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Settings
A number of settings can be changed in
the settings.cfg file (located
in your editorData directory) these are loaded
when the editor starts up.
# Mount & Blade path
# use "." if running the editor from the root M&B directory
# use "auto" to auto detect M&B path
# or type in the full path: eg "C:/games/Mount&Blade"
# NOTE: if typing the full path, use / NOT \ as a separator
mbPath=auto
# Module
to open
Mod=Native
# Warn is
forests > 4990 (causes crashes in game if you have
too many forests)
ForestWarning=1
# Disable
if the terrain seems to dissapear strangely (shouldn't
need to)
EnableCulling=1
# Texture
type: mipmapping reduces the
#
bluryness of textures, but makes them a bit grainy
Textures=dds
Mipmapping=1
# Initial
camera position
SceneRotation=150.0,30.0
ScenePosition=0.0,-1.0,4.0
# Maximum
recursions when filling with the fill tool
# Reduce
this if filling causes crashes
MaxRecursion=600
# Size of
new maps when created in game units
MapWidth=280
MapHeight=280
# Number
of tiles around the border of the map to make larger
BorderSize=8
# Mesh
density of new maps when created.
# This
number indicates the number of tiles per 1x1 unit of the
map.
# So a
320x320 map, with density 0.5 will be created with 160x160
tiles.
MapDensity=0.5
# Maximum
number of undos possible (each takes ~1mb ram)
MaxUndos=10
# Auto
update terrain transitions and lighting while painting?
AutoUpdate=1
# Depth
to use when using auto ocean and land
WaterDepth=1.0
# 1 =
water stays still, 2 = effect only water, 0 = effect water
just like land
# Toggle
while editing using F4
WaterStatic=1
# Weld Vertices within this radius of one another when using Weld
Selection
WeldRadius=0.1
# Display Mode Help by default
dispMH=1
# Last
window position Width,Height,x,y,fullscreen
ScreenSettings=800,600,100,100,0