Lightwave 3D
tutorials


Although this tutorial shows how to model a simple "puppet hand"
the same basic techniques can be used to model just about anything.



A simple puppet hand.

This is the sort of thing you should be able to make in 10 minutes or so, (give or take.)
All it takes is an understanding of some of the more basic tools available in Lightwave3D modeler.
O.K then, roll up your sleeves & let's get stuck in!
(the objects I use can be found at the end of this tutorial as a zipped file to download.)

Step 1:
Start of with a simple box, (use your own dimensions, it's all relative. I used x=220mm 3segs, y=70mm 1 seg & z=200mm 3segs) just be sure to have 3 segments on the x plane as these will become our three fingers. (If you want four fingers, then have four segments!) Looking at your box from the top view select the back middle polygon, this is going to be our wrist. Bevel the polygon (the "b" key) with a negative value on the inset. This bevels "outward" instead of in, & pick a shift value to suit. Now without deselecting anything, bevel the polygon one more time with NO inset value and just a little shift to achieve a nice "wrist" effect.
Step 2:
In point mode,(still from the top view) use the "drag" function (Control"t") to manouvere the points on either side of the wrist into more of a hand shape.(If you use lightwave 5.0 or before you'll have to select the points & move them)Now select the 3 polygons opposite the wrist. Apply a bevel to them with a small negative inset value and a larger shift. These will become the first joints of our three fingers, dont worry that they seem to overlap each other, we'll fix that in a minute. Because each finger is different the best way to go is to now work on each finger seperately. Select the end poly of the first finger. Give it a bevel of a small positive value for inset & a larger number for shift. This is our second joint. Do the same again with smaller values. This creates a finger that gets a little fatter then tapers to the fingertip. The width and shape of our final product can be seen by deselecting everything and running the metaform plus plugin found under Tools/Custom. Tick all three boxes and choose a subdivision level of 2. This shows us what the finished hand will look like. Make sure to press "u" for undo after this to resume making our hand. You might've noticed that our finger intersected the middle finger? No worries, just select all the polygons of the first finger, being careful not to select any of the hand, and rotate them away from the others. This is all done in the top view but if you want some "life" in your hand just select the other knuckles (always with all the polygons selected to the end of the finger) and rotate it from the left so the joint bends into the palm. Do the same again for the remaining two fingers. Voila' A three fingered hand, but wait, wheres the thumb?
Step 3:
The thumb is the hardest part for me, to create it you must first position the points in such a way as to be able to bevel a good sized thumb. Using the drag points tool (control "t") try and drag the side points into a good position, then bevel the polygon the same way we did the fingers. Continue to use the metaformplus plugin on the object to see how it's coming along.If you think a finger or thumb or whatever doesn't look right just undo the metaform and manipulate the points until you're happy with the outcome. Once you're happy with the basic shape you can stretch the points in the middle of the hand apart in the left view to give the hand some character, or stretch & bend the fingers. The power of the MetaForm Plus plugin is immense, like basic MetaNurbs on steroids. If you were really keen I suppose you could just about bevel an entire creature from this one hand, but thats another story,,,,

Here's the zip file with the object in all its stages.
download the hand!

I've done my tutorial this way because I know from doing other peoples that having screenshots of the steps you go through to make the hand only encourages you to "parrot" the process. This tutorial is hopefully clear enough to be able to show people how to create their own objects (albeit very simple ones) yet lacking in enough detail to mean you produce an hand of your own, not an exact copy of mine at the end.
If you have any helpful ideas or useful criticism, please don't hesitate to let me know.

e-mail me if there's anything I can help you with.

last remade on the 8th of May,1998.
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