Hit Die: d8
Class Skills
The class’s class skills (and the key ability for each skill) are
Skill points at 1st Level: (4 + Int mod) x 4
Skill points at each additional level: 4 + Int mod
Class Features
All of the following are class features of the class.
Weapon and Armour Proficiency: Greenbonds are proficient with the following weapons: club, dagger, dart, longbow, quarterstaff, scimitar, sickle, shortbow, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
Greenbonds are proficient with light and medium armour but are prohibited from wearing metal armour; thus, they may wear only padded, leather, or hide armour. (A greenbond may also wear wooden armour that has been altered by the ironwood spell so that it functions as though it were steel.) Greenbonds are proficient with shields (except tower shields) but must use only wooden ones.
A greenbond who wears prohibited armour or carries a prohibited shield is unable to cast greenbond spells or use any of her supernatural or spell like class abilities while doing so and for 24 hours thereafter.
Sensitivity type: Like the bard, greenbonds have three different types of abilities depending upon their choices. Three sensitivities are animal, plant or spirit. At 1st level the greenbond chooses which medium is their core sensitivity. They then choose from the three different abilities that sensitivity grants. All abilities must be chosen before the greenbond can choose a new sensitivity type at 6th level, and again at 11th level.
Animal
Nature Sense: Identify plants and animals (their species and special traits) with perfect accuracy. The greenbond can determine whether water is safe to drink or dangerous
Wild Empathy: A greenbond can use body language, vocalizations, and demeanour to improve the attitude of an animal (such as a bear or a monitor lizard). This ability functions just like a Diplomacy check made to improve the attitude of a person. The greenbond rolls 1d20 and adds her greenbond level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the greenbond and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A greenbond can also use this ability to influence a magical beast with an Intelligence score of 1 or 2 (such as a basilisk or a girallon), but she takes a –4 penalty on the check.
Wild Shape: Able to change shape into that of an animal and gain the physical attributes of said animal, while still retaining a humanoid’s brain, memory, etc. Cannot cast spells in the alternate form.
A greenbond gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the polymorph spell, except as noted here. The effect lasts for 1 hour per greenbond level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity.
The form chosen must be that of an animal the greenbond is familiar with. For example, a greenbond who has never been outside a temperate forest could not become a polar bear. A greenbond loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech).
A greenbond can use this ability more times per day each time they would gain a new sensitivity ability to a maximum of fuve times per day.
For example, a greenbond chose Wild Shape as her sensitivity ability at 6th level when she chose the animal sensitivity type. She would wild shape 2/day at 8th, 3/day at 10th, 4/day at 11th, and finally 5/day at 13th.
If the greenbond choose the animal sensitivity at 11th level, they would gain a new wild shape per day as per normal. Once all abilities have been learnt, they would gain a new wild shape per day at each level until the maximum of 5/day has been reached.
When a greenbond can wild shape 3/day they can wild shape into a Large animal. When a greenbond can wild shape 5/day they can wild shape into a Huge animal.
Plant
Nature’s Gift: As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Bond with the Green (sense):As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Bond with the Green (plant type):As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Spirit
Percipience:As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Speak with Spirits:As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Spiritform:As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Woodland Stride: A greenbond may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.
A greenbond leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired..
Infuse with Life:As per the Greenbond ability of the same name from Monte Cook's Arcana Evolved.
Venom Immunity: A greenbond gains immunity to all poisons.
Wild Shape (Elemental): A greenbond becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the greenbond gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type (humanoid, in most cases). At 19th level a greenbond can assume elemental shape 2/day, and at 20th level 3/day. At 20th level, a greenbond may use this wild shape ability to change into a Huge elemental.