MICKK'S NFS:5 / PU RACERS HELP
to my Racers help page.
Here I hope to put down what I've learned about driving the
cars in Porsche Unlimited hereafter known as PU.
With a little bit of luck, there should be something here to
help out even the more experienced racers.
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Other places you can go for more
are new to the on-line racing scene, there are things that you
will need to know. Many of the experienced racers use 'pit
language' when they are talking in the pits between racing and
it can be very confusing for the new racer, especially when they
start talking about how their car is setup. Below is a list of
words you might see and what they mean.
If a car
has a * after the name, it means that it is
'owned' and is probably modified for better
'buy' and 'modify' most cars by playing the 'Evolution' mode of
Luck GLA= Good Luck All GR= Great Race GRA or GRALL=
Great Race All BBL= Be Back Later GRG= Garage PLS=
Ready UP (hit the 'ready' button) KICK or BOOT= Eject from
the game. HACK= A car that has been altered beyond what the
game is capable of.
An unmodified car. DOWNLOAD CAR= Any one of four *extra* cars
that can be downloaded from EA (see next
Collision/Damage. In *most* pits, you can be fairly sure that
'collision' and 'damage' will be set to OFF. HWG= Here We
May The Force Be With You. Not seen often and generally only
from a specific racer.
How long it takes for your PC to send information to the EA
server and back again. This is shown in milliseconds and is
shown on the right hand side of your name in a 'Pit'. (someone
correct me if I'm wrong!)
RAILING= The use of guard rails, buildings and other roadside
objects to help get a car around a corner.
Technical Terms used for car setup
Downforce. Example: d/f 80/10 means the car has a Downforce of
80 on the rear and 10 on the front.
Pressure. Example: TP 45/45 means the car has it's rear wheels
set at 45 and it's front wheels set at 45. This is generally how
most people have their tyres set.
Close Ratio gearbox
Gear Ratio. Normally used to refer to the Gear Ratios a racer is
using on a Race Class car. Example; "What GEARS are you using?"
Note that when someone answers this sort of question they will
use big numbers, for example -50 means -0.50, +50 means
Type of Gear Box. See CR, HS, LS for more
GEAR RATIOS: What are
cars' drive train (what takes the power from the engine and
makes it move) is made up of several sections, but the ones
we are going to concentrate on here are the GEAR BOX and the
reference to the game PU and specifically the cars we are
currently talking about, the GEAR BOX handles the gears 1 to
6 and Reverse, while the DIFFERENTIAL is known as
engine of a car is connected to it's GEAR BOX via an INPUT
SHAFT and the GEAR BOX is connected to DIFFERENTIAL by
another similar shaft, called a PROPELLER SHAFT. The
DIFFERENTIAL is connected to the wheels by
RATIO is the number of turns the INPUT SHAFT (or engine) has
to do to make the PROPELLER SHAFT turn once. For example, 1st
gear in the GT1 is 2.60. This means the motor has to turn
2.60 times to make the PROPELLER SHAFT turn once. This is
normally written as 2.60:1.
RATIO of the DIFFERENTIAL is exactly the same thing. Example,
the RATIO of the DIFFERENTIAL (or FINAL) in a GT1 is 3.44,
which means the PROPELLER SHAFT has to turn 3.44 times to
make the AXLES turn once. This is written as
DOWNLOAD CARS AND ON-LINE
has many great cars available in the standard version of the
game, but there are also a number of 'Download' cars that EA
has made available to the public for free.
cars are; the Porsche 928 GTS, Porsche 959, Porsche 911 GT2
and the Porsche 911 GT3.
Having these four cars is nice, but, the files are fairly
large and some people just don't know about them. The cars,
once you have them, can not be bought and are only available
as STOCK versions.
However, not having them can cause problems when entering
a pit. If you enter a 'pit' where someone is driving a
'download' car and you don't have that particular car in your
game, you will *NOT* be able to 'ready up'. The same thing
will happen if you enter a pit and choose a 'download' car
and someone in the pit doesn't have that car.
will automatically become 'un-ready' and you *will* be asked
to change your car.
