Campaigns: The Making of Legends: Campaign Notes: Chapter 10
The meandering tracks through the hills provide shelter from the worst of
the wind while not high enough to hold the glistening white snow. As they
travel along these tracks the three Adepts discuss the shard they have and
the legend surrounding it, trying to determine how best to continue the
search.
The first night out of Ekranar they share a camp with a small caravan, for
mutual protection and for the company. The mixed crew are generally
jovial, exchanging stories and a warning of a mudslide to the south. The
next few days pass quickly enough, passing a patrol of Throalic soldiers on
the outskirts of the civilized territory. Since they are not in any
particular hurry the three Adepts pause in each town they pass through,
asking around for stories of magical crystals. Taking alternate paths
through the hills Krolmar is amazed that he could have travelled this way
before without knowing about even half of the settlements.
Late one afternoon as dusk approaches Brashak spies a tower on a hilltop
and the Adepts hurry towards it to ask for shelter for the night. A single
light shines out from the upper window. The rose bushes lining the
cobblestone path have grown into untended tangles, and when they reach the
front door they find it ajar.
Thinking it impolite to simply waltz in if anyone actually inhabits the
tower Brashak shouts in through the door opening. "Hellooo! Anybody
home?"
"Hello?" Krolmar yells, following Brashak's lead. In doing so he looks up
to the lightened window looking for any signs of movement. There is as
little reply as there is movement. The ork draws Might and follows Brashak
warily through the door. Sarn follows the other two into the tower very
cautiously, glancing around in every corner. His heart beats fast and he
expects the worst -- even a Horror jumping at them.
The inside of the tower is dark other than the radiance of Brashak's light
quartz. Krolmar's trained eye instinctively assesses the layout of the
door and the ground floor and he concludes that the tower is strong and
easily defended. It shows no obvious signs of forced entry, but the inside
has been ransacked. Chests and drawers lie open with the remains of their
contents spilled across the floor. Cushions, lamps, light quartzes, and
other fittings have been ripped out, and everything fragile has been
smashed.
As he moves out of the entrance hall Brashak realizes that the tower must
have made a comfortable, even luxurious, abode at one time. It looks like
modern dwarven architecture, but it is built large enough to accomodate
even trolls comfortably. He judges from the amount of dust and cobwebs
that it has been abandoned for several weeks or months, but not as long as
a year. The ground floor has several rooms including a kitchen, and a
spiral staircase leading up to the first floor. The first floor is in a
similar state to the ground floor, containing a pair of bedrooms and a
ransacked study. Thick cobwebs cover the spiral staircase up to the top
storey.
Krolmar inspects the arrow slits at the end of the hallway, which look like
normal windows to the untrained eye. Brashak brushes the cobwebs off a
painting in the study, which depicts an extended family of dwarves in a
sunny room.
"Shh!" says Sarn. "Did you hear that?"
"What?" asks Krolmar. "I don't hear anything."
Brashak is about to write it off as just the wind playing on Sarn's
overactive imagination when he hears what sounds like the soft chords of a
harp.
"Shh. Be quiet," Sarn whispers. "That might be a trap." He doesn't know
what this means, but one playing a harp in such surroundings? That makes
no sense.
Even though Krolmar cannot hear the playing harp he trusts the perception
of Sarn. Immediately his mind races back to Kaer Wirinna and the harp
playing in the passage way, the burns, and the deaths.
"Not very likely. It could just be the wind." Tilting his head trying to
better hear Brashak moves very carefully towards the source of the sound.
It seems to be coming from above. Brashak reaches the bottom of the spiral
stairs and clearly hears the mournful chords drifting down through the
cobwebs.
Sarn shakes his head and tries to show to Brashak not to move. He points
at his ears to indicate that he wants to listen again. Brashak pauses at
the bottom of the stairs giving Sarn a puzzled look. After a few seconds
he shrugs and starts moving up the stairs. "There's only one way to get to
the bottom of this, and that's by going up."
Krolmar darts a look at Sarn and pushes up behind Brashak as he starts to
get a little impatient. He starts to think that his Vorst companion is too
scared of the unknown, maybe a good night on some hurlg would do him good.
Sarn unwillingly brings up the rear as Brashak pushes through the
spiderwebs. The top floor seems to be left relatively untouched, unlike
the other two floors. There are two bedrooms on one side and a closed door
on the other. A crack of light can be seen under the door, and the soft
music is obviously coming from inside.
Krolmar makes a quick check of the two bedrooms before he approaches the
door hiding the light. He bends down low to look for keyholes but finds
nothing. "Why don't you try knocking?" Brashak suggests. He follows his
own suggestion while Krolmar stands to the side with his sword drawn and
ready for action.
After no response the troll reaches down to open the door. The door opens
onto a spacious room illuminated with warm firelight. Comfortable looking
couches line the walls and the floor is panelled with dark wood. The whole
room looks out of place with the rest of the deserted tower. There is no
dust or cobwebs anywhere, and the flowers set in pots around the walls are
still fresh.
Near the fireplace an old dwarf sits hunched over a harp. She pays no
attention to the openning door and continues to slowly pluck the strings.
Krolmar sheaths his sword and enters the room. As soon as he heads over
towards the fire a ghostly dwarven warrior materializes in front of him.
The dwarf opens his mouth as in a battle cry but makes no sound as he hacks
at the ork.
Brashak's eyes widen in shock and surprise at the appearance of the ghostly
warrior. But seeing Krolmar under attack by the apparition he knows that
he must help his friend and launches himself at the dwarven warrior with a
sideways swipe of his battleaxe. The dwarf fails to see the attack coming
and falls backwards clutching his chest. Krolmar draws his weapon and
turns to face a second apparition. The apparition is driven backwards with
multiple wounds and collapses across a couch.
