Earthdawn Companion

Errata

The Discipline talents for the Air Sailor and Scout Disciplines were not indicated (this error has been corrected in the second printing of this book). The Discipline talents are as follows:

Air Sailor

Acrobatic Strike
Air Sailing
Avoid Blow
Great Leap
Wind Catcher
Thread Weaving
Air Dance
Second Weapon
Wound Balance
Endure Cold

Scout

Avoid Blow
Climbing
Silent Walk
Tracking
Astral Sight
Thread Weaving
Trap Initiative
Detect Trap
Creature Analysis
Safe Path

Clarification: Thread Weaving and Group True Patterns

When a group creates a Group True Pattern, each member of the group may weave a thread from the Group Pattern to his or her own True Pattern. This thread is attached to one specific ability (listed on page 50). The rank of the chosen ability is increased by the rank of the thread whenever the character acts as a part of the group. In practice, that means virtually any time the group is participating in an adventure. If a character acts only for his own good, however (for example, a thief who steals only to enrich himself), the character does not receive the increase to his ability normally granted by the thread. These rules allow characters acting as a group to become more powerful and eventually become heroes of legend. The group as a whole does not benefit from its True Pattern, but each member of the group can use the Group True Pattern to enhance his or her own abilities when acting on the group's behalf.

Clarification: Thread Weaving and Pattern Items

When a character obtains another character's Pattern Item, he can use it to a) enhance his own abilities when interacting with the other character (the subject), or b) bolster the subject's abilities.

In the first case, the character's abilities are only increased when the character interacts with the subject. The nature of the interaction depends on the ability increased by the thread woven to the Pattern Item. In order for the increase to be effective, the character must interact with the subject in some way; simply being near the subject is not enough.

In the second case, the subject's abilities are increased whether or not the character is interacting with him. In essence, the character is adding his own strength to the subject's.

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