Fifth Circle Spells
By Keith Graham
Dispel Magic
Threads: 1
Range: 60 Yards
Effect:Willforce
Casting Difficulty:2
Tool: A wand carved from a magician's bones
|
Weaving Difficulty: 6 / 13
Duration: 1 round
|
Effects per Wizard Spell page 183.
Shield Skin
Threads: 2
Range: Touch
Effect:Willforce + 6
Casting Difficulty: Target's Spell Defense
Tool: An inlaid turtle's shell
|
Weaving Difficulty: 17 / 20
Duration: 8 + Rank minutes
|
When hit in combat by any attack against physical armor,
the recipient of this spell may make an effect test against the
attack roll. If the effect tests exceeds the attack test, the
recipient of the spell takes no effects from the attack.
Note: This is in some ways an improved Avoid Blow, but it does not
protect against attacks Vs PD that apply to Mystic (or no) armor. But
it does apply to Spells or other unavoidable effects that act against
Physical Armor.
Double Strain
Threads: 1
Range: 60 yards
Effect:Willforce
Casting Difficulty: Target's Spell Defense
Disposable Tool: A dust made from a plant that produces a fatiguing poison
|
Weaving Difficulty: 9 / 17
Duration: See Text
|
This spell causes up to Rank targets to have their strain costs
doubled for "effect" rounds. The number of rounds the target is
effected is reduced by mystic armor, unless the caster gets an
armor defeating roll on LifeCasting.
Circle of Well Being
Threads: 3
Range: Touch
Effect:Willforce
Casting Difficulty:2
Tool: An elaborately braided rope laid in a circle
|
Weaving Difficulty: 8 / 17
Duration: 10 x Rank minutes
|
Effects per Illusionist Spell of the same name (p. 170)
Targeting Eye
Threads: 3
Range: touch
Effect:+2 to missile or thrown weapons
Casting Difficulty: Target's Spell Defense
Tool: A small charm made into an eyepatch
|
Weaving Difficulty: 11 / 19
Duration: Rank Hours
|
This spell allows the target to raise his Missile Weapon or
Thrown Weapon talent by +2 by paying one strain for each round
that the character takes advantage of the bonus.
This spell has a side effect of making the characters
sighting eye being blocked by the charm, which must be worn for
the duration of the spell. Removing the charm breaks the
enchantment.
Warm Up
Threads: 3
Range: touch
Effect:Willforce + 10
Casting Difficulty: Target's Spell Defense
Tool: A headband covered with runes
|
Weaving Difficulty: 10 / 18
Duration: 6 + Rank Minutes
|
This spell costs the target a recovery test. The mage rolls
the effect test to determine a number of strain pool points. During
the duration of the spell, the target may use this pool of strain
points to pay any strain damage.
Copyright © 1995-9 All Rights Reserved
Keith Graham.
Please Mail if you have any queries.
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