Sarn stands in the doorway with Vasagh's crossbow ready to shoot at
anything dangerous. A dwarven girl appears in front of him, screaming
silently. Before the Archer can react she clutches at her throat and
collapses like a rag doll.
The old lady at the harp continues playing her mournful song. One by one
insubstantial dwarven figures appear, only to die a few seconds later. An
old man is struck sideways by an invisible blow, spraying his lifeblood on
the white-washed wall. A woman backs away from the Adepts holding up her
hands for mercy before she sags and falls to the floor. A dwarven child
stares defiantly up at Krolmar desperately trying not to cry until he is
tossed sideways and crumples.
Brashak looks around in wide eyed horror at the gruesome events unfolding
around him. "By the Passions! What happened here?"
Over a dozen dwarves of all ages appear in the same way and die in a
gruesome manner until the walls and floor are splattered with blood and the
room is filled with corpses. The killings finally end and the silence is
filled only by the old lady playing the harp. Suddenly a spray of blood
appears on the white wall behind her and she slowly topples sideways.
Krolmar looks around the room once more, his complexion has paled with the
recent unfolding events. "We have some mysterious spirits at work. I do
not like this. It leaves me with a foul taste of illusion. . ." The ork
pauses, then he spins in a complete circle. "Alana, show yourself!"
The shutters clatter in a gust of wind, with the sound seemingly multiplied
by the silence. Brashak stares at Krolmar. "What makes you think this
Alana has anything to do with this?"
"I don't really know. I just don't trust Alana," Krolmar replies. "Such
trickery I would not put past here either."
"To me it looks like the dwarves that lived here we butchered by someone or
something and for some reason they have been unable to find rest. Such
things are not unheard of, but I never thought I would see it for myself."
Brashak starts and turns at a sudden creaking of the floor behind him. "I
don't know about you, but I don't want to spend the night here after all.
How about we go outside and find a nice place for a campsite?"
"I can see no reason not to. It would be far better than staying in this
place," replies the ork, his nerves starting to show.
"I would like to go back in daylight to see if I can find out what caused
the deaths of those dwarves," Brashak says as they sit around the campfire
and chew on their rations.
Sarn sits a little way aside from the others on a stump with Vasagh's
crossbow on his knees. He thinks about how he came into its possession,
the first rumours in his village long long ago. Then the trip to
Bartertown, from there with Hyun and Merr to Ekranar. How he searched for
the group and the deal that they help him and he them. His trip with Sole
and Brashak into the jungle and the deal for the metal things and crojen
hides. It was a long and dangerous way with a lot of risks, but he went
for his aim and hit the middle.
Now here he is, with the crossbow on his knees, knowing the time has come
to connect his legend with that of the crossbow. He realizes that with his
search and adventure just to gain it, he has added something new to the
crossbow, it is not just the one he searched for anymore. If it matters?
He doesn't know, also what he did with it and perhaps he'll add some more
power to it, through his actions and deeds. He relaxes and starts to weave
his first thread to the crossbow's pattern.
Unable to see the astral pattern clearly Sarn 'feels' around until he finds
the place where his knowledge lets him attatch a thread. Carefully he
moves the thread to the right place and slowly, very slowly, so nothing can
happen he attatches his thread to the crossbow's pattern using the
techniques Gladria taught him. He takes so long about the task that by the
time he reaches the end the process the start has begun to unravel.
Attempts to fix only seem to make it worse until the whole thread dissolves
away.
What happened? Sarn thinks. Was I to slow, too nervous? He sits there
with a sad expression on his face. I'm too excited now, I may should try
later on, he thinks.
In the morning the Adepts venture back into the abandoned tower, scaring
away a few pigeons roosting in the rafters. The ground and first floors
are exactly as they were before and contain little of use. It appears as
if the tower has been looted thoroughly, possibly multiple times.
The top floor is the only one which contains much of interest. The Adepts
search the hallway and the bedrooms thoroughly before venturing back into
the sunroom. In one of the bedrooms Krolmar uncovers a weapons rack behind
a sliding panel, which contains six dwarf-sized sets of a crossbow, a
helmet, and a sword. Even though the bedrooms are relatively intact most
items of interest are gone. The bookshelf is empty, as are the chests and
a jewellery box. The former inhabitants must have been quite wealthy.
Krolmar carefully picks up each item, looking it over thoroughly then
placing it back on the rack. "It seems intriuging that these hve been left
behind. Also if what you say is true Brashak, it appears the dwarves
failed to get to these in time."
Brashak leads the way back to the sunroom and opens the door. There are no
signs of the massacre of the previous night, but unlike the rest of the
tower there is very little dust and no cobwebs or other signs of disuse.
The morning sun streams in through the open shutters. Sarn walks to one of
the windows and looks out over the hills. From the high vantage point he
can see the tops of the houses of a village just over the next hill.
"I don't know what happened here," Sarn says, "but perhaps the people
living over there could tell us some more. If they don't want to kill us
if they got to know that we went into this tower." He turns to his
companions and asks them, "There are no hidden doors or something else? Or
we should wait for another night what will happen then. . ."
"Another night? I think the village is looking pretty good after what
happened last night," says the ork, not looking forward to the prospect of
staying around the tower with its spirits or ghosts.
"Alright, I'd suggest to go there then. And perhaps they can tell us a bit
about this tower," Sarn adds.
"If they weren't attacked and killed together with the people who lived
here," Brashak says ominously. "Let's go find out."
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