GAME MENU


Navigation: Game Info, Image Manager, Sound Manager, Music Manager, Play Game

The Game Menu contains facilities to set the Game Information and manage Graphics, Sounds and Music for the currently Active game.

Clicking on Game will bring up the following menu list;

If there is No game file loaded then all of the menu items will be disabled.

Game Info...

Brings up the following Dialog which lists the Credits aswell as the version number of the program (in the top right corner). It also allows you to specify global game settings (such as the number of lives) aswell as the Level Order.

The dialog has the following sections;

Game Information Defines the Credits of who Wrote the Game and When. Some of this information is displayed
Game Settings Defines Global Game Settings used by the Game Player
Level Order Defines the Level order as they are played in the Game Player aswell as the order of levels in the Editor.. Levels can easily be shifted around via the move up and move down buttons.

Game Name

Enter the Name of the Game here. The Value of this field is not related to the actual file name of the game. It is displayed during run-time on the Main Menu and Intro Sequence. (when implemented)

Game Author

Enter Your Name Here.. This is also displayed on the Run-Time Intro Sequence. (when implemented).

Version

Enter The Version of the Game Here.. This is also displayed on the Run-Time Intro Sequence. (when implemented).

Release Date

Enter The Release Date of the Game here. Used for Reference only by anybody who is interested.

E-Mail

Enter Your Email Address Here.. Clicking on the EMail will launch your Email program so you can send an email to the person who created the game.

Player Lives

Defines the Number of Lives the Player starts off with.. The Minimum allowed is at least 1 life and the maximum is 13 lives. The Default is 7.

Bitmap Font

Defines the Image to use for rendering the Game Font (for the score panel and any other in-game text) . Selecting this item will bring down a list of all the Images available in the Image Manger (link).

Font Bitmap's are created with LMNO Bitmap Font Builder (link) which is a very easy utility to use.

Randomizer Plays Last Level Last

If the user is playing in Randomizer mode (Random level order) then this (if ticked) will insure that the last level (in the level order) is played last.

Move Level Up

After Selecting a Level in the Level Order List, Pressing this button will move the Level towards the top of the list (1 step at a time). This allows you to change the order in which levels are played.

Move Level Down

After Selecting a Level in the Level Order List, Pressing this button will move the Level towards the Bottom of the list (1 step at a time). This allows you to change the order in which levels are played.

Image Manager...

The Image Manager allows you to Insert Graphics (to be used as sprites/backdrops/fonts) into the currently active game file aswell as managing them (if required)..

You can import GIF, BMP, JPG and TGA type graphic files into Jumpman.

Font Bitmap's are created with LMNO Bitmap Font Builder (link) which is a very easy utility to use.

When you first click on Image Manager, the following dialog will be displayed; (the below example is of the Jumpman game file)

The Dialog contains many buttons to help import new images or manage the existing ones. There is also a Image Preview area which will show the graphic of any selected Image. The Management buttons are disabled until there is a valid selected image.

The Image list shows all the Images contained in the Game File. It also shows if it is Linked or Not to a library aswell as the original import path. A linked file is loaded from the external resource library file when the game is first loaded.

Clicking on an entry will select that Image

And it will display a preview of it in the preview window

Import

The "Import" button allows you to import graphic files (to be used as sprites/backdrops). When clicked it will bring up a standard windows file dialog;

Which allows you to selected a valid graphic file to import into the game file.. Press Open to actually import the selected file.

Import from Library

Library's are files external to the main game file which can contain Images, Sounds and Music files. Import from Library will 'import' a graphic (ie copy it into the current game file).

Clicking on the button will bring up the following file requestor;

Select the Library file in which the image that you wish to import is stored in.. When you have selected a library file select the open button;

This will then bring up a second dialog listing all the images stored in the selected library. If there are no images in the library, the list will be blank.

Select the Image you wish to import and press 'Ok'.

ReImport

The Reimport button allows you to replace an existing image with a new one. First select the Image to which to replace and click the ReImport Button.

The following dialog will be displayed confirming that you wish to replace the item.

If the File was originally imported from a Library then, you will be prompted to select a library which contains a image you wish to replace.

Delete

The Delete button allows you to permanently delete an Image from the Game file.

The following dialog will be displayed confirming that you wish to delete the item.

Any Objects which reference the graphic will need to be reset to point to another valid image.

Rename

Rename allows you to change the reference name of the image. This is the name which is displayed when ever you click on a image field in the property box.

Click on the Item you wish to rename, then click Rename and an edit box will be drawn around the items name allowing you to enter in a new name.. press Return when done.

Transparency

This button allows you to specify what colour in the Image is Treated as transparent. Transparent means that it is not drawn.. All sprites need this so the background show through the outside area of the sprite.

The Button shows the currently selected transparent colour.

Please note that Transparent Colour is ONLY used for Bitmap (BMP) files. TGA can contain it's own Alpha layer which can make parts of the sprite transparent. JPG (jpeg) files totally ignore this aswell.

Clicking on this button will bring up a Colour Selection dialog as follows;

Sound Manager...

The Sound Manager allows you to Insert Sounds (to be used as sound effects) into the currently active game file aswell as managing them (if required)..

You can import WAV type sound files into Jumpman.

When you first select Sound Manager, the following dialog will be displayed; (the below example is of the Jumpman game file)

All buttons and functionality is exactly the same as the Image Manager (link).

Play

Will Play (preview) the currently selected Sound. Double Clicking on the Sound List will also play the Sound selected.

Stop

Will Stop playing any sound playing (mainly for long sound effects).

Music Manager...

The Sound Manager allows you to add Music Files into the currently active game file aswell as managing them (if required)..

You can import MP3 and OGG (Ogg Vorbis) type music files into Jumpman.

When you first select the Music Manager, the following dialog will be displayed; (the below example is of the Jumpman game file)

All buttons and functionality is exactly the same as the Image Manager (link).

Double Clicking on the Music List will play the Music you selected.

Use As End Level Theme

This allows you to mark Music files which will be played when Jumpman completes a level. The Game Player will pick a Random Music file from all the music files which have this flag ticked.

Play Game

Not Supported Yet.