Maransreth's RPG Pages
|
|
LinksClasses
|
Race ConceptsSimilar in vein to the character concepts I wanted to detail the areas that the different races came from and the different subraces each race will have. The below is what I came up with. Elves – forests SubracesElvesEldar (non-playable)Gold (playable, haughty, arcane, knowledge, cities in mountainous forests) Silver (playable, friendly, most contact with outsiders, all forests) Wild (playable, reclusive, deep forests, at one with nature) Aquatic (non-playable) Drow (non-playable) DwarvesDwarverold (non-playable)Underground (playable, mine gems and minerals) Overground (playable, mine stone) Dark Dwarves (non-playable) HumansForenir (non-playable, long lived humans with greater powers)Geographic (playable, different regions – looks, temperament) Hoveril (non-playable, winged humans) Shamshar (non-playable, evil humans underground) HalflingsWaterfolk (playable, feel best on water, some aquatic abilities)Hairfoot (playable, live beside water areas esp rivers, marshes) Stout (playable, live in hills not far from water) Horndrek (non-playable, evil halflings underground) FaenLoresong (playable)Quickling (playable) Spryte (playable)
|