry, artillery, assault guns, bicycle units, etc. Five
separate scenarios are presented using the programmed instruction
approach learning only what's needed to play a scenario before moving on
to the next scenario. Once all the rules have been learned then
the campaign game is played which can take up to several months to
finish. Avalon Hill complexity rating: 8 out of 10. Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs.
1st and 2nd Edition Rule Books, 11 Counter
Sheets, Variant counters. |
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The Mystic Wood
Players are knights seeking to perform a particular quest (varies with each knight) in order to win the game. Exploration and adventure are created by the game board being made up of randomly placed tiles which are uncovered as the knights reach them.
Tiles can be fixed locations or glades where a
randomly chosen role card can reveal a spell or a denizen. Denizens act
in different ways, depending upon its nature or the throw of a die. Some
help the knights, others hinder. Players compete against each other, but
can also work together to defeat a denizen. The first knight to complete
his or her quest and exit the Mystic Wood wins the game. 1980. Includes the following:
High resolution: Rule book,
Parts, Counter Sheets,
Map,
Logs. |
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The Siege of Jerusalem
THE SIEGE OF JERUSALEM is an epic battle
simulation with all the trappings and majesty of a Cecil B. DeMille film
spectacular. Facing the greatest army of antiquity, the Judeans must
rely on the stoutness of their walls to halt the unbeatable Roman
legions and therein lies the fascination: the immovable object vs the
unstoppable force. Includes the following:
High resolution: Rule book,
Parts, Counter Sheets,
Map,
Logs. |
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Titan
Fantasy Wargame 1978. This classic game of the Fantasy Monster
Slug-a-thon is a standby from the Avalon Hill of yore. The game still
has a very devoted following, which is a tribute to the depth of the
various strategies and approaches. The game is divided into two realms,
the master-board and the battle-boards. On the master-board, legions of
mythical creatures roam about trying to recruit bigger and badder
monsters and kill opposing legions in the process. When a combat occurs,
the action moves to the corresponding battle-board type corresponding to
the area the fight is taking place in. After lots of dice are tossed,
the army that remains standing is returned to the master-board with the
spoils of war: points.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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Trireme Tactical Game of Ancient Naval Warfare 494BC-570AD
Board wargame covering ancient naval combat between 494 B.C. to 370 A.D.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. |
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Turning Point: Stalingrad
Turning Point: Stalingrad is mid-complexity wargame on the battle of
Stalingrad during World War 2. Attackers from the German 6th Army must
dislodge the Russian 62nd Army and take the city of Stalingrad before
the commencement of Operation Uranus. If the city could be taken, German
troops could then be re-deployed to reinforce the Italian and Rumanian
formations holding the flanks of along the Volga. The fiasco at
Stalingrad can then be prevented.
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Victory in the Pacific World War Two Naval Combat in the Pacific. Avalon Hill 1977
Victory in the Pacific is a simple strategic wargame covering the
Pacific Theatre of WW2. It is a successor to the system developed in War
at Sea which covers the Battle of the Atlantic.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. Includes the expansion: Victory at Sea. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
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War at Sea World War Two Naval Combat in the Atlantic. Avalon Hill 1976
War at Sea is a simple strategic wargame covering the Battle of the
Atlantic and naval warfare of the Mediterranean in WW2. The game divides
the Atlantic into 6 sea areas. Each turn the players move their ships
from port countries to one of the areas. Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. Includes the expansion: War at Sea 2. Includes the expansion: Victory at Sea. PLUS: Additional material and articles from Avalon Hill The General Magazine.
War at Sea 2: Adds more ships, a larger map, and modified rules. |
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Wizards
This is Avalon Hill's game of Fantasy Adventure.
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Wooden Ships & Iron Men Naval Combat in the age of Sail. Avalon Hill 1975. Fighting ships in the age of sail! This classic Avalon Hill title details military engagements in the golden age of sail with a plethora of historical scenarios. Players take their groups of ships and form their ship lines and then go at it. The game comes with a large generic ocean map overlaid with a hex grid. The ship counters occupy two hexes and include special rules for moving and firing with this design. Players can begin with the smaller scenarios and work up to whole fleets engaged in pitched battle. Avalon Hill Complexity Rating: 6 out of 10.
Includes the following: High resolution: Rule book, Parts, Counter Sheets, Map, Logs. PLUS: Additional material and articles from Avalon Hill The General Magazine. |
Avalon Hill Guides
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COVER / TITLE |
NOTES |
ORDER |
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Gamers Guide to Diplomacy Gamers Guide to Diplomacy.
. |
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Gamers Guide to Midway Gamers Guide to Midway.
. |
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Gamers Guide to Panzer Blitz Gamers Guide to Panzer Blitz.
. |
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Gamers Guide to Third Reich Gamers Guide to Third Reich.
. |
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