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Located: research
topics > web navigation
Designing the user experience - a user centred
focus
Authors: (Fleming,
1998a)
Abstract: This book establishes a framework for designing
and planning the navigation and structure of a website. The research
here primarily looks at the sections on user centred design, site
architecture and interface and interaction design.
People perceive
the web as a space (p1). And for most, navigation is about moving
through that space to a final destination or goal. It is a means
to and end - it is not the end in itself. We should therefore focus
on the user experience.
Basic navigation needs to answer
the following questions: Where am I? Where can I go? How will I
get there? How can I get back to where I once was? (p5)
You need to know where you are - there is
little sense of 'you are here' on the web. This
contrasts with survey results by Pitkow and Kehoe that suggest orientation
is not a big issue for the majority of web users, and comments by
Tognazzini that orientation is not as important.
Lumping client goals with user goals is
a serious blunder - since they are often very different things (p7).
Site designers should create avenues designed to help users meet
their goals. Without this focus, there are many obstacles.Understand
user goals by creating profiles and thinking in scenarios.
Rather than designing sidebars and menues, you're designing space
and interactions (p11).
Navigation
should be easily learned. People who spend $500 on software
will take the time to learn it, but not a free web site (p14). Make
it easy to learn, and transparent and obvious. This
concept supports Norman's belief that learning should be minimised
when the goal of the user is to accomplish a task.It also attaches
itself to the idea of consistency - that existing knowledge can
be used in the place of learning if the tools used in a navigation
framework are consistent with those learned earlier. This consistency
may be literal (for example the word 'Home' signifying a link to
the home page), through metaphor (a magnifying glass representing
search) or through standards (a column of blue underlined words
in a left-hand panel representing link options). Combining these
forms would suggest a corresponding increase in consistency and
simplification of the learning process.
Feedback is the only way users can tell
whether they have been successful in performing a task. Create navigation
and controls that are responsive (p17).
Navigation
should appear in context - understand where people will want to
go when they've finished doing something (p18). This
understand of motivations, and of the likely reactions a user may
have to a set of tasks and feedback, is key theme in Fleming's writing.
She refers to the GVU biennial survey in October 1997 where of 10,000
survey respondents asked to select "the most critical issue
facing the Internet", navigation was ranked third behind privacy
and censorship. Europeans and respondents over 50yo ranked navigation
on par with censorship (p31). Experience level had little effect
on the result.
Flemming
suggests understanding goals firstly means understanding your audience,
and that means understanding target markets and profiles, and how
those different profiles might behave. She uses an example
of two distinctly different users in an online dating agency. One,
a male in his early 40s, is concerned about privacy, is interested
in finding someone who shares his religion and has a slow computer.
The other, a 21-year-old female student, is using the agency for
a bit of fun, worried about wierdos and has a high speed university
connection. The two are used as examples of completely different
goals and expectations from the same service.
 
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