Life Mage

Fifth Circle Spells

By Keith Graham

Dispel Magic

Threads: 1
Range: 60 Yards
Effect:Willforce
Casting Difficulty:2
Tool: A wand carved from a magician's bones
Weaving Difficulty: 6 / 13
Duration: 1 round

Effects per Wizard Spell page 183.

Shield Skin

Threads: 2
Range: Touch
Effect:Willforce + 6
Casting Difficulty: Target's Spell Defense
Tool: An inlaid turtle's shell
Weaving Difficulty: 17 / 20
Duration: 8 + Rank minutes

When hit in combat by any attack against physical armor, the recipient of this spell may make an effect test against the attack roll. If the effect tests exceeds the attack test, the recipient of the spell takes no effects from the attack.

Note: This is in some ways an improved Avoid Blow, but it does not protect against attacks Vs PD that apply to Mystic (or no) armor. But it does apply to Spells or other unavoidable effects that act against Physical Armor.

Double Strain

Threads: 1
Range: 60 yards
Effect:Willforce
Casting Difficulty: Target's Spell Defense
Disposable Tool: A dust made from a plant that produces a fatiguing poison
Weaving Difficulty: 9 / 17
Duration: See Text

This spell causes up to Rank targets to have their strain costs doubled for "effect" rounds. The number of rounds the target is effected is reduced by mystic armor, unless the caster gets an armor defeating roll on LifeCasting.

Circle of Well Being

Threads: 3
Range: Touch
Effect:Willforce
Casting Difficulty:2
Tool: An elaborately braided rope laid in a circle
Weaving Difficulty: 8 / 17
Duration: 10 x Rank minutes

Effects per Illusionist Spell of the same name (p. 170)

Targeting Eye

Threads: 3
Range: touch
Effect:+2 to missile or thrown weapons
Casting Difficulty: Target's Spell Defense
Tool: A small charm made into an eyepatch
Weaving Difficulty: 11 / 19
Duration: Rank Hours

This spell allows the target to raise his Missile Weapon or Thrown Weapon talent by +2 by paying one strain for each round that the character takes advantage of the bonus.

This spell has a side effect of making the characters sighting eye being blocked by the charm, which must be worn for the duration of the spell. Removing the charm breaks the enchantment.

Warm Up

Threads: 3
Range: touch
Effect:Willforce + 10
Casting Difficulty: Target's Spell Defense
Tool: A headband covered with runes
Weaving Difficulty: 10 / 18
Duration: 6 + Rank Minutes

This spell costs the target a recovery test. The mage rolls the effect test to determine a number of strain pool points. During the duration of the spell, the target may use this pool of strain points to pay any strain damage.

Copyright © 1995-9 All Rights Reserved
Keith Graham.
Please Mail if you have any queries.

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