HOW TO BEHAVE IN A PIT (or
a definition of what a 'pit' is in the sense of on-line racing.
It's a place that has been 'created' by a person, so that up to
7 other people can join and race with them.
person who makes the 'pit' is in charge and is known as the 'Pit
Boss'. What they say goes.
Sometimes, you will enter a pit and the 'Pit Boss' will say,
"Players List". This means that each player in the order of the
'pit' (1 to 8) gets to choose a car/track combination. Most of
the time it will be 2 races on each combo, then the next player
down the list gets their turn. This can lead to you driving cars
you like on tracks you hate and the other way around. When it
comes to your turn, pick a car / track combo you enjoy
driving. This form of racing is also one of the best ways to
improve your driving skills.
THINGS TO DO BEFORE AND AFTER ENTERING A
check the name of the pit!
says, "550 A @ Bahn", make sure you have a race ready 550 A and
then go in, don't go in, select a GT1 and wait for the race to
start. You *might* get away with it once, but you *will* be
asked to change cars after the race.
enter a 'pit', the safest car to choose is the one the 'Pit
Boss' is driving. If you don't have that car, look at what
everyone else is driving and pick from those.
don't want to drive the car that everyone else is driving, ask
if you can drive something else, but be polite! You are much
more likely to get your wish if you are polite. The same thing
goes for getting a track change, be polite.
are going to go to the "garage" to work on your car, let the
'Pit Boss' know, that way you won't get kicked out for not being
THINGS THAT WILL GET
rude (e.g.. swearing), saying "gogogogogogogo" or similar,
demanding a track and or car change and not being 'ready'
until you get what you want.
an 'illegal' (hacked) car. Changing cars at the very last
instant, so that you are driving a much faster car than
everyone else. You may even be 'kicked' in the middle of the
race for doing that.
SPECIAL CIRCUMSTANCES THAT MIGHT GET YOU
are a couple of things that you have no control over that may
get you 'kicked' out of a pit, depending on the nature of the
Having a *very* high 'ping'. If your 'ping' goes up very
high (e.g.. 9999 ) the 'Pit Boss' may wait for a bit to see
if it goes down -or- they may just say, 'Look at his/her
ping!' and 'kick' you out.
same thing goes for people who take a long time coming back
to the pit from a race after crossing the line, it may be by
choice -or- it might be related to your 'ping'.
thing to remember is that if this happens to you, the 'Pit
Boss' does not have a problem with you, but your 'ping', so
don't get upset.
TO DRIVE WITH A MANUAL GEAR BOX
know how to drive with an automatic gear box, right? When the
voice says "GO", hit the accelerator and the box does the rest,
leaving us to concentrate completely on our driving.
But once we move up to using a MANUAL gearbox, things change.
You have to learn to do another couple of things at the same
time as concentrating on your driving.
The tips below should give you a good idea of how to handle a
Know your GEARBOXES/GEARS
most of the cars, you have three different types of gearboxes,
CLOSE RATIO (or CR), HIGH SPEED (or HS) and the LOW SPEED (or
LS), as well as the 'stock' gear box.
As far as the LS and STOCK gearboxes go, nobody uses them, but
these rules still apply.
The biggest thing about driving with a MANUAL gear box, is
knowing when to change gear, whether up -or- down.
Changing Up Gears.The easiest way to figure
out when to change gears, is to take note of how fast the car
will go in each gear and change up 5 to 10 kmh *before* you
reach that speed. Doing it this way will stop your engine from
hitting the 'rev limiter' which can cause problems. The
exception to this is of course, top gear.
Changing Down Gears.Doing this is very
much the same as changing up, except for the fact that you
change down a gear when your speed drops below the maximum speed
of the lower gear.
