MENU
|
|| Playing Bamboo Percussion -
'Angklung'
|| Learning the Descant Recorder ||
Original Music for Schools ||
|
|
|
|
While several games of the games
described here have a musical relationship many are listed simply for
the excellent social and related messages they share. Originally most
were shared with boys
in the 'Boys Business' project. However there isn't a game on this page
that
won't work with mixed gender groups!
|
Honey, do you love me?
|
Consider a rather challenging
variation on this 'laughing' theme. In this game the boy or boys inside
the circle ask
the others one fixed question: 'Honey, do you love me?' They can act
this
one out or simply try to keep a 'poker' face. The boys in the circle
circumference
must answer 'Honey, I still love you, but I just can't smile!' without
the
glimmer of a smile. If they succeed in responding without cracking a
smile
they swap places with the boy who asked the question. I would
introduce
this game only after the Laughing Game had been played successfully a
number
of times. Boys often find a game like this too confronting to be
comfortable.
Of course that's not a reason to withhold it but choosing your moment
is
critical!
|
The 'Trust' Tunnel
A 'trust' game
|
Students pair off with partners of
roughly similar height and form a double line of facing pairs. Distance
between the two lines is established by students holding both arms in
front and making fingertip to fingertip contact with their partner.
Keeping their arms extended thus - fingertip to fingertip, students
will create a kind of 'Mexican Wave' as each takes turns to run the
'gauntlet' through the 'tunnel' created between the facing lines. Each
'run' is facilitated by a leader who calls 'ready', making sure
students in the double line are making fingertip contact. On the
next call 'RUN HARD!' the student 'runs hard' and unhesitatingly
through the
line, as those in the line drop their arms a 'millisecond' before the
running
student reaches them. Those who successfully 'run hard' are rewarded by
a
feeling of immense satisfaction as they complete the run. The 'trust'
involved
is the key to this 'gratification'!
|
Negotiating Obstacles
A 'trust' game
|
Boys pair off. You can organise
this randomly but, for the first play it might be politic to let
friends go with friends. Static obstacles (chairs, adults) are randomly
placed across the working space. Boys pair off at either or both 'long'
ends of the room. One closes his eyes and is thus 'blind' or visually
impaired. The task of the other boy is to guide him verbally through
the obstacles as he accompanies him for the length of the room. If the
'visually impaired' boy hits an obstacle they must start again. Once
the room has been negotiated the boys swap roles and traverse the
length of the room returning to the original starting place. Boys enjoy
this game, of which collaboration and the empathy which ought to
grow from it are obvious strengths. Next time the game is played boys
can
be paired off randomly.
|
The 'Coin' Game
|
Students sit in a circle on the
floor. One student is selected to lie on his/her back, eyes securely
closed (caps over eyes is one way to ensure this) in the centre of the
circle. He/she places
a coin on his/her chest. He/she has an imaginary 'gun' in each hand,
finger
pointed, with a total of six shots, identified as a loudly spoken
'bang!'
The object of the game is for another student to enter the circle at
any
point and quietly approach the student in the centre to snatch the coin
before
he/she is 'shot'. The game encourages collaborative behaviour to ensure
silence.
|
Ukalele -
A Musical Stick Game
|
While any rhythmical chant can
accompany this game it is made more authentic by singing 'Ukalele' as
it is played. Students kneel or sit cross-legged on the floor. A
newspaper roll is placed in front of each student. The leader calls the
'beat', introducing it by counting
in '1,.. 2,... 3,... 4,...' at which point students simultaneously pick
up
their stick, raise it in an exaggerated arc, carrying it across their
own
bodies to place it in front of the person on their right. In this way
everybody
gets a new stick to replace their own.
The game continues as each stick moves to a new person on the right, on
every 'beat' of the sung chant (Ukalele, or another appropriate chant).
