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Mage Blade
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Mage Blade

Class Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1st

+0

+0

+2

+2

Favoured Weapon

2nd

+1

+0

+3

+3

Shield

3rd

+2

+1

+3

+3

Spell-like ability

4th

+3

+1

+4

+4

 

5th

+3

+1

+4

+4

Combat enhancement (self)

6th

+4

+2

+5

+5

Arcane Channeling (touch)

7th

+5

+2

+5

+5

Hastened Action

8th

+6/+1

+2

+6

+6

Spell-like ability

9th

+6/+1

+3

+6

+6

Slice through Wardings

10th

+7/+2

+3

+7

+7

Spontaneous Actions

11th

+8/+3

+3

+7

+7

Spell familiarity, Combat enhancement (other)

12th

+9/+4

+4

+8

+8

Hastened Action (no fatigue)

13th

+9/+4

+4

+8

+8

Spell-like ability

14th

+10/+5

+4

+9

+9

Spell Parry

15th

+11/+6/+1

+5

+9

+9

Arcane Power

16th

+12/+7/+2

+5

+10

+10

Arcane Channeling (area)

17th

+12/+7/+2

+5

+10

+10

Combat enhancement (multiple)

18th

+13/+8/+3

+6

+11

+11

Spell-like ability

19th

+14/+9/+4

+6

+11

+11

Slice through spells

20th

+15/+10/+5

+6

+12

+12

 


Hit Die: d6
Class Skills
The class’s class skills (and the key ability for each skill) are
Skill points at 1st Level: (2 + Int mod) x 4
Skill points at each additional level: 2 + Int mod
Class Features
All of the following are class features of the class.
Weapon and Armour Proficiency: Mage blades are proficient with all simple and martial weapons and light armour and shields.

Can cast a small number of spells that are offensive and utilitarian in nature. These are cast like a mage, i.e. they must be learnt/studied and kept in a spellbook. A mage blade learns to utilise the Weave around them in different magical effects that can be used for defense or offense as required.

As a mage blade casts spells normally, wearing any form of armour can interfere with the spellcasting. As it is somatic gesturing that restricts the use of casting spells in armour, mage blades have learnt how to utilise their favoured weapon for somatic gestures, thus negating the effect of casting spells in armour. Note this applies only to using light armour; heavier armour is more restrictive, thus even when using their weapon for somatic gestures, arcane spell failure still applies.

Favoured Weapon: The mage blade choses one type of weapon that they know. With this weapon they gain a +1 bonus to hit, that can stack with Weapon Focus. The weapon type cannot change once the decision has been made. Wielding a favourite weapon allows the mage blade to use somatic gestures when casting spells, thus allowing mage blades to cast spells while wearing armour.
If a mage blade attempts to cast a spell while not holding their favoured weapon, arcane spell failure applies as per normal.

Shield: As per the Mage Blade ability of the same name from Monte Cook's Arcana Evolved.
The mage blade can conjure more shields per day every four levels after 2nd – 6th 2/day, 10th 3/day, 14th 4/day, and 18th 5/day.

Minor spell-like ability: At 3rd level a mage blade gains access to one spell-like ability that is usable a number times of day equal to their Int modifier. Once the spell has been chosen, it cannot be changed in the future.
The spells to choose – endure elements, cause fear, feather fall, expeditious retreat.
The ability functions in all respects like the spell.

Combat enhancement (self): At 5th level a mage blade can enhance one of their physical abilities a number of times per day equal to their Con modifier (if the mage blade does not have a positive Con modifier, this ability is usable 1/day). The mage blade must choose from bull’s strength, bear’s endurance, or cat’s grace to be used for a number of minutes equal to the mage blade’s class level.

Arcane Channeling (touch): At 6th level a mage blade can cast a touch spell into their favoured weapon. The next time the mage blade makes an attack, the weapon releases the spell through the weapon. Note if the weapon does not hit, the spell is expended.

Hastened Action: A number of times per day equal to their Dex modifier (if the mage blade does not have a positive Dex modifier, this ability is usable 1/day), the mage blade quickens their step to provide more attacks or more standard or move equivalent actions. Note this does not allow the mage blade to cast more than one spell per round.

Lesser spell-like ability: At 8th level a mage blade gains access to one spell-like ability that is usable a number of times a day equal to their Int modifier. Once the spell has been chosen, it cannot changed in the guture.
The spells to choose from - mirror image, protection from arrows, blur, spider climb

Slice Through Wardings: As per the Mage Blade ability of the same name from Monte Cook's Arcana Evolved.

Spontaneous Actions: Learn how to cast some spells of a certain level as move equivalent actions, not standard actions, thus being able to cast and attack in the same round.
If the mage blade has multiple attacks per round due to high level, they can drop their highest BAB to hit and cast a spell, then use the remaining melee attacks to attack normally. For example a mage blade with +11/+6/+1 as their unmodified BAB could drop the +11 to hit to cast a standard action spell, then attack normally with the +6/+1, all as part of the full attack option.

Spell familiarity: Choose 3 + Int mod spells the mage blade knows. These spells are permanently known by the mage blade, meaning that he does not need to refer to a spellbook to memorize these spells.

Combat enhancement (other): When using the Combat enhancement ability a mage blade can choose to cast the enhancing spell on an ally instead of themselves. This ability does not grant any extra uses of combat enhancement, longer duration, etc.

Major spell-like ability: At 13th level a mage blade gains access to one spell-like ability that is usable a number of times a day equal to their Int modifier. Once the spell has been chosen, it cannot changed in the guture.
The spells to choose from - blink, keen edge, displacement, protection from energy

Spell Parry: As per the Mage Blade ability of the same name from Monte Cook's Arcana Evolved.

Arcane Power:

Arcane Channeling (area): Like arcane channeling (touch), the mage blade can cast an area of effect spell into their favoured weapon. The next time the mage blade makes an attack, the weapon releases the spell through the weapon. Note if the weapon does not hit, the spell is expended.
As the spell is an area of effect spell, the mage blade is immune to the effects of the spell.

Combat enhancement (multiple): Each time a mage blade uses one of their combat enhancement abilities, they can convey the same bonus to 1d4 allies as well as themselves.

Ultimate spell-like ability: At 18th level a mage blade gains access to one spell-like ability that is usable a number of times a day equal to their Int modifier. Once the spell has been chosen, it cannot changed in the guture.
The spells to choose from - dimension door, fire shield, stoneskin (only 1 minute/level), lesser globe of invulnerability

Slice Through Spells: As per the Mage Blade ability of the same name from Monte Cook's Arcana Evolved.