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Settings


A number of settings can be changed in the settings.cfg file (located in your editorData directory) these are loaded when the editor starts up.

#  Mount & Blade path
# use "." if running the editor from the root M&B directory
# use "auto" to auto detect M&B path
# or type in the full path: eg "C:/games/Mount&Blade"
# NOTE: if typing the full path, use / NOT \ as a separator
mbPath=auto

#  Module to open
Mod=Native

#  Warn is forests > 4990 (causes crashes in game if you have too many forests)
ForestWarning=1

#  Disable if the terrain seems to dissapear strangely (shouldn't need to)
EnableCulling=1

#  Texture type: mipmapping reduces the
#  bluryness of textures, but makes them a bit grainy
Textures=dds
Mipmapping=1

#  Initial camera position
SceneRotation=150.0,30.0
ScenePosition=0.0,-1.0,4.0

#  Maximum recursions when filling with the fill tool
#  Reduce this if filling causes crashes
MaxRecursion=600

#  Size of new maps when created in game units
MapWidth=280
MapHeight=280

#  Number of tiles around the border of the map to make larger
BorderSize=8

#  Mesh density of new maps when created.
#  This number indicates the number of tiles per 1x1 unit of the map.
#  So a 320x320 map, with density 0.5 will be created with 160x160 tiles.
MapDensity=0.5

#  Maximum number of undos possible (each takes ~1mb ram)
MaxUndos=10

#  Auto update terrain transitions and lighting while painting?
AutoUpdate=1

#  Depth to use when using auto ocean and land
WaterDepth=1.0

#  1 = water stays still, 2 = effect only water, 0 = effect water just like land
#  Toggle while editing using F4
WaterStatic=1

#  Weld Vertices within this radius of one another when using Weld Selection
WeldRadius=0.1

#  Display Mode Help by default
dispMH=1

#  Last window position Width,Height,x,y,fullscreen
ScreenSettings=800,600,100,100,0