The Structure
of the Program
The semester was structured into nine episodic exercises
each built upon and informed by the previous ones which together
resulted in the construction of a substantial structure. The
process, which we have called The Design Machine,
assisted students to construct a cognitive web.
Exercises followed
this process:
1 two-dimensional pattern exercises in black and white
2 One pattern was then wrapped onto a card cube
informally assembled into a group structure
minimum of three wire frame cubes
3 arrange lines of differing thickness and length
map plans and elevations and overlay multiple layers of lines
4 exercises in technical drawing
5 space assemblies, linked in the studio
6 Planes of different materials were added
scale was allocated to the spaces, making each cube nine metres
high
7 path was negotiated through the territory of each
student
Stairs and ramps put in place to construct the path
8 final layer of three-dimensional objects
9 technical drawings of whole assembly in plan, elevation and
section
Each exercise had a similar set of rules which, whilst providing
a level of control, allowed considerable freedom and challenged
students to engage with the emerging spaces. Students had to
work physically with materials and were constantly encouraged
to explore alternative solutions, discuss, criticise each others
work or to analyse the exercise. Dialogue amongst tutors, rather
than being normative was based on exchange and consensus.
Typically, each exercise asked students to research the questions
involved, then pin up and discuss examples. They then carried
out the work which comprised a set of activities starting with
measuring-up the spatial intent of the exercise
through observation and imagination. Elements were distributed
in space following a process of visualization and experimentation.
The resulting space was critiqued by tutors and peers. Sketching
was encouraged as an extension to imagination and to record
different alternatives.
Operation of the Design Machine
The Machine was conceived as a facilitating tool
responding to criticisms of conventional teaching methods. It
was created communally by means of teamwork and self-criticism.
Students composition of lines in cubes were made into
four or five different assemblages which were put together,
criticised and changed so that the spatial construct satisfied
the studio. Students then worked on and within the structure,
responding to surrounding events.
The Design Machine performs its function throughout
its process of assembly as the dynamic setting for aesthetic,
imaginative and functional manipulation. It created a structure
up to three metres high with a number of qualities of which
the following were the most important:
Some of the attributes which were intrinsic to the Design
Machine, were expressed through both the mindset governing
its operation and the actual physical structure:
Layered growth, since piecemeal additions of elements resulted
in a growing complexity and richness. The machine grew, not
in size but in the number of interactions and the complexity
of interrelations within it.
Stochastic enquiry; the machines basic premise was that
not all aspects of design are controlled by the designer, who
therefore, has to be prepared to negotiate unexpected and sometimes
seemingly random situations in order to arrive at a design solution.
Interactivity; the machine set up the conditions for interactivity
in three levels: physical, interpersonal, and intellectual,
and provided for different levels of engagement by providing
a challenge and response to students of widely differing abilities
and levels of perception.
Unpredictability; surprise was an intrinsic to the machine and
was directed in two ways: as students had to work with given
cubes, not their own creations, and each sequence of exercises,
was issued separately.
Juxtaposition as a generative technique; the machine facilitated
juxtaposition of elements, images and spaces both through its
structure and through the drawings produce from it. Elements
(atoms) were juxtaposed over three levels: single module; each
students set of modules; and, within the context of the
machine. This prepared students for absorbing and dealing with
complexity and exercised their imagination and visual perception.
Internal criticism, which took place at two different levels.
Firstly, the machine because of its dialectical nature implied
its own set of constraints on the parts to which students had
to respond. Secondly, due to its communal nature, the machine
facilitated peer criticism. Students made observations and,
by considering the machines state, they analysed their
peers work.
Open-endedness since the assemblage had no boundary delineation
and therefore no single right way of putting the elements together.
Reassessment of vision through mimetic machinery; During the
course of the semester, the use of different tools was encouraged
to give students a new image of their work. This allowed the
students to view their cubes through images that mimic reality.
The formation of a social context or setting was the natural
result of operating the design machine. Negotiation and team
working was explicitly required in some exercises, which asked
students to organise teams of a stated size, but was implicit
in others which demanded a collective response.