Thandrel Drek


Thandrel has always believed the obsidimen to be the best race on the face of the earth, however, his elders found such a sentiment distasteful. Unable to sway his ideas, Thandrel left to search for a place to build the power of the obsidimen. The Blood Circle seemed just the right place.

Thandrel despises other obsidimen, thinking them weak to allow themselves to serve inferior races. He does believe that they can be redeemed and will try if he has the time.

Thandrel is a third circle obsidimen warrior adept.

Attributes

Dexterity (5): 3/D4
Strength (22): 9/D6 + D8
Toughness (20): 8/2D6
Perception (12): 5/D8
Will Power (11): 5/D8
Charisma (5): 3/D4

Movement

Full: 14
Combat: 28

Skills

Obsidimen Lore (2)
Runic Carving
Read/Write: Obsidiman, Dwarf

Equipment

Adventurer's Kit
Carving Tools
Dagger
Four Weeks Worth of Rations
Traveller's Garb
Two-Handed Sword

Talents

Acrobatic Strike (4): 7/D12
Air Dance (4): 7/D12
Anticipate Blow (3): 8/2D6
Avoid Blow (3): 6/D10
Durability (3)
Karma Ritual (4)
Melee Weapon (4): 7/D12
Throwing Weapons (3): 6/D10
Tiger Spring (3): 3/D4
Unarmed Combat (7): 10/D10 + D6
Wood Skin (3): 11/D10 + D8

Damage

Unconsciousness Rating: 44
Wound Threshold: 16
Death Rating: 36
Recovery Tests/Day: 4
Recovery Dice: 2D6

Combat

Physical Defence: 10
Spell Defence: 7
Social Defence: 4
Armour: 3
Mystic Armour: 0

Initiative

Dice: D4


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