Test version- not for distrubution

Unzip in your Freedom Force Directory

Try a Danger Room with the roomies vs Team Evil (You can give them extra demons for a challenge)

Make sure you have the 1.1 patch for Freedom Force, as well as the CRFH characters.

To start a Team Roomies vs Team Evil mission:

1) Start Freedom Force
2) Click 'Danger Room' on the main menu
3) Select 'Danger Room' From the drop down box (it defaults to 'campaign mission')
4) Select the map you want from the box below. (Park is the easiest layout)
5) Click Next
6) Select the members of Team Roomies from the character list and add them to your squad.
7) Click Next
8) Select all the members of Team Evil and add them to the opponent list
9) Click Next

Mission Starts. You have to beat them all to win.


Character list


TEAM ROOMIES
============

Dave
tr_dv Attacks:
Eye Beam - Good range and damage. It's a fast moving attack, too, so you can nail hostiles before they get you.

Notes:
His stats are very non-super, so he can't go toe to toe with anyone. Can't even pick up heavy objects.
Stay at a distance, and he's the most powerful of the roomies. In close, he's toast.
Comes in original blue cape, and new red cape varieties. Red cape is a little more accurate and has better knockback.
Attributes: Lightspeed, Bedeviled and Crack Shot.

Marsha
tr_ms Attacks:
Aura of Cute - Large Area attack causing mental blank in anyone nearby. Very, very effective if you are getting overwhelmed.
Cute Gaze - Direct attack that can hypnotise an opponent. Very useful, but uses a lot of energy.
Toxic Cooking - Grenade type attack that has a large area and does acid damage. If you can catch enemies in a group, this can be the most powerful attack of them all. Be careful not to hit yourself or allies- Marsha is a little less vulnerable to acid, but not much. Most enemies are quite vulnerable to acid.
Shield of Animals - Active defense: a horde of cute little animals eager to protect Marsha. Stops most attacks, but is fairly easy to take down.

Notes:
Marsha is a good support character, with a variety of attacks. The Toxic Cooking grenade attack is effective, but dangerous.
Attributes: Hot Tempered, Beautiful and Neutralise.

Roger
tr_rg Attacks:
Claw - Fast melee attack that hits all targets in the forward arc.
Uppercut - Large knockback and stun, but only moderate damage. Great for disabling a tough opponent.
Massive punch - High damage. Use it as the finishing blow on injured enemies.
Claw Spin - Area attack that damages and knocks back all nearby opponents.

Notes:
Roger is the melee fighter of the group. He has better stats, and can survive in close. Don't expect to take tough enemies one on one- Roger can cream Steve or Waldo in close, but against the Demon Brute, he needs support to win.
Roger can jump, giving him the ability to go places the others can't.
Comes in blond and red versions. Red has better attacks, and the claw spin. And pants.
Attributes: Furry, Claws, Jumper, Myopic and Danger Sense

Margaret (Gun)
tr_m1 Attacks:
Whack - Smack someone with a pistol. Average melee attack.
Single shot - Long range, high accuracy single shot.
Auto fire - A volley of three bullets. Slightly less accurate, but more damaging.

Notes:
Margaret (With gun) is a distance combatant who's excellent at taking down all the lesser demons rapidly. She can nail some of the smaller demon with a single burst. The bigger demons tend to be a little bullet resistant, however...
Margaret only has about 25 rounds of ammunition for the guns, but can use her Hero Point to reload.
Attributes: Blitz and Crack Shot

Margaret (Grenade)
tr_m2 Attacks:
Punch - Basic, medium damage melee attack. Hard to dodge.
Kick - Same damage as punch, but inflicts knockback, and can stun. Easier to dodge, however.
Round Kick - Spinning 360 degree kick. Does minimal damage, but knocks back and stuns opponents.
Grenade - High explosive grenade that is lethal to all enemies

Notes:
Margaret (With grenade) is an all round combatant who's useful in most situations. She can't beat most opponents in melee, but she can hold her own for long enough. The grenade is very, very dangerous.
Margaret only has 10 grenades. (Although that's more than enough...)
Attributes: Blitz and Crack Shot


TEAM UNKNOWN
============

Deja Blue
tu_db Attacks:
Punch - Puny melee attack.
Triple Shuriken - Weak 3-way ranged attack.
Deja Blue - Create a Duplicate Blue, which attacks opponents.
Teleport - Point to point teleport.
Annoy - Direct power that enrages opponents.

Notes:
Blue is fairly weak on her own, but can clone copies that attack.
She should stay out of the fight and let the copies do the work. You can have about 8 copies at once, so just keep producing them...
It's best to stay out of the way of the copies- the Triple Shuriken tends to hit all kinds of stuff so you can get hurt in the crossfire easily. Note that the more powerful demons are almost immune to Blue's attacks- she can't do much more than keep them busy.
Attributes: Energetic, Nimble



TEAM EVIL
=========

Waldo
te_wa Attacks:
Lightning Ball - Medium range lightning blast with good damage radius and stun. Poor accuracy, but he uses them a lot.
Curse - Long range hex effect.
Satanic shield - Active defense that blocks most attacks when powered up.