Have the group practise this first until they can achieve synchronised
passage of the sticks around the circle without 'log-jams' of sticks
piling up in front of individuals. When the chant stops students
without a stick raise one hand. Other students with more than one stick
gently and sensibly roll their excess sticks across the floor SAFELY to
those without. Now the group is ready to play the game. This entails
the addition of the call 'Change' on which direction students will pass
the sticks in the opposite direction. The game may be made increasingly
difficult by interjecting 'Change' more frequently into the play.
|
Mal, Mal, Mal
A Musical Stick Game
|
This is, in a sense, a variation
on the
previous game. Ideally the PNG chant 'Mal, Mal, Mal' should accompany
the
game but other simple chants will suffice. Students beat the rhythm of
the
words of the selected chant with the paper roll on the floor in front
of
them. On the final syllable of the chant each student passes the roll
to
the person on their right. The challenge in this musical game lies in
students
keeping paper roll exchanges in time with the increased and decreased
tempo
of the chant.
|
Exercise Balls
A Ball Game
|
These ideas are a consequence of
colleague Wes Campbell's inventive genius. Wes arrived one afternoon at
his school's Boys' Business sessions with a large 60cm 'medicine' or
gym ball. This and the games we were able to play, proved such a big
hit that we've introduced these to other Boys' Business groups. Local
sports stores have been selling the balls at a greatly reduced price. A
word of warning - it seems that some people have been over-inflating
the balls and despite assurances they are unbreakable... they have...
broken, that is! Nevertheless they are great vehicles
for exciting cooperative and creative play.
|
|
Consider these great participant
games for middle years boys:
|
Dodge Ball
A Ball Game
|
The boys sit in the usual circle
on the
floor. At first one boy (later when the boys becomes more experienced
and
safety is assured a second and even third boy can be added) stands in
the
circle.
He must 'dodge' the ball as the others push it and roll it across the
circle.
Some simple constraints apply - to keep the ball safely on the floor
and not bouncing - first that the ball is pushed and not thrown, second
that
'bottoms' must stay firmly glued to the floor.
If either constraint is ignored and the ball touches the boy/s in the
circle he stays in. Whoever succeeds in tagging the boy in the centre
with the
rolling ball takes his place. |
Ghost Ball
A Ball Game
|
This game was introduced to me
by boys at Karama Primary School in Darwin's Northern suburbs although
variants of it exist in many schools:
Two teams of equal numbers of boys line up on either side of an
imaginary or real line across the central width of the space. The rules
are simple. The task of each team is to bowl or toss the large ball to
a member of the other team. If he fumbles the catch he takes his place
on the sideline (temporarily) (I must stress here that this is a really
critical opportunity as always
to encourage good sportsmanship by acclaiming boys who 'go out' with
good
grace. Arguments with the umpire are 'no-go' in our activities.
Whenever
a team member catches a ball on the full - without fumbling - a team
member
sitting out may be returned to the game. The game continues until boys
begin
to lose interest! It is not a competition but rather another
cooperative
exercise.
|
'Freeze Frame' Samurai
|
I play slow and dramatic chords on
the piano, each intended to introduce the next 'frame'. Boys can
only move on each new chord and must freeze between chords. The game
has no winners or losers; it simply requires boys to stage a scene from
a samurai movie in
freeze frames. To give the game credence get pairs of boys who prove
creative in playing the game to demonstrate their scene to the others
who sit to watch the pair perform.
|
Same - Different
|
Use the double line strategies for
the 'Trust Tunnel' above to set up two equidistant lines for this game.
The boys in one of the lines are labelled 'Same', and the boys in the
other 'Different'. Standing opposite each other in their respective
lines boys wait for the caller
to call
'Ready, set, UP!' On the call 'UP!' both boys must raise
either (but only one) pointing arm If both raise an arm in line with
that raised by the other this is 'Same'. This means the boy in the
'Same' line wins and the other steps backwards out of his line. If both
raise an arm diagonally opposite to the other this is 'Different'. This
means the boy in the 'Different' line wins and the other must step
backwards out of his line. Now the boys who remain in both lines pair
off ready for a repeat 'Ready, set, UP!' OF course it is probable
that lines will now be uneven. In this event the boys who are left over
wait for a possible round on the next input. The game finishes when
only one line has boys left in it.
|
Machines
|
Boys are invited to move around
the room
to music. (How you set this up is entirely over to you and the
boys.
We usually suggest they move as the music tells them).
When the music stops they must freeze.
Teacher then calls a number from 2 to 7 ot 8.
The first group formed comprising that number, and seated on the floor,
wins.
