|
Located: research
topics > site planning
The role of information architecture in web
site planning (section 3)
Authors:
Moreville,
P. & Rosenfeld, S. 1998
Abstract: This research is taken from the book Information
Architecture for the World Wide Web. This section investigates the
site planning process within a series of proposed planning frameworks.
Contents:
Section
1 - Role of information architecture. Section
2 - Key issues in site planning. Section
3 - the site planning process.
Chapter 7 - research
Research is the crucial first step in construction
or renovation of any large site (p131). Questions which need to
be asked include:
What are the short and long-term goals?
What can you afford?
Who are the intended audiences?
Why will people come to your site?
What types of tasks should users be able to perform?
What types of content should and should not be part of the site?
This suggests a planning process driven
by goals - concurrent with views from Fleming and Nielsen. However
it goes a bit further in suggesting there is a required balance
between user goals and corporate goals in the planning process.
Site critiques are a great way to learn
preferences while at the same time subtlety educating. Use the critique
as an opportunity to explain and illustrate your ideas about what
makes a web site good. (p134). This exercise gets key players to
think about organisation schemes, labeling and architecture.
Following this, probe for goals not currently
included by key players - these may include sales and marketing,
customer support, provision of new services. Use this to explore
the full range of possibilities. (p137).
Measuring success: a worksheet on goals
and measurement opportunities allow key players to think about issues
relative to funding, operational difficulty and success - including
discussion on what constitutes a successful site.(p138)
Intended audiences: thought about who are
the most important audiences, and differences between them, should
be discussed. Importantly, are the needs of some audiences different
to others? (p140)
Content and function requirements: typically
this may involve several iterations. May include identifying content
in existing web sites. The greatest time-sink in web and intranet
design projects involves identification and collection of content
- meaning the client, not the designer, becomes the bottleneck (p142).
Asking for wish lists from all players who have a stake in the site
is an effective way to start defining content. This can be combined
and then ranked for priority. Content collection - using a content
inventory form - can then be started.
Grouping content: using a set of cards each
containing one set of content, group content into chunks and record
the results. (p146)
This section begs the questions
of how functionality is handled along with content in the research
phase?
Chapter 8 - conceptual design
Whiteboards can provide great help in collaborative
design and brainstorming - primarily because of the ability to create
a transient and iterative cycle that moves towards group consensus.
(p150)
Metaphor exploration: Metaphors create a
method of teaching users quickly by mapping the familiar on to the
new. Three types can be applied to web site design. Organisational
metaphors - drawing from the organisation to illustrate the
site. Functional metaphors - make a connection between tasks
you perform in a traditional environment, and those in a new.
Visual metaphors - use familiar graphic icons, images and colours
to create associations. You should
ensure that any real use of a metaphor is empowering, not limiting.
Also be aware that people tend to fall in love with their own metaphors
and can become attached to them. (p150). Interesting
that so many sites use metaphors despite the inherent communication
difficulties. It could be assumed that the principles of Nielsen
on defacto standards will apply to metaphor use on the web.
Scenarios: a great tool for helping people
understand how a user will navigate and experience the site. (p152).
Try to create several - selecting the 3 or 4 main user groups -
then give them a name, profession and reason for visiting. Consider
a user's need for both search mode and browse mode.
Throughout this section there is
little mention of working with the graphic designer - in fact the
section suggests that all the architectural planning concept design
be done and packaged, before being presented to the graphic designer
to decide upon layout and type. It suggests that the design team
has already begun work on creating a graphic identity, while the
technical team has assessed the information technology infrastructure.
Architectural blueprints: a high level overview
of the site, page components or application function, and groups
of related pages. Page mockups: text-based overview of pages, function
and content. Design sketches: the first attempt at the interface
design pooling the collective knowledge of graphics and information
technology. The notes give an idea of page hierarchy, technology
use and architecture. (p159).
The final go-ahead would be sought
somewhere in the above stage - allowing procession to detailed blueprints
as discussed below.
Chapter 9 - production and operations
Detailed blueprints: the information plans
enabling the site to be built. (p162). Typically contain page details,
structure, global and local navigation. Pages often labeled and
numbered - such as 2.2.1 to indicate hierarchy and groupings.
Content mapping: where the top-down strategy
meets the bottom-up content plans. Content chunking - or separating
the content from containers - allows better transportability. Often
the idea of assigning unique identification codes to content is
sensible. The process should result in the creation of an inventory
of all pages to be created. (p166).
Architecture style guide: a document that
explains how the site is organised, why it is organised that way,
and how the architecture should be extended as the site grows. (p169).
It should also list site goals, audiences, assumptions made and
description of content policy.
Learning from users: after launch, users
can provide important site feedback. Examples include focus groups
- who can give feedback on the site but are often misused to test
usability of the site, individual user testing - where users are
given tasks and asked to think out loud as they go through, question
and suggestion area on the site for users (ie a no-dead ends policy
where users can ask questions if they can't find what they're looking
for), and usage tracking.
Chapter 10 - info architecture
A case study into Henry Ford Health System'
site (p176) showed that it would be better to accept the reality
that sites grow organically and create a strong umbrella over the
sub sites. Discussion of the 80/20 rule - being able to help 80%
of site users is a fair guide.
 
|