//----------------------- // r1q2 general settings // Last updated 29 Dec 2009 //----------------------- set cl_async "0" // (0,34,35) Use asyncronous network/rendering FPS. set cl_cmdcomplete "2" // (toggle) Q3 style console command completion: 0/1/2. set r_maxfps "90" // (integer) replacement for cl_maxfps if using cl_async 1. Set high so max possible fps can be obtained. set cl_maxfps "90" // (integer) Controls network packet rate. More than 30 is rarely needed, keep it at 30 to save bandwidth and CPU resources on server. Default 30. If cl_async is 0, cl_maxfps and r_maxfps become the same thing. Although 30 recommended with async 1, dm8/rdm2/ptrip crate jumps dont seem possible unless set to 120+ set cl_protocol "0" // (integer) Defaults to 0 (autodetect) and will attempt protocol 35 followed by 34. set cl_quietstartup "1" // (toggle) 0=suppress all initialization text in the console from client subsystems (default=1) set cl_railtrail "2" // (toggle) green laser. 0:normal, 1-5:colored laser, 5-248:normal rail with different colors. Need this trail if cl_particles is 0 set cl_strafejump_hack "1" // (toggle) predict strafejumps that would normally be capped by FPS limits (on r1q2 servers with setting enabled only) set m_directinput "0" // (toggle) enable if 8mouse button support needed. movement can be weird though set m_fixaccel "1" // (toggle) bit like a registry tweak for removing mouse acceleration set s_ambient "0" // (toggle) remove ambient sounds from maps set s_khz "44" // (integer) r1q2 allows up to 44khz sampling rate in KHz of the sound samples set vid_gamma_pics "1" // (toggle) brighter HUD set vid_quietload "1" // (toggle) 0=suppress all renderer initialization text in the console. Default 1. //----------------------- // macro binds //----------------------- bind MWHEELUP "say_team ENEMY @ $$loc_there" bind CTRL "say_team Im @ $$loc_here" bind KP_ENTER "say_team $$loc_here SAFE" bind * "say_team someone take control @ $$loc_there" bind HOME "say_team Affirmative @ $$loc_here" bind END "say_team Negative @ $$loc_here" // Item drops bind UPARROW "say_team Dropping RL @ $$loc_here;drop rocket launcher;drop rockets" bind DOWNARROW "say_team Dropping RG @ $$loc_here;drop railgun;drop slugs" bind LEFTARROW "say_team Dropping CG @ $$loc_here;drop chaingun;drop bullets" bind RIGHTARROW "say_team Dropping SSG @ $$loc_here;drop super shotgun;drop shells" bind INS "say_team Dropping MG @ $$loc_here;drop machinegun;drop bullets;drop grenade launcher;drop grenades" bind DEL "say_team Dropping HB @ $$loc_here;drop hyperblaster;drop cells;drop bfg10k" bind PGUP "say_team Dropping Power Armor @ $$loc_here; drop power shield; drop cells" //----------------------- // r1q2 binds //----------------------- bind n "toggle netgraph"