//----------------------- // QuakeLive Config by cse // Last updated on 23 September 2009 //----------------------- //----------------------- // General //----------------------- seta name "cse" seta cg_fov "115" seta cg_autoaction "1" seta cl_demoRecordMessage "0" seta clan "" seta cg_hudFiles "ui/EmSixTeen.cfg" set hud0 "cg_hudFiles ui/hud.txt; bind l vstr hud1;vid_restart;echo hud0" set hud1 "cg_hudFiles ui/cse.cfg; bind l vstr hud2;vid_restart;echo hud1" set hud2 "cg_hudFiles ui/borgondio_color_Bars.cfg; bind l vstr hud3;vid_restart;echo hud2" set hud3 "cg_hudFiles ui/glow2.cfg; bind l vstr hud0;vid_restart;echo hud3" bind l "vstr hud1" bind t "messagemode" bind PGDN "messagemode2" bind END "messagemode5" bind y "messagemode2" bind x "+scores" bind escape "togglemenu" bind ` "toggleconsole" //bind b "cg_drawGun" bind m "toggle cg_drawFPS" bind n "toggle cg_lagometer" bind F1 "vote yes" bind F2 "vote no" bind F3 "readyup" bind F5 "toggle cg_simpleItems" bind F6 "toggle cg_drawCrosshair" bind F7 "toggle cg_drawRewards" bind F8 "toggle cg_draw2D" bind F12 "screenshot" bind , "say hehe" bind . "say :)" bind / "say :(" bind MWHEELUP "say_team Enemies!" bind MWHEELDOWN "say_team negative" set clanon "clan |^6q2^7|; set name ^6cse; bind F9 vstr clanoff" set clanoff "clan ''; set name ^7cse; bind F9 vstr clanon" bind F9 "vstr clanon" set recordon "echo recording; record; bind F4 vstr recordoff" set recordoff "stoprecord; echo recording stopped; bind F4 vstr recordon" bind F4 "vstr recordon" //----------------------- // Connection //----------------------- seta snaps "40" seta rate "25000" set cg_smoothclients "1" set cl_maxpackets "125" //----------------------- // Zoom //----------------------- seta cg_zoomfov "60" set zoomin "weapon 7;+zoom; bind ALT vstr zoomout" set zoomout "-zoom; bind ALT vstr zoomin" bind ALT "vstr zoomin" //----------------------- // Mouse //----------------------- seta in_mouse "1" seta sensitivity "7" seta cl_mouseAccel "0" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+button2" //----------------------- // Movement //----------------------- seta cl_run "1" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind c "+movedown" bind CTRL "+speed" //----------------------- // Weapons //----------------------- seta cg_autoswitch "0" seta r_railWidth "1" seta r_railCoreWidth "2" seta r_railSegmentLength "16" seta color1 "1" seta color2 "1" seta cg_drawGun "2" seta cg_gunz "-8" seta cg_gunx "8" seta cg_guny "-2" set gunshow "cg_drawGun 2" set gunhide "cg_drawGun 0" bind 1 "weapon 1; vstr gunhide" bind 2 "weapon 2; vstr gunhide" bind SHIFT "weapon 3; vstr gunhide" bind f "weapon 4; vstr gunhide" bind e "weapon 5; vstr gunhide" bind q "weapon 6; vstr gunshow" bind SPACE "weapon 7; vstr gunhide" bind r "weapon 8; vstr gunhide" bind z "weapon 9; vstr gunhide" bind 7 "weapon 10; vstr gunhide" bind 8 "weapon 11; vstr gunhide" bind 9 "weapon 12; vstr gunhide" bind 0 "weapon 13; vstr gunhide" bind UPARROW "dropweapon;wait 188;say_team weapon dropped" bind DOWNARROW "dropflag;wait 188;say_team flag dropped" //----------------------- // Model //----------------------- seta model "bitterman" seta