First Circle Spells
By Keith Graham
Assuring Touch
Threads: 0
Range: touch
Effect: +3 steps vs. fear
Casting Difficulty: Target's Spell Defense
Tool: A specially prepared soft velvet glove.
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Weaving Difficulty: NA / 7
Duration: 12 + Rank rounds
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+3 steps to Willpower, Social Defense or Spell Defense.
Effect per Illusionist Spell (p. 167)
Bitter Pill
Threads: 1
Range: touch
Effect: +Rank to next recovery
Casting Difficulty: 2
Tool: A special glass jar filled with bits of clay.
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Weaving Difficulty: 5 / 7
Duration: 10 + Rank minutes
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Creates up to Rank "pills" that raise the first recovery
test during the duration by "+Rank" steps. The pills expire
when the duration is complete, and crumble into dust.
The pills taste so bad that the recipient must make a Willpower(3)
roll (unmodified by wounds) to swallow it. A recipient of the
spell may only make one test per casting.
Detect Living
Threads: None
Range: 25 yards
Effect: Counts nearby animals
Casting Difficulty: Target's Spell Defense
Tool: A Crystal Ball finished with blood.
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Weaving Difficulty: NA / 7
Duration: 3 + Rank minutes
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A flash appears in the Crystal Ball for each target who's spell defense
is below the casting result. A number of flashes appear in the ball equal
to the number of Living Creatures above the size of a mouse. Flashes
representing NameGivers are noticably brighter.
Detect Blood Magic (Strain)
Threads: None
Range: 60 yards
Effect: Willforce + 5
Casting Difficulty: Target's Spell Defense
Tool: A specially set small ruby.
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Weaving Difficulty: NA / 7
Duration: 4 + Rank minutes
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The caster sees bright flashes where blood magic is in
operation, including strain, when looking through the ruby. The caster
sees dim glows where blood charms and other sustained blood magic is
in existence.
Autopsy
Threads: 3 (ritual)
Range: Touch
Effect: Provides details about a corpse
Casting Difficulty: Target's Spell Defense
Tool: A prepared set of scapels.
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Weaving Difficulty: 8 / 16
Duration: 1 examination
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This is a ritual spell, that requires 1 hour per
thread, or 3 hours, to cast.
This spell gives details of the target's death,
including the source and order of the wounds that killed the
victim.
This information includes type of weapon or animal
that inflicted wounds, the amount and type of poisons, as well
as "interesting" facts at the GMs discretion, such as the subject's
last meal, what terrain the character died in (based on bits of
material on the body), etc.
It also can provide information about undead
(such as how they were animated, etc.)
Food Taster
Threads: 2
Range: Touch
Effect: Willforce + 6
Casting Difficulty: Spell Defense of the Item
Tool: A small plate enambled with runes.
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Weaving Difficulty: 6 / 11
Duration: Rank hours
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The spellcaster casts Food Taster on any willing recipient.
On any bite of any piece of food or taste of drink,
if the LifeCasting test beat the Spell Defense of any spell,
poison, or disease in the food, the person is protected from
the danger.
If the Effect Dice is higher than the Spell Defense of the
spell, poison, or disease, but the LifeCasting test didn't beat
it, the food will taste utterly vile and the person will have to
make a willpower test against a target of 10 to swallow. And, of
course, the spell, poison, or disease will have normal effect.
Soothing sleep
Threads: 2
Range: Touch
Effect: Target is put into a soothing Sleep
Casting Difficulty: Target's Spell Defense
Tool: A small silk pillow.
Disposable Tool: A sand-like powder.
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Weaving Difficulty: 7 / 11
Duration: 4 + Rank hours
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This spell puts a willing or unconscious target into a
Soothing Sleep. The recipient sleeps soundly, and has
pleasant, or at least no, dreams. (If the target is under
the effects of magic, the spell defense is the spell
defense of the effect, not the target.)
A person under the effects of Soothing Sleep can be awakened
normally, but will sleep for 8 or more hours if uninterrupted.
A person under the effects of Soothing Sleep gains no other special
results from their sleep.
Strength
Threads: 2
Range: Touch
Effect: +3 Str steps, 1 strain per round
Casting Difficulty: Target's Spell Defense
Tool: A toy barbell.
Disposable Tool: A drought made from Ox's blood.
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Weaving Difficulty: 5 / 13
Duration: 10 + Rank Rounds
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The recipient of Strength can raise their strength by +3 steps
for a round by spending 1 point of strain. They can do this
for any and all rounds during the duration of the spell.
For example, a Rank 3 Life Mage casts Strength on a Warrior.
The duration of the spell would be 13 rounds. On the first
3 rounds, the party is preparing to enter combat, and so the
Warrior elects not to raise his Strength. On the fourth round,
the Warrior raises his strength to help bash in the door.
On the fifth round, the Warrior is advancing on the defenders,
so does not raise his strength. On the 6th (and successive rounds)
he pays one point of strain per round to raise his strength
by +3 steps, or 9 points (for purpose of lifting strength). This affects
all of his damage tests, knockdown tests, lifting, etc.
Stun
Threads: 0
Range: 30 yards
Effect: Willforce + 3 Stun Damage
Casting Difficulty: Target's Spell Defense
Tool: Two granite balls connected by an iron chain.
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Weaving Difficulty: NA / 9
Duration: 1 round
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This spell causes Stun Damage against any living creature.
This may not effect some elementals, horror constructs, undead,
or horrors at GM's discretion.
This spell acts against Mystic armor. This spell may not
actually kill a target, only lower it to 1 point from death.
Copyright © 1995-9 All Rights Reserved
Keith Graham.
Please Mail if you have any queries.
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