| Index of /modgeulator/bowlophone |
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Bowlophone
![]() The Bowlophone is an “interactive music” interface. It consists of eleven switches that control a piece of music that is being generated in real time. The interface connects to a PC running custom software built around Microsoft’s DirectX Audio technology. The piece is essentially a collaborative jam between the original composer of the various segments, the random choices of the computer and the input of the public. |
The goals of this project|
· To not create a straightforward compositional device. The control must be limited. The music is reacting to the input from the user, but the user is never totally in control. The piece is a collaboration between the original composer of the segments, the random choices of the computer and the input from the viewing public. · To make the user experiment and explore the device. The switch functions are not explained or made obvious. · That all switches will have a clearly audible and noticeable effect on the music when pressed. · That the music will keep playing and progressing even when no one is interacting. · To create music without an overall structural frame. The player can try to bring order to the piece, but the software never allows quite enough control to really do so. · To examine the roles of the creator and the listener/player in “interactive music.” |
The creation of a Bowlophone
Music
![]() Original DLS sound banks were created for each segment. Source sounds were created in various softsynths or recorded live. |

Software
Interface
Samples| Check out these 30 second samples of the Bowlophone in action. |
bowlophone sample1.mp3 667k
bowlophone sample2.mp3 667k
DownloadBowlophone-winrar.exe 16.2M
Credits|
David Worrall: Ideas, assistance and guidance. http://www.avatar.com.au/worrall/ Josh Chaffey: Guitar sounds, interface assistance. |