Fourth Circle Spells
By Keith Graham
Lighten Load
Threads: 1
Range: 10 yards
Effect:Willforce + 3
Casting Difficulty: Target's Spell Defense
Tool: A small harness which includes elemental air
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Weaving Difficulty: 9 / 16
Duration: 7 + Rank Hours
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Effects per Elementalist spell of the same name (p. 162)
Weapon Back
Threads: 2
Range: 40 yards
Effect:Willforce + 6
Casting Difficulty: Target's Spell Defense
Tool: The rune carved on the weapon
|
Weaving Difficulty: 5 / 16
Duration: 3 + Rank rounds
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Effects per Elementalist spell of the same name (p. 162)
Locate Target
Threads: 3 or more (ritual)
Range: See Text
Effect:Locates Target
Casting Difficulty: Target's Spell Defense
Tool: Nail Clippings, hair, or blood of the target
|
Weaving Difficulty: 11 / 20
Duration: 1 round
|
This is a ritual spell. The number of threads (at one hour each)
determines the range of the spell. This spell requires a bit of
the target, such as nail clippings, a bit of hair, a drop of blood,
etc. If cast successfully, the caster gets a direction and distance
to locate the target within one tenth of a mile. The caster also
gets an image of the target. If the casting fails, the caster
has no idea if the target was in range or not, nor of the
target's location.
If the target of this spell or someone around them makes
an Astral Perception test of 10 or greater, or a normal perception
test of 18 or better while the threads are being woven, they are
aware that magic is being directed towards them.
The range is based on the number of threads woven, each taking
one hour:
|
Number of Threads
|
Range
|
3 threads
4 threads
5 threads
|
Rank Miles
10 x Rank Miles
100 x Rank Miles
|
Suffocating Paste
Threads: 5
Range: 25 yards
Effect:Suffocate and Blind Target
Casting Difficulty: Target's Spell Defense
Disposable Tool: A small quantity of paste, sometimes made from a Bog Gob
|
Weaving Difficulty: 9 / 18
Duration: Willforce Rounds
|
Effects per Elementalist spell of the same name (p. 162)
Relex
Threads: 3
Range: Touch
Effect:Willforce + 2
Casting Difficulty: Target's Spell Defense
Tool: A small mat the target rests upon
|
Weaving Difficulty: 9 / 13
Duration: 1 round
|
Effects per Wizard spell of the same name (p. 186)
Trust
Threads: 1
Range: Touch
Effect:Willforce + 3
Casting Difficulty: Target's Spell Defense
Tool: A badge covered with magical runes
|
Weaving Difficulty: 13 / 17
Duration: Rank minutes
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Effects per Wizard spell of the same name (p. 187)
Horror Fend
Threads: 1 / target
Range: touch
Effect:+e to Spell Defense, +3 to Physical Defense against Horrors
Casting Difficulty: Target's Spell Defense
Tool: A set of bracelets made from a Horror's bones
|
Weaving Difficulty: 9 / 16
Duration: 5 + Rank rounds
|
The spell requires the caster to successfully weave one thread
per target of the spell. The target must pay one strain per round that
the spell is active; however, the target may give up the protection of
the spell at any time.
This spell increases the target's Spell and Physical Defense by
+3 against Horrors and Horror Constructs only.
Copyright © 1995-9 All Rights Reserved
Keith Graham.
Please Mail if you have any queries.
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