11. Communications
- The decision to Transmit or Cancel the distress message in the Satellite
Control Center results in a minor branching of the game. The differences
between the two choices seem to be limited to the level
Recycling Sector 2 where Dr Betruger gives
a slightly different speech depending on which choice you made. There
appear to be no other differences.
- Entering Monorail Skybridge from Communication Lobby in Communications is
a one way trip.
- Read the Intro: Communications as the level loads.
- You have been assigned a new mission
Send Distress Transmission To Orbital Fleet.
- Click "Cycle Airlock" to open the door.
- There is an incoming communication from that pesky Sergeant Kelly:
"Marine. Are you at the communication facility yet? You've got to get that
message to the fleet now. And watch out for Campbell and Swann. Those UAC
suits don't give a damn about what happens to any of us. Now get a move
on".
- You are assigned the objective
Main Communications Room (1).
- Move into the room and a Cacodemon (1) bursts through the hexagonal floor
tiles and makes its presence felt.
- There are stairs to the left up to a door to be avoided for the moment. A
jeep is straight ahead and a hole and alcove to the right. The hole and
alcove join by a tunnel below.
- Find 2 Armour Shards (1-2) on the floor and another Armour Shard (3) on a
crate to the left. On the other side of the stairs in an alcove lie 2
Armour Shards (4-5).
- You can climb on the jeep - it has a 34 written on top.
- Go right and drop into the hole to find 2 Armour Shards (6-7).
- Duck into the tunnel, climb the ladder and find 1 Large Plasma Cells (1)
and 1 Small Health (1) in a corner and a Combat Armour (1) opposite the
ladder.
- Approaching the plasma cells triggers 2 Imps (1-2) outside. Duck through
the tunnel to the main room and give them a warm welcome.
- To your left is a garage door marked "Sector 2". The panel reads
"Sublevel lift access controls located at Station 2".
- Head up the stairs and the airlock you came in through mysteriously
closes. A Cacodemon (2) is triggered behind you.
- To the right behind some crates are 2 Armour Shards (8-9). There's an
Emergency Medical Station (1) with 50 Health on the wall.
- Jump onto the rail and onto some stacked crates for 2 Armour Shards
(10-11).
- Approach the door panel. Call the lift and enter Comm Main Elevator.
- There are 3 levels
- Maintenance
- Garage
- Communications
- You on the Garage level and clicking Maintenance results in "Security
Access Required". You will get there later.
- Press Communications level.
- Exit out to Communications Access [1].
- Move out of the lift and a metal plate falls to the floor revealing a
Z-Sector Guard (1) with a Machine Gun (1) hiding in a bunker.
- In the left back corner you will trigger the side wall to drop as a
Zombie (1) takes a swipe at you. Take the 1 Small Health (2) in the
alcove.
- To the right of the elevator you can click "Authorised personnel only.
Open maintenance hatch" to open a hatch around the corner near a dead
body.
- Head toward the hatch and in a vision, the dead marine gets lifted to
the ceiling and unceremoniously dropped to the floor again.
- A Wraith (1) comes at you through the next door.
- Now enter the hatch to the bunker on the left. As you approach the guard
you shot earlier an Imp (3) teleports in by the elevator.
- Collect the 1 Combat Armour (2) and 1 Small Health (3) in the bunker and
return outside.
- Enter the next door to Skyway.
- Wow! You can see the mars landscape you came through in the previous
level.
- Move forward to the corner and hear "Power fluctuations in main
communications router 48A6. Attempting insulation reroute".
- Take the next door to the Communication Lobby.
- Take out the 2 Z-Sector Guards (2-3) up the stairs to the right and take
their Shotgun (1) and Machine Gun (2).
- Ahead see a sign indicating "Monorail to the left, Comm Center to the
right".
- The Monorail Access door is locked until the end of the level but there
is a Shotgun (2) in the corner.
- Head up the stairs to the computer consoles. Notice a locked access door
on the left.
- Find 1 Small Clips (1) and 1 Armour Shards (12) on one console and another
1 Small Clips (2) by the security terminal.
- Look at "Security Terminal 1. Main Lobby Door Control". It reads that
"Communications is locked and Monorail is Locked. Area Secure". If you
click "Monorail Access" you are informed that "Area locked externally".
Click on "Communication" and the display reads "General Access" and opens
the way forward.
- Hear an explosion and "Primary communication systems offline. Attempt to
configure secondary power failed".
- A Cacodemon (3) and 2 Z-Sector Guards (4-5) appear in the room. Toast them
and take the Shotgun (3) and Machine Gun (3) left behind.