Now instruct the groups to prepare a 'machine' in 30 (extended!)
seconds. The more ridiculous the 'machine' the better.
For example on suggestion was for a machine that peeled bananas and fed
them to lines of elephants.
Obviously this needs to maintain a G Certificate feel but ideas that
appeal to boys need to be encouraged. One suggestion by boys was for a
giant blender that blended nasty green things.
|
Heads Down, Heads Up
|
Students form a standing circle.
The leader directs the game by continuously calling 'Heads down (pause)
heads up!' Each time students raise their heads they must try to catch
the eyes of one new person in the circle. IF THEY MAKE EYE CONTACT with
that person they sit down. The winner can be either the last person
standing or the last person sitting! Honesty is an important
characteristic of this activity
|
Point
|
Students find a partner and pair
off facing each other, side by side with other pairs, to form a double
line. One
line is now 'Line A' and the other 'Line B'. Both arms hang at each
student's side, with the forefinger of each hand pointing. The game
requires each student to keep his/her own personal score. On the call
'point' students simultaneously raise either left or right hand to
'point at' their partner. If both partners point with the opposite hand
(ie left to right, or right to left, the partner in 'Line A' wins, and
gains one point. If both partners point with the same hand (ie both
left or both right) the partner in 'Line B' wins that round. The first
partner to accrue 20 points wins.
|
Squirt
|
"Squirt" involves some lateral
thinking and is consequently quite challenging, but a lot of fun. The
class stands in an inward facing circle. The person who starts eyeballs
another across the circle, names him or her, points a finger and calls
"squirt" as he or she fires an imaginary water pistol. What follows is
critical to the success of the game: The nominated person ducks so that
the students on either side are free to face off and "squirt" each
other, calling "squirt" loudly. Whoever wins stays standing, the loser
sits (with good grace!!). NOW the person originally squirted stands
again and continues the game in the same vein. The primary "squirters"
can not squirt their immediate neighbour. The game becomes more complex
as more students go out and spaces appear around the circle.
Taxi Two students are chosen to be "taxis". Their ultimate task
is to get the most fares. The winner is the taxi with the largest group
of boys in his corner of the room. The process of the game is
easy. The two taxis solicit fares by chanting "I'm a taxi, I'm a
taxi, do you want a ride, toot?" and the student selected must "get in
the taxi" behind the "driver". Then the taxi hurries to the next boy
and repeats the chant, adding a second "toot" for the second
fare. He repeats the chant one more time with an additional
"toot" (ie 3 toots for the 3rd fare) and with three on board he has a
full load. Now he ushers the three "fares" to his corner of the room
and tells them, "please get out". The fares stay in the corner
while
he pursues three more fares repeating the chant verbatim. If at any
stage
he gets the chant wrong he must start again with the first of his new
fares.
|
Dead Dog
|
'Dead Dog' is a 'Freeze game' with
a difference! Students begin by finding a space on the floor and lying
down. The leader moves about among the 'Dead Dogs' Whenever they are
out of sight of the leader students are encouraged to risk moving to
another freeze position. The leader attempts to catch them moving.
Adolescent boys we work with love this simple activity.
|
I've Been to Harlem
|
'Harlem' is described in 'UpBeat',
still an excellent music program for primary schools in Australia. In
pairs, students form a double circle, with one partner in the outer
circle facing in and the
other in the inner circle facing out to their partner. On commencement
of
the song the outside circle travels clockwise and the inner circle
anticlockwise. On the word 'over' students turn to face students in the
opposite circle and
hold hands. They swing these together side by side until the words'
turn the
glasses over' when they swing through and turn through, back to back
and
face each other again. Letting go they travel in their own circle again
in
the previous direction. As the song reaches its conclusion, 'or you'll
lose
your friend in the ........' students wait for either 'ocean' to be
called
in which case they sit promptly - last one down is out OR something
else
is called which although it might begin like 'ocean' is incorrect - eg
'Oh
she'll be right!' Anyone who sits down or begins to sit down is out.
The
winner is the last student standing. An additional rule in groups where
students
are unwilling to hold hands can be that anyone who hasn't taken a
partners
hands by the count of 'three' is out!
|
More games
|
The "Boys Business" Manual has a number of games
beyond these.
|
|
Updated: September 2008
|