Seventh Circle Spells
By Keith Graham
Steal Recovery
Threads: 2
Range: Touch
Effect:Transfer 1 - 4 recoveries
Casting Difficulty: Target's Spell Defense
Tool: A cat o' nine-tails whip
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Weaving Difficulty: 13 / 21
Duration: 1 round
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This spell transfers from 1-4 recoveries from the target to
the spellcaster based on the success level of the spellcasting test.
An average success transfers 1 recovery, a good success 2 recoveries,
etc.
If the target's natural recovery step is higher than the
caster's, the caster may spend a point of karma per recovery to keep
the higher step for these recoveries.
Fangs
Threads: 3
Range: Self
Effect:Gives a Str + 10 Unarmed Attack
Casting Difficulty: Target's Spell Defense
Tool: A pair of metal spikes
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Weaving Difficulty: 12 / 19
Duration: 12 + Rank minutes
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This gives the recipient of the spell a bite attack (Unarmed Combat)
that does Str + 10 damage. This spell is often used by Blood Mages with the
"Unwilling Victim" knack to Blood Share. This attack may be used while a
target is Grappled, with a Good Success in Unarmed Combat.
Desperate Spell
Threads: 3
Range: touch
Effect:+6 to Spellcasting or Spell Effect Test
Casting Difficulty: Target's Spell Defense
Tool: An Orichalcum Bead
|
Weaving Difficulty: 11 / 18
Duration: Rank Hours
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This spell immediately costs the target 3 points of damage.
Once during the duration of the spell, the target of the spell may
add +6 steps to a Spellcasting, LifeCasting, or Spell Effect roll.
A target may only be under the effects of one Desperate Spell spell
at a time.
Blood Ward
Threads: 4
Range: 5 yards
Effect:Willforce + 12
Casting Difficulty:2
Tool: A ritual knife, used to draw the circle.
|
Weaving Difficulty: 12 / 19
Duration: 5 + Rank Minutes
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This creates a Ward that stops any creature with blood
(i.e. not elementals and some horrors) from entering the protected
area.
When any creature attempts to pass the Ward, the
Life Mage makes a Spellcasting test against the creature's Spell
Defense. If the test is successful, the Ward repels the target and
they take the Effect in damage, against Mystic Armor.
The caster can shape the ward as he sees fit, within
a 5 yard radius circle. This can be an arc, a line, a circle,
etc.
The caster may specify up to Rank Namegivers, including
himself, that may pass the Ward freely.
Blood Targeting
Threads: 4+ (ritual)
Range: See Text
Effect:Increase Range of Spell
Casting Difficulty: Target's Spell Defense
Tool: A sample of the target's blood
|
Weaving Difficulty: 13 / 22
Duration: 1 Spell
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This spell allows any ranged spell to be targeted against
someone at great ranges using blood magic. This spells requires a vial
of the target's blood. This is a ritual spell; range is increased
based on the number of threads woven. Each thread requires one
day to weave. No more than 7 attempts can be made to weave the
threads, or the spell will fail.
If the target of this spell or someone around them makes
an Astral Perception test of 10 or greater, or a normal perception
test of 18 or better each time a thread is woven, they are
aware that magic is being directed towards them.
The target of the spell also gets an Astral Perception test
against a 15, or a normal perception against a 20 once a day to notice
the building magical power.
The range conferred by this spell is based on the number of threads:
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Number of threads
|
Range
|
4 threads
5 threads
6 threads
7 threads
|
0.1 x Rank Miles
0.5 x Rank Miles
1.0 x Rank Miles
5.0 x Rank Miles
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The range is only relevant when the spell is complete. The
target may move in or out of range during the ritual without effect.
However, if the target is out of range when the spell is complete,
the spell fails.
Copyright © 1995-9 All Rights Reserved
Keith Graham.
Please Mail if you have any queries.
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