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Editing
Modes
Height mode is designed to allow quick
and easy creation of mountains and valleys.
There are 3 height mode types, accessible using the number keys (1-3)
1 = Standard height mode
In this mode, left click and drag to raise areas of the map.
Hold down the shift key while left clicking and dragging to lower the map
2 = Vertical drag
In this mode, left click and drag up or down to raise or lower
only the selected area
3 = Horizontal drag
In this mode, left click and drag to horizontally adjust the
terrain. Useful for smoothing shore edges (ensure static water is
disabled)
Advanced height mode options
Water settings
When editing the height of the map it may be useful to only effect
land, only effect water, or to effect both. To toggle these
modes, use
the F3 key. These modes
currently only have an effect while in
height
mode, and in smooth mode.
Level Caps
It is often useful to be able to limit the effect of height
modifications. Press the F5 to
cycle cap modes.
There are 4 cap modes: Upper Cap, Lower Cap, set to height, and no
cap. To adjust the value of these caps, use the F6 and F7
keys. These
modes currently only have an effect while in height mode, and in smooth
mode.
Brush Size
To change the size of the area being adjusted, use the + and – keys to
adjust the brush size, or drag the slider at the bottom of the screen.
This option has effect in Height Mode, Terrain Mode, and Smooth Mode.
Brush Sensitivity
It is often useful to be able to make only very slight changes to
height, or to make very extreme ones. To change brush sensitivity
press + or – while holding the
Shift key, or drag the slider at the bottom of the screen. This
option has effect
in
both height, and smooth mode.
Terrain
Mode Top /\
Terrain Mode is used for paining textures onto the terrain. The
terrain type may be selected using the number
keys (1-7), or by
selecting a terrain type from the popup list.
1 = Ocean
2 = Mountain
3 = Desert / Steppe
4 = Plain
5 = Snow
6 = River
7 = Forest
8 = Steppe Forest
9 = Snow Forest
Click and drag to paint with the selected texture.
Notes:
Forest tiles, have one tree per tile.
The M&B engine can only handle around 5000 forest tiles on the map
before it crashes.
The only difference between ocean tiles, and river tiles is the
direction of flow. There are currently only 2 directions rivers
may
flow, so it is advised to try and keep all rives roughly aligned with
this 1 axis.
Terrain
Fill Mode Top /\
Select the terrain type, as with Terrain Mode, and click to fill all
tiles of the selected type that are connected to the selected terrain
type, with the chosen new texture. Note that there is a limit to
the
amount of tiles that will be filled in 1 fill, however it is a simple
matter of filling a number of times to fill large areas.
Selection
Mode Top /\
This mode is for editing towns and spawns. To move a town or
spawn point,
click it, and drag it until it is in the desired position. Note
that
spawns, or towns that spawn parties may not be placed on or near
impassible
tiles, or they will cause a crash while in game when a party spawns
from them. Keep in mind that parties may spawn within a radius of
a town (depending on your scripts), so even if it is just on valid
terrain, it may still cause a crash.
You can also
drag the map camera borders (the red planes that stop the camera
leaving the main play area) to allow the player to explore more of your
map.
To change town names, select the town and press enter. Backspace
the old name, and type in the desired name.
Press TAB to de-select
selected town or spawn.
To change a town icon, select the town and press the + or – keys.
Vertex mode is for adding miner detail than in height mode. Use
the
number keys (1-4) to select the axis to effect
when dragging vertices.
To select multiple vertices, click an empty location, and drag the
mouse, or hold shift and select each vertex individually. To move
the
vertices, click and drag one of those selected.
Press TAB to de-select all selected vertices.
To weld a vertex to another vertex, hold the control key, and drag a
vertex (or number of vertices) onto another vertex. The selected
vertices will be removed, and faces adjusted to connect to the new
vertex. Faces that result in two corners sharing a vertex (ie
that
would be invisible) are deleted. NOTE: DO NOT WELD SO THAT ONE EDGE HAS
MORE THAN 2 FACES, IT WILL CAUSE A CRASH IN GAME. You may also
weld vertices that are (very) close together, by selecting them, and
pressing Ctrl-V.
Vertex mode also allows scaling of vertices. Scaling has 2 modes:
relative, and absolute scaling. To change scale mode, press F8
while
in vertex mode. In relative scale mode, vertices are scaled
relative
to the centre of all vertices selected, and in absolute mode, vertices
are scaled relative to the origin of the map. All scaling is
performed
on only the selected axis, as with movement.
Smooth mode is for removing any extreme
bumps in the terrain.
Click
and hold to adjust the height of nearby tiles toward the average
height
of all tiles in the area. It is best to have a reasonably large
brush size for quick smoothing.
Face
Edit Mode Top /\
This mode is for similar use as the
vertex mode, however also allows face cloning and deletion.
To select faces to operate on, click to select a single face, or hold
shift to drag select many, in a similar way as with vertex mode.
You can also double click a face, to "fill select" all faces of the
same texture type. For example clicking a plane tile, will select
all adjoining plane tiles.
Faces may be moved in a similar way to vertices.
To delete selected faces, press delete.
To clone the selected faces, hold control, and click and drag as with
moving.