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ELECTRONICS - Stock 07 Board
Stock 07 Board | NoX
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Quicklinks:
- Programming the Board
- Register #1: Debounce
- Register #2: Dwell
- Register #3: Rate of fire
- Register #4: Firemodes
- Register #5: Eye sensitivity
- Register #6: ABS time
- Register #7: ABS dwell increase
- Register #8: ABS on/off
- Register #9: Eye disable on/off
- Register #10: Ramp percentage
- Register #11: Ramp activation BPS

Programming the Board
To enter programming mode, turn your Cyborg off. Then, hold the trigger
in, and turn the gun back on. The LED will show orange, and then proceed
to show blue, signaling you are in programming mode. From here, the
number of times you click the trigger will correspond to what setting
register
you enter. For example, to adjust the Dwell, you would:
- Turn the marker off.
- Hold the trigger.
- Wait through the orange LED.
- When the LED switches to blue, you would tap the trigger twice, the
enter programming register two.
- Your Cyborg will now flash your current setting. For example, if the
LED flashes 8 times, this indicates your dwell is at 8. The LED will
then turn off.
- You may now proceed to change the setting; ie. to set the dwell from 8
to 10, you would tap the trigger 10 times.
- The LED will now flash the new setting.
- The LED will return to blue.
- Turn the marker off and back on to commence shooting with the new
setting.
Prior to adjusting your board settings, you must first disable the
tournament lock. Note that the tournament lock is disabled by default.
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Board Registers
Register #1: Debounce:
"Bounce" occurs when your Cyborg's microswitch is activated several
times before and after you complete a trigger pull cycle. This is caused
by "switch bounce" -- a characteristic present on all mechanical
switches. Debounce is an electronic filtering method that instructs the
board how long to wait before recognizing a trigger pull.
A simple method of testing for "bounce" is to compress the trigger
gently and slowly. If the marker fires more than once during the trigger
pull, it is most likely bouncing and the debounce setting will need to
be increased. You need you marker aired up to perform this.
The default debounce setting is 5. Depending on your trigger setup, you
will most likely have to adjust this to either optimise your rate of
fire, or curb bounce.
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Register #2: Dwell: Dwell
denotes the amount of time the bolt stays forward (how long the valve
stays open) during a firing cycle. Dwell is a crucial setting to the
performance of your Cyborg.
A lower dwell increases efficiency, reduces sound signature, and
increases the maximum rate of fire your marker can achieve. However,
setting the dwell too low can make the marker harsh on paint,
inconsistent, and cause drop-off at high rates of fire. Decreasing dwell
decreases velocity.
A dwell setting too high causes the to be marker less air efficient and
louder. It can also slow the maximum rate of fire. However, higher dwell
settings are gentler on paint. Increasing dwell increases velocity.
The stock dwell setting is 8. This setting is great. However, for fine
tuning and optimizing, a little work is required.
Firstly, if you are playing in cold weather, or shooting old or fragile
paint, you may find it beneficial to increase your dwell. This is
because the increase in velocity will allow you to lower your LPR, thus
less pressure on the ball. I would raise my dwell 2 to 3 clicks,
depending on the severity. (Ontop of this, I would increase my HPR to
in-between 220 and 240 PSI, further allowing me to lower my LPR.)
That aside, finding the optimal dwell for efficiency is a little more
time consuming. You will need air, paint and access to a chronograph.
The first step is to fire your gun (with air and no paint) at the stock
dwell setting. Listen to the sound of the gun shooting; you will notice
the sound is consistent and loud. Now bottom out your dwell. Setting it
to 2 is a good start. Proceed to air up your gun (no paint). Shooting
this time, you will notice the sound is erratic and inconsistent. This
is because the bolt is not performing full cycles. Continue to increase
the dwell in increments of 1 until the bolt is fully cycling -- you will
recognize this point as the sound will become consistent. From here,
increase your dwell another click.
Now, put some paint in your Cyborg. It's a good idea here to use decent
paint as poor quality paint causes inconsistent velocities making the
next step more difficult. Fire your marker several times over the
chronograph -- if it is inconsistent, increase the dwell a click.
Continue to do this until the desired consistency is achieved.
The lowest viable dwell I've been able to run with is 5.
Note: you will be able to achieve lower dwells and more consistency once
your marker is "broken in."
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Register #3: Rate of Fire:
This setting curbs the maximum balls per second your Cyborg can
achieve. The default setting is 1, which equates to unlimited balls per
second. Any other number gives you a balls per second cap equal to that
number.