Notes:
Easy to kill, but still dangerous. His attacks can tear through your group very quickly if you don't take him out fast.
Attributes: Weak Minded, Energetic, Panic, Cosmic Chump

Steve
te_st Attacks:
Lightning Ball - Long range lightning blast with good damage radius and stun.
Curse - Long range hex effect.
Satanic shield - Active defense that blocks most attacks when powered up.

Notes:
Steve can take a little more punishment than Waldo, and is more agressive with his attacks, but he's still very vulnerable to Dave's eye beam.
Attributes: Grim Resolve, Weak Minded, Cosmic Chump, Panic, Slow Moving

Demon 0
te_d0 Attacks:
Kick - Basic melee attack.
Fire Blast - A weak, ranged attack. Uses a lot of power

Notes:
Cannon Fodder. Weak Melee, Weak ranged attack that he can't use often. Vulnerable to melee attacks.
Attributes: Volcanic, Jumper, Glass Bones, Thin Skin

Demon 1
te_d1 Attacks:
Kick - Basic melee attack.
Fireball - A weak, ranged attack that homes
Seeking Swarm - A swarm of bugs that can blind opponents.

Notes:
More cannon fodder. Basic melee, Ranged attacks that seek opponents. He can be a pest, so take him out fast.
Attributes: Volcanic, Jumper

Demon 2
te_d2 Attacks:
Gore - Basic melee attack with high knockback.
Bellow - Small area fear effect.

Notes:
He's fast and has good HP, but isn't that powerful.
He can do damage and disrupt your team, but really he's just a distraction from the more powerful members of Team Evil.
Attributes: Berserker, Volcanic, Slow Moving

Demon 3
te_d3 Attacks:
Gore - Damaging melee attack with high knockback, can hit multiple opponents.
Bellow - Large area fear effect.

Notes:
He's a bit more dangerous, since his attacks do pretty good damage. However, a few good hits can take him out.
Attributes: Berserker, Volcanic, Slow Moving

Demon Brute
te_db Attacks:
Punch - Basic melee attack.
Demon Spin - Melee attack: Knocks back all enemies in 360 arc.
Smash - Overhead smash, high damage melee attack

Notes:
The Demon Brute is the melee grunt of Team Evil. He's tough to kill, but not very dangerous due to his slow speed.
He's resistant to piercing, crushing and heat damage. Since he resists most melee attacks, so try to take him out at a distance- Acid works well.
Attributes: Armoured, Solid Skeleton, Berserker, Volcanic, Tough Guy

Demon Knight
te_dk Attacks:
Punch - Basic melee attack.
Demon Spin - Melee attack Knocks back all enemies in 360 arc.
Flame Spray - Medium ranged fire attack.
Satanic shield - Active defense that blocks most attacks when powered up.

Notes:
The Demon Knight is slightly more dangerous than his brutish brother, due to the addition of a ranged attack and shield.
He can't use the Flame Spray much, though- it uses a lot of energy.
Attributes: Slow Moving, Disciplined, Berserker, Volcanic, Tough Guy

Demon Lord
te_dl Attacks:
Claw Swipe - Fast, high damage melee attack.
Claw Fury - Slow Melee attack. Massive damage.
Fire Stream - Medium range, high damage stream of fire. Slow moving.
Hellfire - Explosive flaming projectile. Very Damaging.
Satanic Shield - Powerful Active defense.
Dark Stasis - Area attack that can put nearby hostiles into stasis.

Notes:
The Demon Lord can unleash a barrage of lethal ranged attacks or rip you apart in melee. He can absorb huge amounts of damage, and is almost immune to normal attacks. Acid, Radiation, Energy, Electrical and Cold attacks work well.
Attributes: Temperature Control, Volcanic, Flier, Disciplined, Claws

Demon Prince
te_dp Attacks:
Claw Swipe - Fast, high damage melee attack.
Claw Fury - Slow Melee attack. Massive damage.
Fire Stream - Medium range, high damage stream of fire. Slow moving.
Hellfire - Massive explosive flaming 3-way projectile. Can level buildings.
Curse - Powerful, long range hex.
Satanic Shield - Powerful Active defense.
Teleport Self - Teleportation. Uses a lot of energy, though.
Dark Lightning - Area attack that stuns.

Notes:
The Demon Prince can use a constant stream of powerful ranged attacks without pause. He's even worse in close.
You need to keep him off his feet to win. He's quite resistant to knock-back, so you need to use higher intensity powers. Dave can keep him off balance as long as his power holds, but you'd better have back-up if you plan on taking him out. Regular punches and similar attacks are not much use- Acid, Radiation, Energy, Electrical and Cold attacks work well.
Oh, and he can fly. Watch out for that.
Attributes: Tough Guy, Volcanic, Flier, Disciplined, Claws

Satan
See 'Demon Prince'