- Enter the unlocked security door to Communications Access [2].
- Find an Emergency Medical Station (2) with 50 Health on the wall and 1
Large Shells (1).
- See a UAC symbol on the wall to the right. That will will drop shortly.
- Enter the next door to Communications Hallway.
- Turn right as you enter the room, just in time to see through the glass
window into the Main Communication Room. Swann and Campbell are there.
Campbell BFG's a computer terminal which goes up in flames. Swann mumbles
"let's get out of here" and they run down some steps and out of the room
through a door.
- Hear "Communications overload. Communications shutdown".
- You are attacked by 2 guards, one from an alcove in the room behind you
where the wall dropped and one around the corner to the right.
- The Z-Sector Guard (6) behind you leaves a Shotgun (4) and his alcove
contains 1 Small Clips (3).
- The Z-Sector Guard with a Shield (7)
in front leaves a Pistol (1) and a useless shield. This is the first time
you have met a guard with a shield.
- Jump over the railing and find 2 Small Clips (4-5) and 2 Armour Shards
(13-14) strewn underneath the walkway. Jump on a pipe near the entrance to
get out.
- Head round toward the next room and jump over the railing and duck under
the walkway for 3 Armour Shards (15-17). Use the pipe near the exit to get
back up on the walkway.
- Exit through the doors to Communications Access [3].
- To the left is a security door you don't have access to. Clicking it shows
only Seamus Blake and Roger Stenson have access.
- Walk down the stairs. If you turn around and face the stairs you can see
behind the stairs.
- Open the door and enter the Main Communications Room.
- This completes the objective
Main Communications Room.
- Swann and Campbell have done a bang up job here.
- You can go left down the stairs, right upstairs or straight.
- Go left first to examine all the wonderful monitors. The Central
Communications Control reads "UAC COMM - Report all Phobos routing errors
to CC - SatCom 7 is currently offline - SatCom 22 orbital insertion set
for 02:30 - Mars carrier signal fluctuations in sector 1".
- The security door Cambell and Swann went through reads "Area sealed by
external lock" - those bastards. There's only an empty room behind there
anyway.
- Now go right and up to the burning consoles - avoid the flames. All you
see up here is the damage done by the BFG blast. Overhead is a "ComDish
3-5" monitor that is still active.
- Now go straight ahead and hear an incoming communication from Sergeant
Kelly: "Marine. Delta system computers are showing all out base
communication down. It's that fool Swann. You're going to have to find
another way to send that message. Make your way to the satellite room and
manually establish a link from there. Base schematics has shown that the
quickest way is through Engineering. You can't fail marine. Get that
message sent".
- You are assigned the objective Satellite Control (2).
This also triggers enemies outside when you leave this room.
- Approach the Orbital Communications Terminal. Hear "Unable to transmit
message". The transmission card is no good to here but you will be able to
use it at the Satellite Control room.
- Pickup
Seamus J. Blake's PDA (1). It contains 2 Emails
(1-2) and 1 Audio Log (1). You also get a Security Clearance Update to
Communications Engineering (1).
- Exit the room back to Communications Access [3].
- Behind the stairs you now see the silhouette of an imp behind the stairs.
The imp turns left and walks out of sight.
- Climb the stairs and hear a thump. Kill the Z-Sector Guard (8) that comes
through the door, leaving a Pistol (2).
- Approach the security door and kill the Zombie (2) that tries to manhandle
you from an alcove on the right.
- Enter the alcove to collect 3 Armour Shards (18-20) and 1 Large Health (1)
as an imp is summoned from outside.
- Exit the alcove and kill the Imp (4). Notice the panel on the floor and a
hole in the ceiling where the imp came from.
- Click the panel to "Scan PDA security level" and enter the door to Comm
Engineering Unit 1 [1].
- Pass by the "Lvl 6 Security Clearance" crate and collect 1 Combat Armour
(3) as a Zombie (3) crawls out of a tunnel to the left.
- Duck into the tunnel for 1 Armour Shard (21) and 1 Small Plasma Cells (1).
- Look down through the window into Comm Engineering Unit 1 [6]. See the
fancy spinning machinery.
- Enter through the door to Comm Engineering Unit 1 [2]
- Kill the Imp (5) that crawls out of the lift well.
- Paste the Z-Sector Guard (9) to the wall who attacks with a Shotgun (5).
- Disembowel the Z-Sector Guard (10) who appears through the door you just
came in as you move to the corner of the room.
- Find 1 Large Clips (1) and 1 Small Health (4) behind the two plasma
pumping units.
