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Located: research topics > history
Tools and concepts for effectively displaying
information in two dimensions
Author: Edward
Tufte. (1990)
Abstract: Tufte discusses the concept of flatland (2-dimensions)
and the task of escaping flatland as the key aim of envisioning
information. This book looks at a range of tools for effectively
'escaping'.
Tufte talks about the concept of flatland
- when information from the real world is transferred to a two-dimensional
media such as paper or a computer screen.
Escaping flatland is the essential task
of envisioning information - 'for all the interesting worlds that
we seek to understand are inevitably and happily multivariate in
nature. (p12)
An example of orreries - early mechanical
simulations of the solar system -
that committed a grave sin in information design of directing attention
to the display method rather than the communication - in
this case the planetary motion. (p16)
Focus on three-dimentionality of a diagram
over information. But is not the information more important that
the experience. This is an interesting
argument - Norman argues that the experience is more important than
usability, and that users will put up with bad usability if the
total experience is great.
An example of a Javanese railroad timetable
(1937) using diagonals moving across a 2-D grid. (p24) It puts each
train into context by displaying its journey visually relative to
another. Although complex, it is easer to cognate this context -
to mentally map it ie speed, crossing, frequency. Each journey line
is multifunctional (p26) so it holds much more information.
Why is this so effective, and how does it give so much information
in such an apparently simple way? I think the key is what Tufte
describes as micro-macro information display, where a user can use
small amounts of information alone, or in a larger context with
other information.
Another example is changing dimensional
viewpoint - in this case a Japanese weather map displays temperature
information from a horizon line viewpoint rather than an aerial
viewpoint (to show temperature variation across the land mass.
Yet another is the famous courtroom graphic
used in the John Gotti trial displaying a matrix of criminal information
about prosecution witnesses in a bid to discredit their testimony.
The graphic was considered a principle cause for acquittal (New
York Times, March 14, 1987). Says Tufte: "Unlike speech, visual
displays are simultaneously a wideband and a perceiver-controllable
channel. Visual info encourages a diversity of individual viewer
styles, and rates of editing, personalising, reasoning and understanding
(p30).
Average and variation of average are 2 fundamental
summary measures of statistical data. (p32)
By focus on data, rather than data containers (table grids, for
example), design strategies are transparent and self-effacing in
character - designs so good they are invisible. To many data presentations
seek to attract and divert attention by means of display apparatus.
The data should speak for itself (p33). Tufte talks of the concept
of chart junk, or cosmetic decoration. Does
this mean that the role of communicating by creating focus is frowned
upon? Need to look at research on perception - particularly selective
perception.
Clutter and confusion are failures of design,
not attributes of information. Simpleness is another aesthetic preference,
not a guide to clarity. It is a false equation that simpleness of
data and design = clarity of reading. (p51)
The point
is to find design strategies that reveal detail and complexity,
rather than to fault the data for an excess of complication. Or
worse, to fault the viewer for lack of understanding. This
view correlates to that of Norman on the responsibility for knowledge
transfer.
Micro and macro design - the concept of
looking for hierarchies in large data fields.
Layering
and separation - a key tool to designing information. Different
information hierarchies are represented through differences in design
values - ie colour, texture, shape, tone, typography.
The 1+1=3
principle - another key in information design. (p61) Noise
ads to this principle, creating clutter (dark on light, for instance,
creating vibration and confusion).
Small multiples (p67) can be used to reveal a range of options.
Comparisons must be enforced within the range of the eyespan.
Colour (p81) is fundamental in information
design - uses are to label, to measure, to represent or imitate
reality or to enliven or decorate. Suggests taking pallets of colours
from nature, and identifies the problem of perceived colour shifts
in different contexts.
 
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