Predator - The Hunted

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Spacecraft

Standard shuttle (Ner'uda)
Migratory craft (Man'daca)
Mothership (Jag'd'ja atoll)


 

What the Movies tell us:

Predator spacecraft can travel in any environment, including flying to almost to the chronosphere of the sun. The ships have radar shielding, invisibility cloaking, and are able to scan enemy craft and planet locations in extreme detail including weapon systems and lifeform readings.

What the Comics and Books tell us:

The ships are autopilot-programmable for use in atmosphere and in orbit, as well as between planets. They cannot discharge weaponry automatically, but have a proximity alert dodging system. They can drop a hunter on a planet then return to orbit and await a pick-up signal.

Like the personal self-destruct device, a hunter can activate a reactor overload (by remote or directly on the ship) to destroy the craft with a thermonuclear explosion. An alternative destruction system can be set, which causes the ship to completely disintegrate - a form of chemical reaction occurs which eats away all components. The ship does not explode, but simply vaporizes without trace.


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Standard Shuttle

What the Movies tell us:

The standard Predator shuttle is a dropship craft designed for a quick atmospheric insertion of a single hunter. They are short range and cannot travel outside of their target system, with very little maneuverability.

For the most part, they are a simple high-speed craft with no manual controls. Basically a spearhead, they are launched from the main ship to punch through a planet's atmosphere. At a certain altitude, it fires reverse thrusters to slow the descent and partially embeds itself into the surface, upright. This type of craft cannot be used for takeoff - it's either a one-way trip, or the Hunter can await pickup by a mother craft.

What the Comics and Books tell us:

The standard Ner'uda shuttle is compact, with supplies for a single hunter and storage capacity for his trophies. It has only limited maneuverability, with basic piloting controls and navigational visibility. Once entering the atmosphere it can then bury itself in the ground or re-launch into orbit, awaiting remote orders from its pilot. After a completed mission, the craft can launch out of a planet's atmosphere in less than two minutes.


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Migratory Craft

What the Movies tell us:

Entire hunter clans move around the systems in these ships of varying design. Each clan customises their own craft to some degree, and with each generation the ship becomes more unique than the last.

Hunters inhabit these vessels, but they don't often land in hunting areas unless they are picking up a successful hunting party. These vessels are equipped with not only shuttle craft, but they can also contain subdued Xenomorph queens as a source of eggs for the Blooding Trial.

What the Comics and Books tell us:

Members from all classes reside in the Man'daca migratory craft, from weapon-smiths to young-rearing females, in obvious segregation - lower decks are squalid, with open fires for food preparation and no bedding. The upper classes have separate quarters with comfortable provisions. Conflict rages amongst classes in an attempt to advance in ranks, with those who have earned respect rising to the upper levels. The most honoured warriors command the vessels to the new hunt.

The Man'daca migratory craft can also command numerous Xenomorph egg-dropping drone machinery. These egg-stocked drones travel to, and enter, a planet's atmosphere where they search for populated areas. They then soft land to reveal anywhere from 6 to 12 xenomorph eggs, and after the inevitable gestation process, aliens spread and create their hives. The drones follow the progress of this infestation, and transmit a homing beacon to the ship when a sizeable population has been created. The vessel can now arrive for the hunt.


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The Mothership

What the Comics and Books tell us:

The hulking Jag'd'ja atoll motherships are mobile bases which have been rumored to exist. They are totally independent craft where a number of smaller ships can dock. These ships rarely enter conflict with another force, and are mainly used as a township where hunters can dock for supplies and share hunting stories.

Like other Yautja craft, they are sensor-invisible, making them virtually impossible to find. Pilots of other Yautja vessels, however, can use their vessel's standard beacons to locate a nearby Mothership. Like the Migratory Craft, the Motherships have slums and upper classes separated via decks, but in larger numbers. Here, warriors can seek mates, battle for respect, and acquire new weapons and devices.

Motherships don't often move, but drift, when necessary. They rarely enter populated systems for fear of being discovered, and never initiate hunts - leaving that operation for the smaller vessels. Motherships house very few craft and crew, but it is common to have around 500 Yautja coming and going at any one time. Many have large numbers of vagrants or dishonoured hunters with nowhere to go. They wait to regain strength to return to the hunt - or for their death.

 

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Related Pages / Information

The Predator - All about the Hunters that either inhabit or pilot these vessels
Movies - If you haven't seen the movies, you should see where Predators originated
Dark Horse Comics, Inc. (External link) - Visit the company whose talented teams expanded the Yautja universe


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Last modified 6th July 2008. Best viewed with a screen resolution of 800x600 (or higher).
Questions? Check out Joker's Homepage and you might find answers. Comments? Email me!


Editorial content and text © Joker 2008. Site is unofficial and non-profit, intended for film commentary only.
All "Predator" and "Alien" materials © 20th Century Fox. No trademark or copyright infringement intended.