Skill Rules and Clarifications

House Rules: By Kos

Skill Raises for Legendary Status

Each time a character increases in legendary status, he may spend legend points to raise one artisan skill, one general skill, and one knowledge skill by one rank. He may buy a new skill at rank one if he so desires instead of raising an existing skill in that category. The GM is free to veto any selection, especially if the player chooses a new skill which the character has had no in game reason to raise. The character must pay the LPs as normal, but does not require a trainer, pay money, or spend any game time to do so. The reason for the rule is to simulate the gradual learning which characters get as they adventure, without having to waste heaps of time and money to do so.

Tracking

Scouts can use half-magic in place of the tracking skill, which is particularly useful to find physical tracks so that they can then use their tracking talent. Beastmasters can do the same thing, but only to track animals.

Main ] [ Search ] [ Campaigns ] [ House Rules ] [ Items ] [ Monsters ] [ Anecdotes ] [ Net books ] [ Disciplines ] [ Errata ] [ Mail Me ]