Movement

House Rules: by Kos

Apply Wound Penalties to Movement

As a guideline for the movement rates of wounded characters, apply a 1 step penalty (3 attribute points) per wound penalty when calculating the movement rate of a character.

Apply wound penalties to carrying/lifting capacity

As a guideline to simulate the effects of wounds on carrying heavy loads, apply a 1 step penalty (3 attribute points) per wound penalty when calculating the carrying and lifting capacities of the character. This is so that the GM does not have to arbitrarily say, "You're too wounded to do that," but has a good reason to say it.

Overland movement

A comparison of combat movement rates with overland movement rates shows that combat movement in miles is a good approximation of overland movement in one day. A party travels at the rate of the slowest member (usually around 25 anyway) but an individual or a group of particularly fast characters could travel faster if their combat speeds are higher. This is also a good way to determine the distance travelled by mounts, creatures, and wounded characters.

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