Gren'ta is a human with a perverse sense of humour. Having spent so many years around dead and dying people as a quester of Jaspree, then around spirits as a nethermancer, has made Gren'ta a morbid fellow. Gren'ta lost his will years ago, and now follows whoever will pay him any attention.
Gren'ta is a third circle nethermancer adept.
Dexterity (12): 5/D8
Strength (11): 5/D8
Toughness (13): 6/D10
Perception (18): 7/D12
Will Power (15): 6/D10
Charisma (13): 6/D10
Full: 57
Combat: 29
Artisan/Embroidery (2): 8/2D6
Knowledge/Magical Lore (2): 9/D8 + D6
Knowledge/Scourge History (2): 9/D8 + D6
Adventurer's Kit
Booster Potion
2 Daggers
Embodied Robe
Embroidery Kit
Grimoire
Knife
Leather Armour
Quarterstaff
Sling
Traveller's Garb
4 gold pieces
Astral Sight (3): 10/D10 + D6
Durability (3)
Frighten (3): 9/D8 + D6
Karma Ritual (3)
Nethermancy (Thread Weaving) (3): 10/D10 + D6
Read and Write Language (3): 10/D10 + D6
Read and Write Magic (3): 10/D10 + D6
Spell Matrix (3)
Spell Matrix (3)
Spell Matrix (3)
Spellcasting (4): 11/D10 + D8
Taunt (3): 9/D8 + D6
Unconsciousness Rating: 36
Wound Threshold: 9
Death Rating: 47
Recovery Tests/Day: 2
Recovery Dice: D10
Physical Defence: 7
Spell Defence: 10
Social Defence: 7
Armour: 4
Mystic Armour: 2
Dice: D8
Bone Dance
Chilling Circle
Dry and Wet
Experience Death
Putrefy
Spirit Grip
Bone Circle
Ethereal Darkness
Life Circle of One
Repel Animal
Shield Mist
Death's Head
Grave Message
Pack Bags
Pain