Example: You are driving a car that can do 300 kmh in 6th gear
(which you are in), but you have scraped a wall and your speed
has dropped back to 180 kmh. You know that 4th is good for 200
kmh, so you change down to 4th gear and accelerate, changing up
to 5th gear at 200kmh and then to 6th gear at
Braking and Gears.If you have ever watched a
car race on TV and they have had a 'in car' camera, you will
have seen the driver working his way down through the gears as
he comes up to a corner. He is using the gear box to help him
slow the car down so he can get around the corner. The most
important things to remember when doing this is that it is a
*very* good idea to be going in a straight line if possible
*and* use the rules for Changing Down Gears, but do it a
fraction early, you can lose a *lot* of speed very quickly if
you get it right. If you get it wrong however, things get ugly
Spyder, Moby & GT1 gears.These
three cars deserve a special mention, due to the fact that they
are the only cars in game that have gearboxes that you can
change the gear ratios in. Also, these three cars are the only
ones that you can't add 'go faster' bits to. 'Tuning' the
gearboxes for these cars can take a lot of time to get right and
you will find that each type of track calls for a different set
of gears, so it's a good idea to have 2 or even 3 cars of
are 3 'ERAS' used in PU. Each ERA is split into 3 'classes'
plus a 'race' class. The first ERA is 'CLASSIC', the second is
'GOLDEN' and the third is 'MODERN'.
A is a screen shot of the "Set Up" screen in the garage. You can
change the settings for the 'shocks' (shock absorbers) on the
car, the steering, brakes, downforce and tyre pressures as well
as adding 'go faster' parts to your car.
Spyder, Moby and GT1, you can change the 'gear ratios', but you
can't change any parts.
the terms that will be used in this section have already been
discussed earlier on this page, but I will have to 'make up' a
few to deal with the other settings.
Height ST= Stiffness TR= Travel TOE= Toe in BRAKE=
Brake Balance D/F= Downforce TP= Tyre
Basic settings common to all
cars, the RH, ST, TR, TOE and BRAKE are the same or very close
to each other. RH will almost always be fully to the left, while
ST and TR will *always* be fully to the right. TOE will vary
from car to car, but if you leave put it at a similar position
to where it is in 'picture A', you should be okay. BRAKE should
also be set in a similar position to 'picture A'.
Tyre Pressures - all
Pressures on the cars effects the performance, but only slightly
or so it seems. Depending on who you talk to, different people
will say to use different TP for different cars, but generally
the best way to go is to put the TP at 45/45 (45 rear/ 45 front)
or 44/45 (44 rear/45 front).
Downforce is an important part of the handling in the faster
cars, starting from around the 'GOLDEN' Era class 2 cars. More
D/F means better handling / roadholding, but, as with all things
there are good things and bad things.
A lot of
D/F will give you good/great handling, but it will cost you in
top speed, but, on the other hand not having enough will give
you more speed, but worse handling.
fast cars (GT1, '95 911 Turbo) you can gain up to 30 kmh if you
use a very small amount of D/F, but if you can't keep it on the
road you are not going to be competitive.
my short time racing on-line, I have been told (and found out
that it was true), that having a small amount of D/F on the
front can help the handling of a car, but that having too much
will slow it down quite a bit, even more than having a lot of
D/F on the rear will.
a basic D/F setting for 'GOLDEN' and 'MODERN' Era cars, use a
D/F of 70/0 (70 rear/0 front) or 70/2 (70 rear/2
get more experienced, you will find that you can reduce the
amount of D/F you use on various cars and you will still be able
to keep it on the road, but for now, these are good
GEARBOX TUNING FOR
section, we will be dealing exclusively with the '56 550 A
Spyder, '78 935/78 Coupe "Moby Dick" and the '98 911 GT1 Race
has it's own "RACE" class cars, the "CLASSIC" Era has the
Spyder, the "GOLDEN" Era has the Moby and the "MODERN" Era has
the GT1, as well as the GT2 and GT3, but the GT2 & 3 are not
tunable in any way, so we won't be dealing with
picture B, you will again see the "Setup" page of the garage.
This is a setup for a GT1. To the right of the screen, you will
see a box with the heading, "Gear Ratios", highlighted with a
consists of eight boxes, each with a '+' and a ' - ' sign. The
boxes are labeled, from top to bottom, 1st, 2nd, 3rd, 4th, 5th,
6th, Reverse and Final.
first open the "Setup" page for one of the Race Cars we will be
talking about, all of these should be set to zero ( 0.00
thing to remember when adjusting the gears, is that each gear
will take you up to a certain speed and no further than that,
depending on how it is adjusted.
purpose of this section we will be concentrating on the GT1,
which is the car most "Newbies" like to drive because of the way
it handles and it's speed.
