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Located: essays >
satisfying site design
Satisfying site design: armchair exploring
Contents: essay
start | 'case
study' | introduction
| myexperience.com
| goals
and perceptions | armchair
exploring | lostmyway.com
The difference between perception of
site structures
Is the Web a space - with users exploring
browsing, surfing, shopping, chatting and interacting, or is it
a window - with an endless range of views and sounds passing by
and the user merely an armchair participant? The answer lies more
in perception than literal analogy. In reality the Web is a disparate
collection of single pages stored or built on computers all over
the world, and sent to a personal computer upon request. When we
talk about interaction, and creating an experience, we are talking
more about changing the perception of the end user from viewer of
a flat page on a screen to participant in an environment.
There appear two schools of thought on the
best way to create this perception. Fleming is a strong proponent
of the space concept, arguing that people perceive they are taking
a journey through the Web whether intended by a site designer or
not (Fleming 1998b, p. 1). She says that for most, navigation is
about moving through that space to a final destination or goal,
and that because of these aims navigation needs to answer the following
questions: Where am I? Where can I go? How will I get there? How
can I get back to where I once was? (Fleming 1998b, p. 5). She submits
that within this space users need to know where they are - that
there is little sense of 'you are here' on the Web. Nielsen agrees
with this concept of status feedback and space, suggesting navigation's
role is to visualise a user's current location and alternative movement
relative to the structure of the underlying information architecture
(Nielsen 1999, p. 189). Patrick Lynch suggests planning a Web site
structure as a space, with organisation assisting users in creating
a 'mental model' of the space. (Lynch & Horton 1997). McDonald
and Stevenson (1998) speak of the problem of 'disorientation' when
using the Web.
However, graphics user interface expert
Bruce Tognazzini suggests the concept of space is an illusion that
should be reduced if not avoided altogether. He suggests designers
present the illusion that users are in the same place - perhaps
an armchair- with content and work brought to them. (Tognazzini
1998), and argues that most users will not build elaborate mental
maps of invisible navigation. Navigation must be reduced to a minimum,
that which is left should be clear and natural. Tognazzini's concept
suggests users should have a sense of static, and would tend to
support the principle of linearity in navigation (Braun 1995), where
users are offered a simple and predominantly uni-directional pathway.
His view is offered some support by the 6th Annual GVU WWW Users
Survey which indicated that in contrast with the smaller-scale hypertext
experience (multimedia CD-ROMs may be an example), Web users did
not report orientation as a high-ranking problem in using the World
Wide Web (Pitkow J., 1996b). Citing results on navigation tool reliance,
Nielsen (1999) suggests that slightly more than 50% of all Web users
are search dominant and task oriented, with 20% link dominant (exploring)
and the remaining 30% somewhere in between, depending on what tool
most suited their methods. The reliance on search methods would
indicate that users are requesting content without a need for orientation.
The explorer vs armchair argument is possibly
best resolved as a combination of both schools of thought. Users
can perceive data, content, a page or a site as a single entity
if needed - with a linear path to and from it, but can also step
back and perceive it as a much larger set with links to a variety
of other options. This allows for the premise of designing to satisfy
user goals and expectations illustrated in chapter 2. In a single
session a user may not only call for specific information to be
brought to him/her without worrying about how to get it, but moments
later may spot something of interest and decide to step out into
the virtual space and explore for a time, before coming back and
seeking another specific piece of information. Tufte (1990) talks
of this dual phenomena of information delivery and retrieval in
terms of 'micro-macro design' and uses an example of a Javanese
railroad timetable to illustrate the point (Tufte 1990, p. 24).
The graphic timetable contains an enormously complex array of data
with various pieces of information criss-crossing, and although
it appears on face value confusing, a simple set of information
axis allows users to pinpoint a particular train or time quickly
and easily, while at the same time comparing that data with other
data close by should the so desire.
If we were to apply the micro-macro design
principle to Ken in his search for a new Commodore, we would structure
the site so Ken could have the correct page with relevant information
delivered right to his 'doorstep' (or armchair and window) but allowing
him to then 'step out' (explore the Web space) by providing a set
of pages related to his area of interest and goals. The concept
would by nature influence the structure of the site design to meet
those goals and objectives.
 
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