- Call the lift, get on and press "Lower lift".
- Hear imp sniffing below.
- Crush the Zombie (4) to the left behind the crate. Find 1 Small Shells
(1), 2 Armour Shards (22-23) and 1 Small Health (5).
- Turn toward the open alcove and kill an Imp (6) that leaps out.
- Notice the panel reads "Elevator access denied. System malfunction".
- Exit through to Comm Engineering Unit 1 [3]
- Kill the Z-Sector Guard (11) holding a Machine Gun (4) and an Imp (7) up
on the ledge to the left. You can't get up on that ledge.
- Turn right and notice some goodies behind a grate - you'll get them
shortly.
- Down the back behind caged pipes is a lurking Z-Sector Guard (12) with a
Shotgun (6).
- Find 1 Large Clips (2) and 1 Large Health (2) there as well.
- Careful of the moving pipes to the right, you can get shafted by them.
- Enter the next room Comm Engineering Unit 1 [4].
- Kill a misguided Imp (8) to the left and a Zombie (5).
- Find an Armour Shard (24) and Ammo Belt (1) on the floor.
- On the right is a "Flow Terminal". Click "Open additional area venting"
to open a vent to your right.
- Duck into the vent and collect 6 Armour Shards (25-30) and 1 Small Health
(6) and return.
- Go down the stairs and head around the left side of the machine. Collect
4 Armour Shards (31-34) in the corner.
- On the way out of the corner hear a pipe falling as 3 Wraiths (2-4)
teleport in for business.
- No go around the right edge of the machine and trigger an Imp (9) around
the corner.
- To you right a wall will drop and a Zombie (6) lunges at you. Take 1 Small
Shells (2) and 1 Small Health (7) in the alcove.
- Go up the stairs and through the door into Comm Engineering Unit 1 [5].
- Notice the walkway overhead and the machines around to the right.
- Collect the 1 Large Health (3) at the junction and trigger an Imp (10).
- Walk over to the machines on the right to trigger an Imp (11) on the
walkway above.
- Drop over the left rail and crawl under the walkway to find 1 Grenades
(1) and 2 Armour Shards (35-36). To get out climb on the pipes to the
right of the door you came in.
- Go straight ahead and through the door to Comm Engineering Storage 1.
- Be careful not to explode the barrels in this room or you won't be able
to get to a secret area.
- Kill the 2 Zombies (7-8) and then move forward as the room goes dark and
you hear the evil laugh - the door behind you is temporarily disabled.
- Shish-kebab the 2 Zombies (9-10) that come out of an alcove that opens up.
- Collect 1 Combat Armour (4), 1 Small Bullets (1), and 1 Small Health (8).
- Open the door to the outside and kill the Imp (12) that jumps at you.
- Now jump on the barrel, then the large crate, then the upper platform.
- Find 3 Armour Shards (37-39) and 1 Large Health (4).
- Exit out the upper door to Comm Engineering 1 [5] and collect 1 Large
Plasma Cells (2) and 3 Armour Shards (40-42).
- Drop down to the lower walkway and enter the room to Comm Engineering Unit
1 [6].
- Kill the Imp (13) at the end of the walkway.
- Find 1 Small Clips (6) and 1 Armour Shard (43).
- Duck under the stairs for 2 Armour Shards (44-45) and 1 Small Health (9).
- Drop the Z-Sector Guard (13) that appears above the stairs and take his
Shotgun (7).
- Climb the stairs. Heed the caution sign "Caution: Moving Machinery". Time
your movement when the machinery retracts and run across.
- Enter the door to the next room to Comm Engineering Lift 2.
- Hear an evil laugh and a machine falls over toward you and a body flies
from an alcove, towards you and lands on the floor.
- Jump on the machine and duck into the alcove for 1 Armour Shard (46) and
1 Small Health (10). An Imp (14) teleports outside and enters the room
looking for trouble - give it to him.
- Move onto the lift and raise it. Kill the Imp (15) that drops in at the
top.
- Enter the door to Comm Systems.
- Take the stairs and go around the corner and wipe out the Z-Sector Guard
(14) holding a Machine Gun (5) and another Z-Sector Guard (15) who favours
a Pistol (3).
- Under the walkway you will find 2 Armour Shards (47-48) and 1 Small Health
(11).
- Now take the stairs again and walk around past the computer console and an
open manual and down the stairs.
- Collect
Ben B. Wolfe's PDA (2) by his body. It contains 2
Emails (3-4) and 1 Audio Log (2). The email titled
RE: Request Security Access
reveals that the code to Storage Locker 054 is 246.