A GT1 in
'STOCK' form, e.g.. no tuning at all, is capable of doing
between 320kmh and 340kmh, but most people will only see those
sorts of speeds on specific tracks.
a fully 'race tuned' GT1 is capable of speeds above 360kmh and I
have heard that it is possible to do over 400kmh, although I
have yet to see proof of it.
'STOCK' GT1's box will have these ratios; 1st: 2.6, 2nd: 1.75,
3rd: 1.35, 4th: 1.1, 5th: 0.9, 6th: 0.7, Reverse: -3.55 and
Final: 3.44, however when you look at the "Gear Ratios" box,
everything will be set at ' 0.00 '.
adjustments you make will alter the 'STOCK' gear by that much.
For example, if you set 1st gear at -0.50, 1st will really be at
2.1:1, while if you set it at +0.50 1st will be at
thing to note is that selecting a NEGATIVE number will generally
make a car go faster, at the cost of acceleration, especially in
the 'higher' gears, while a POSITIVE number will accelerate
faster, at the cost of top speed.
setting the FINAL gear on the RACE CLASS car you are working on
at minus 0.50 and then plus 0.50 and see the difference in top
speed. You will also notice that with FINAL set at minus 0.50,
the car takes a little longer to get to it's top speed, even
though that speed is faster, while with FINAL set at plus 0.50
it reaches it's top speed quicker, but that speed is
BASIC GEAR SETTINGS FOR THE SPYDER, MOBY AND
all three of these car being race cars, each one has a different
number of gears.
550 A Spyder has 5 gears, despite being the oldest in the group,
while the '78 935/78 Coupe "Moby Dick" has 4 gears and the
youngest car, the '98 911 GT1 has 6 gears!
three of these race cars have 2 settings which are generally the
same, 1st gear and Final. Both of these should be set to minus
-0.50 1st -0.50
2nd -0.35 2nd
-0.25 3rd -0.20
4th -0.15 4th -0.05
0.00 5th 0.00
6th 0.00 6th 0.00
Reverse -0.50 Reverse -0.50
Final -0.50 Final -0.50
Finding the perfect
for cars vary from person to person, what works for one person,
might not work for you.
is to experiment, both on-line and off-line.
finding the perfect setup.
Choose a car to work on (duh!)
it a couple of times.
Change ONE setting. (ONLY ONE!!!)
it a few more times.
the car handles better or goes faster, leave it alone and go to
step 3. If it doesn't, change it back and go to
that different types of tracks will need a different setup. It
is a good idea to keep a record of each
HOW TO RAIL
or RAILING 101
Railing: What is it?
is the use of roadside objects to assist the car around a
What cars can you 'RAIL'
that most people 'RAIL' with are, the Spyder, 959 and GT2. There
may be some other cars that can be 'RAILED' with
Why 'RAIL' at all?
three cars above all have one thing in common, except perhaps
for the GT2. They don't turn very well at high speeds. By
'RAILING' racers can, if succesful, take over 10 secs off of
their times on certain tracks.
question is the cause of much debate (nice arguing). The
majority of people don't consider it to be
'RAILING' : the basics
easiest track to 'RAIL' on is Autobahn, either forwards or
backwards. All of the other tracks have sections that can be
railed, but are best left to the more experienced
the Autobahn track has guard rails on it that are perfect for
railing, the majority of them being a whitish/silver color, with
a number of them being yellow and black.
to 'RAIL' a barrier correctly, it is important to get your
approach correct, otherwise you will lose a *LOT* of speed on
contact with the rail.
'slide' the car onto the barrier you are going to rail, don't
ram into it.
are sliding along the 'RAIL', steer *away* from the rail, just a
small amount. This will help you keep your speed up a
while 'RAILING' it is important to apply the rules for gear
changing as described earlier.
coming off of certain rails, you will need to 'straighten' the
car up, otherwise your car may 'fish tail' and possibly lose
important thing to do when learning to 'RAIL' is to practice.
The more you practice, the better you will get at
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