House Rules: By Famine
This encompasses the more refined learning of a particular weapon.
To become proficient in a melee weapon a character must have the melee weapons talent/skill.
To become proficient in a throwing weapon a character must have the throwing weapons talent/skill.
To become proficient in a missile weapon a character must have the missile weapons talent/skill.
To become proficient in unarmed combat a character must have the unarmed combat talent/skill.
Each rank a character has in a particular skill or talent counts a 1 proficiency point of that talent/skill, e.g. a character has melee weapons at rank 6, he/she has 6 proficiency points in melee weapons.
To become proficient in a weapon a character must spend time training in that particular weapon (at least 1 week), and deduct the required legend points (see table). Becoming proficient in a weapon also reduces the character total number of proficiency by 2.
When a character is using a weapon they are proficient in they add 1 to there appropriate talent/skill.
E.g. Boris the warrior has Melee Weapons at 6 giving him 6 proficiency points in Melee Weapons. His favorite weapon is the Hand Axe. He decides to become proficient in the use of Hand Axe.
He approaches a trainer that is willing to train him in becoming proficient in Hand Axe. Boris spends a week training, paying the trainer the appropriate fee and spending the legend points. As becoming proficient in an weapon costs 2 proficient points, at the end of the week Boris will only have 4 proficiency points in Melee Weapons left.
To become specialised in a weapon a character must be already proficient in the weapon. Specialisation requires 3 proficiency points, 2 weeks training and legend points. Once a character is specialised in weapon he/she adds 2-steps to the appropriate skill/talent when using a weapon they are specialised. In addition to this they may also add 1 to the damage step of the weapon.
|
| Training Time (Weeks)
| Training Cost (sp)
| Proficiency Point Cost
| Step bonus to Talent/Skill
| Step Bonus to damage
|
| Proficient
| 1
| 100-200
| 2
| +1
| -
|
| Specialised
| 2
| 150-300
| 3
| +2
| +1
|
* Bonuses are not cumulative.
Legend Point Cost (Talent Circle)
|
| 1-4
| 5-8
| 9-12
| 13-15
|
| Proficient
| 300
| 500
| 800
| 1300
|
| Specialised
| 500
| 800
| 1300
| 2100
|
[ Main ]
[ Search ]
[ Campaigns ]
[ House Rules ]
[ Items ]
[ Monsters ]
[ Anecdotes ]
[ Net books ]
[ Disciplines ]
[ Errata ]
[ Mail Me ]