cg_forceModel "1" seta cg_forceTeamModel "bitterman/blue" seta cg_forceEnemyModel "keel/bright" seta cg_drawFriend "1" set enemykeel "cg_forceEnemyModel keel/bright; bind v vstr enemykeelsp;echo enemymodel: keel/bright" set enemykeelsp "cg_forceEnemyModel keel/sport; bind v vstr enemytankjr;echo enemymodel: keel/sport" set enemytankjr "cg_forceEnemyModel tankjr/bright; bind v vstr enemytankjrsp;echo enemymodel: tankjr/bright" set enemytankjrsp "cg_forceEnemyModel tankjr/sport; bind v vstr enemydefault;echo enemymodel: tankjr/sport" set enemydefault "cg_forceEnemyModel ''; bind v vstr enemykeel;echo enemymodel: default" bind v "vstr enemytankjr" //----------------------- // Sound //----------------------- seta s_musicvolume "0.000000" seta s_doppler "0" seta s_ambient "0" //----------------------- // com_ //----------------------- seta com_allowConsole "1" seta com_blood "0" seta com_maxfps "125" seta com_hunkmegs "128" seta com_soundmegs "32" seta com_zonemegs "32" // (int) Mb for ?? //----------------------- // cg_ //----------------------- seta cg_crosshairSize "24" seta cg_drawCrosshair "2" seta cg_shadows "0" seta cg_gibs "0" seta cg_kickScale "0" seta cg_bob "0" seta cg_trueLightning "1" seta cg_noProjectileTrail "1" seta cg_scorePlums "0" seta cg_brassTime "0" seta cg_drawRewards "1" seta cg_levelTimerDirection "2" seta cg_drawAttacker "0" seta cg_drawCrosshairNames "0" seta cg_lagometer "2" seta cg_selfOnTeamOverlay "1" seta cg_drawTeamOverlay "1" //----------------------- // r_ //----------------------- seta r_mode "12" seta r_fullbright "0" seta r_vertexLight "1" seta r_dynamiclight "0" seta r_contrast "1.0" seta r_swapInterval "0" seta r_displayRefresh "85" seta r_gamma "1.2" seta r_intensity "1" seta r_mapOverBrightBits "3" seta r_overBrightBits "1" seta r_ignorehwgamma "0" seta r_simpleMipMaps "1" seta r_roundImagesDown "1" seta r_picmip "6" seta r_enablePostProcess "0" seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" seta r_lodbias "2" set fullverta "r_fullbright 1; r_vertexLight 0; vid_restart; bind F11 vstr fullvertb;echo r_fullbright 1, r_vertexLight 0" set fullvertb "r_fullbright 0; r_vertexLight 1; vid_restart; bind F11 vstr fullverta;echo r_fullbright 0, r_vertexLight 1" bind F11 "vstr fullverta" // QL update 8 Aug 09 seta cg_enemyHeadColor "0x408000FF" seta cg_enemyLowerColor "0x408000FF" seta cg_enemyUpperColor "0x408000FF" seta cg_teamHeadColor "0x0000FFFF" seta cg_teamLowerColor "0x0000FFFF" seta cg_teamUpperColor "0x0000FFFF" seta cg_lightningStyle "1" seta cg_enableRespawnTimer "1" seta cg_playernames "1" seta cg_lightningImpact "0" seta cg_muzzleFlash "0" seta cg_smoke_SG "0" seta cg_smokeRadius_GL "0" seta cg_smokeRadius_RL "0" set coldef "exec coldef.cfg; bind b vstr colgreen" set colgreen "exec colgreen.cfg; bind b vstr colwhite" set colwhite "exec colwhite.cfg; bind b vstr colmix" set colmix "exec colmix.cfg; bind b vstr coldef" bind b "vstr colgreen" // QL update 23 Sep 09 seta cg_HitBeep "2" seta cg_crosshairHitStyle "1" seta cg_crosshairHitColor "0x00FF00FF" seta cg_screenDamage "0x00000000" seta cg_screenDamage_Self "0x00000000" seta cg_screenDamage_Team "0x700000C8"