LEVEL MENU


Navigation: Create New Level, Load Level, Save Level, Delete Level, Play, Play (With Debug)

The Level Menu contains facilities to Create, Load, Save and Delete individual Levels in the currently Active game. You Can also Play the Level via this menu

Clicking on Level will bring up the following menu list;

If there is No game file loaded then all of the menu items will be disabled.

Create New Level

This allows you to create a New Level within the current Game File.. New Levels are Created after the last Level irrelevant to the currently level being edited. After the Level has been created, it will become the currently active level. If you wish for the New Level to be at a different position (order) then use the Game Info.. menu item under the Game Menu (link) to re-order the Levels as you wish.

When you Create a New level, It will contain a Jumpman Player object aswell as a single Bomb. You will not be able to delete the Player object as well there must always be at least 1 bomb in a Level.

Load Level (Over Existing)...

This Menu Item allows you to load a previously saved level into the current Game file. The Level is loaded OVER the existing level so it's always best to create a new Level first and then load over that.

Jumpman-UC will bring up the following warning Dialog;

Just Click Yes if you are sure to wish to load over the current level. This will bring up a file requestor so you can click on the level file to load.

Jumpman-UC will remember the last directory that you used to load/save a level. If you have not loaded one before then it will default to the 'Levels' sub-directory under the main install of the program.

It is Important to note that Level files DO NOT contain any graphics, sounds or music files.
Only references to them (as those files are stored in the Game file).
If you load a level which uses graphics that you don't have in the game file
(you are loading into) then those graphics will not be available.

Save Level As...

This menu item allows you to save an Individual Level from the current game file.

Clicking on this menu will bring up a file dialog allowing you to specify the file name to save the level to..

Jumpman-UC will remember the last directory that you used to load/save a level. If you have not saved one before then it will default to the 'Levels' sub-directory under the main install of the program.

Delete Level

This Function allows you to delete the currently edited Level. It will bring up the following dialog for you to confirm that you do actually want to delete it.

Game files MUST contain at least one level. Deleting the last level will just delete all of the objects on the level and restore it's settings to a newly created level.

Play

This will Play the Current Level. This allows you to test the current level. When playing a single level, loosing a life will NOT reduce the Lives count when you loose a Life.. Also when a level is completed, it will restart the same level again from the beginning.. This is to allow you to test various aspects of the level by completing things in a different order (if the scriptlets require that).

Playing a single level will also bypass the Game introduction and Menus. it is not possible to get a high score while playing a single level.

For more information about game keys and the level screen see the main PLAY Button. (link)

Play with Debug

Exactly the Same A Play but will display the Frames Per Second you are getting on your machine aswell as it will process the global script command "DebugText" (link) as shown in the following picture;