Setting ROF to 1 (unlimited) can overtax your hopper -- this can
increase the incidence of the intermittent "fart" noise that occurs while shooting
a string in some Cyborgs. Having unlimited ROF reduces the space between each shot
fired. If you encounter the "fart" noise, try setting your max ROF
inbetween the 24 to 30 region (with a forcefed loader) to, in a sense,
match your max ROF to what your hopper can achieve. If you're using a
Revvy or agitated loader, I wouldn't have this setting any higher than
14.

Register #4: Firemodes:
Setting 1: Semi-auto. Capped at max ROF.
Setting 2: PSP: first 3 shots are semi-auto; following this, PSP
burst is activated, capped at 15 BPS. After 1 second of no trigger
activity, mode is reset and the first 3 shots are semi-auto again.
Setting 3: Millennium: First 3 shots are semi-auto. Following
this, additional shots are ramped up to 15 BPS as long as the minimum
ramp speed is achieved, which is 7.5 BPS in Millennium mode.
Setting 4: NXL: First 3 shots are semi auto, afterwards trigger
can be held down for fully-auto at 15BPS. 1 second reset.
Setting 5: 3 shot burst: 3 shots fired per trigger pull.
Setting 6: 6 shot burst: 6 shots fired per trigger pull.
Setting 7: Response: fires as the trigger is depressed and
released. Fires twice per pull, basically.
Setting 8: Custom ramp: increases rate of fire by percentage
specified in register 10 and ramp activation speed is set through
register 11. For example, if register 10 (Ramp percentage) is set to 50%
(2 clicks), when the user hits the ramp activation bps, the current bps
will be increased by 50%. So if the ramp activation is 5 BPS, a user
shooting 5bps will be ramped up to shooting 7.5 bps.
Setting 9: Breakout: For the first shot, the trigger may be held
down, and will shoot fully-auto, as fast as possible. Once trigger is
released, marker reverts to Semi.
Setting 10: Full auto: trigger may be held and marker will fire
as fast as possible fully-auto.
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Register #5: Eye sensitivity:
Your Cyborg's eyes detect the ball as it is coming down into the
chamber -- not when it is safely settled, sitting in the chamber. The
eye sensitivity is a delay that gives the paintball time to settle into
the chamber, preventing chops. The default setting is 4. A lower setting
gives the ball less time to settle. 4 is a great setting. Faster or
upgraded loaders can utilize a lower setting of 2 or 3. Agitated
hoppers, like Revvy's require a higher eye sensitivity setting. If you
are shooting particularly bright shelled paint, sometimes it can be of
benefit to up your eye sensitivity a click.
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Register 6: ABS time:
Note: Before activating ABS settings, ensure your ram is lubed properly
and that there is no lube on the back bumper or bottom of the housing.
Click HERE to view the ram tutorial. If this does not alleviate your bolt stick
issues, THEN adjust your ABS settings as described below.
Bolt stick is prevalent when the first shot of your Cyborg after a
period of inactivity is slower than the rest. It is referred to as First
Shot Drop Off (FSDO). This setting allows you to specify how long a
period of inactivity is before applying ABS settings. Each click is
worth 1 second. The default is 10 clicks, thus 10 seconds. This setting
is fine for most Cyborgs with ABS, but some tinkering may be required.
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Register 7: ABS dwell
increase: Adding dwell time to the first shot of the gun is how
the software corrects FSDO, as higher dwell equates to higher velocity.
The default setting is 1. This means that, for example, if your dwell is
8, dwell will be increased to 9 for the first shot after inactivity, and
return to 8 after this shot. The severity of your bolt stick determines
how high this setting should be. Using a chrony, adjust this setting
until the first shot is on par with the others. Remember to wait the ABS
time out in between shots!
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Register 8: ABS on/off:
1 click: ABS is on.
2 clicks: ABS is off.
Don't forget to turn ABS on after adjusting registers 6 and 7!
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Register 9: Eye disable
on/off:
Your Cyborg's eyes may be disabled by holding the trigger down. The
default for this setting is 1, meaning the eyes can be disabled. 2
clicks will not allow the eyes to be disabled via the trigger.
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Register 10: Ramp percentage:
The amount the current rate of fire is increased by in percent,
applicable to fire mode 8. For example, if set to 50% (2 clicks), when the
user hits the ramp activation bps, the current bps will be increased by
50%. So if the ramp activation is 5 BPS, a user shooting 5bps will be
ramped up to shooting 7.5 bps.
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Register 11: Ramp
Activation BPS: This is the speed your fingers must achieve
before the balls per second you are shooting is altered by the ramp
percentage modifier.
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