- Crawl under the stairs for 2 Armour Shards (49-50) and 1 Small Health
(12).
- Now exit the room to Comm Engineering Unit 2 [1].
- Pick off a Z-Sector Guard (16) and take his Pistol (4).
- Trigger 2 Cacodemons (4-5) - show them you mean business.
- The door around to the right is currently disabled, so enter the door
marked "Security Unit-K8".
- Kill the Z-Sector Guard (17) who is holding a Machine Gun (6).
- Collect Small Shells (3) near a dead soldier and 1 Small Plasma Cells (2)
on the console.
- There is a Emergency Medical Station (3) with 80 Health on the wall.
- Hear an incoming communication from Sergeant Kelly: "Marine. I believe
the source of the invasion is from the main portal here at Delta. After
you send that transmission, get here as quickly as possible".
- Approach Storage Locker 054 and enter the code 246. Collect Grenades (2),
1 Large Shells (2) and 1 Combat Armour (5).
- Step up to the Sentry Deployment station. Press "Activate Sentry" to
produce 1 Sentry Unit 167-A. Yeehah! An arm full of sentry bots extends
and deposits one of your favourite buddies on the floor. The panel reads
"Sentry Online. Guard Mode Activated".
- Follow your trusty bot outside and watch him access the next room and go
into Comm Engineering Unit 2 [2].
- Watch with glee as you bot mows down 1 Imp (16), a Z-Sector Guard (18)
with Shotgun (8), another Imp (17) and a Z-Sector Guard (19) with Shotgun
(9).
- Through the cage to the right of the entrance you can see and hear a guard
in another room you will come to soon.
- Follow the bot through the room. Notice a room beyond some pipes over to
the right, you'll be there shortly.
- Continue past the pump and collect 1 Large Shells (3) in an alcove on the
left.
- Your buddy opens the next door to Comm Engineering Unit 2 [3].
- Your pal trounces 2 Z-Sector Guards (20-21) with 1 Machine Gun (7) and 1
Shotgun (10) and even an Imp (18) without breaking step.
- As your bot opens the next door 2 Imps (19-20) teleport in.
- Enter the next room Comm Engineering Unit 2 [4].
- Follow your bot around the corner as he makes sausage meat out of the
Cacodemon (6) that comes up through the floor.
- Find 2 Armour Shards (51-52) and 1 Small Health (13) in the corner.
- At the next corner before the stairs your charismatic friend makes
mincemeat out of 2 Z-Sector Guards (22-23) holding 1 Shotgun (11) and 1
Machine Gun (8).
- Find an Ammo Belt (2) in the corner.
- Follow your bot out the door to Communication Annex.
- Your cheeky friend procedes to cremate a Z-Sector Guard (24) sporting a
Machine Gun (9) and 2 Cacodemons (7-8).
- Follow your buddy into Thermal Control.
- Find 1 Large Clips (3) and 1 Small Health (14) behind the large crate.
- Go left and at the corner spot a Ammo Belt (3) to the right of the large
conductor.
- Your bot splats a teleporting Imp (21) and then finds his destination and
powers down after a job well done.
- Summon the lift and enter Comm Maintenance Elevator.
- Look through the glass and see some pipes and crates outside.
- Examine the panel. You can go to
- Maintenance
- Engineering
- Satellite Control
- You are at Engineering. Pressing Maintenance says "Security Access
Required". Don't worry Mainenance access is not far away. Press
Satellite Control.
- Another incoming communication from Sergeant Kelly: "Marine. The computer
systems show Swann and Campbell are still in the area. Watch out for them.
Get that transmission sent".
- The scene improve outside as the lift rises, culminating in a large
satellite dish coming into view as you get to the top.
- Enter the door to Satellite Control Access.
- There's a bloody scene before you with a body before you.
- Collect
Robert J. Finch's PDA (3) beside his body. It
contains 2 Emails (5-6). You also get a Security Clearance Update to
Communications Maintenance (2).
- Follow the path and enter Satellite Control Skyway.
- Have a look through the window on the right to outside.
- Head through the door with "Satellite Control" written on it to Satellite
Control Center.
- Reaching this room completes the objective
Satellite Control.
- Ogle the cool monitors. Collect the 1 Combat Armour (6) on the console.
- Head around to the Orbital Communications Terminal. Hear "Manual uplink
established". The screen reads "Encrypted data loaded from card". Click on
"Activate decryption sequence".
- On the VidCom Access Station suddenly Swann appears on the screen.
