Disarm difficulty equals targets Physical Defence plus Rank in Melee Weapons skill or
talent (group pattern DOES add to this).
Logic: Disarm should be a helluva lot harder than it is. As it stands, a 15th
circle swordmaster (Let's say PhysDef 15, to be generous, without the Defence talent) is
about as easy to disarm as a 4th-5th Circle-level Horror is to hit. With this mod, the diff would
be about 35, much better but still extremely doable for the high-powers. As an option, add
ranks in Disarm talent/skill rather than Melee Weapons.
Submitted By: Blackfish
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Disarm
House Rules: Submitted