Disarm

House Rules: Submitted

Disarm difficulty equals targets Physical Defence plus Rank in Melee Weapons skill or talent (group pattern DOES add to this).

Logic: Disarm should be a helluva lot harder than it is. As it stands, a 15th circle swordmaster (Let's say PhysDef 15, to be generous, without the Defence talent) is about as easy to disarm as a 4th-5th Circle-level Horror is to hit. With this mod, the diff would be about 35, much better but still extremely doable for the high-powers. As an option, add ranks in Disarm talent/skill rather than Melee Weapons.

Submitted By: Blackfish

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