"Marine. You hear me? Back off from that console. Do not call for
reinforcements. We don't know what the hell is going on here and until we
do, this area remains under UAC control. Cancel that transmission."
- Hear "Satellite connection established". The screen reads
Transmit message: Distress Call To Orbital Fleet: Transmit or Cancel?
- You can read the Transmission Contents.
- Doom/Doom2 fans will recognise the authorisation key IDSPISPOPD as being
the old no-clipping cheat that allows you to walk through walls.
- You have to make a decision at this point on whether to transmit or to
cancel the message. The decision is mutually exclusive and you cannot
play both branches in the same game. The decision is NOT critical as you
can still play all the levels that follow. The differences between the two
choices seem to be limited to the level
Recycling Sector 2 where Dr Betruger gives
a slightly different speech depending on which choice you made. There
appear to be no other differences. You may wish to keep two game branches
going forward to check for yourself. You decide.
- Swann comes on the VidCom again. "You fool. You have no idea what you just
did. If the creatures get hold of those ships who knows what could happen.
You might have endangered all of Earth. I'm going to Delta to stop this.
Don't get in our way".
- Hear "Transmission succesful".
- Read "Message sent. Message transmitted. Data receipt verified by Phobos
routing station".
- Sergeant Kelly comes in with "Excellent work marine. Reinforcements will
be here soon. I'll wait for you here at Delta. Get here as quickly as
possible".
- This completes the mission
Send Distress Transmission To Orbital Fleet.
- You are assigned a new mission
Reach The Delta Labs and a new objective
Reach The Monorail (3).
- You will now have access to the maintenance floor at the elevator.
- Exit back to the elevator and enter the lift.
- Hear "Transmission terminated".
- Read "Transmission cancelled. Encrypted data stored in secure file".
- Swann comes on the VidCom again. "You did the right thing. Until we know
what's happening here, we need to keep ourselves sealed off from everyone
else. The monorail entrance looks clear. Meet up with us there. We need to
reach the Delta complex and stop this".
- At this point you will have to step away from the console and move back
toward the exit before the next event occurs.
- Sergeant Kelly comes in with "Marine. You have just violated a direct
order. Get your ass back to that console and send that transmission".
- You now have 3 choices all lead to the same result. You can
- Go back to the Orbital Communications Terminal and click Transmit.
- Go back to the Orbital Communications Terminal and click Cancel.
- Go back to the elevator.
- Clicking Transmit results in "Transmission failed: Encrypted data deleted
remotely by UAC admin. User: E. Swann".
- Clicking Cancel results in "Message cancelled. Encrypted data deleted.
SatCom system returned to standby mode".
- All 3 choices will result in
- You being assigned a new mission
Reach The Delta Labs and a new
objective Reach The Monorail (3). Your previous
mission
Send Distress Transmission To Orbital Fleet is presumably a
dismal failure.
- You will will now have access to the maintenance floor at the
elevator.
- You will hear a partial incoming communication from Sergeant Kelly
just before you reach the lift. "Marine. This is your last chance to
...".
- Exit back to the elevator and enter the lift.
- Take the lift back to Engineering. Step out and hear an explosion around
the corner. You will see that your path is now blocked.
- Kill the Wraith (5) that appears.
- Return to the lift and press Maintenance - that you now have access to.
- Step out into Communications Maintenance [1].
- Kill the Imp (22) and Z-Sector Guard (25) and rip the Shotgun (12) out of
his hands.
- Move through the room and kill another Imp (23) that rolls in for some
fun.
- Collect the 1 Small Health (15) in the corner.
- Open the door to Communications Maintenance [2].
- Kill the Z-Sector Guard (26) and take his Shotgun (13).
- On the ledge to the left destroy the 2 Imps (24-25).
- See the metal doorway sliding back and forth - be careful, it can kill
you if you stand to far to the left or right.
- You can get over the ledge on the left. Drop over the railing onto the
pipe and jump over to the ledge. Collect the 1 Combat Armour (7).
- To get back walk off the ledge onto the pipe and jump up over the railing
near the entrance or exit.
- Open the door to Communications Maintenance [3].
- Butcher the Z-Sector Guard (27) around the corner and steal his Shotgun
(14).
- Move backwards toward the computers and see an Imp (26) drop from the
ceiling.
- There's an Emergency Medical Station (4) with 50 Health on the wall
and beside it, a rack with 2 Small Shells (4-5) and 1 Shotgun (15).
- The computers appear to be cosmetic.
- Open the door to Comm Main Elevator.
- This is the elevator you got in at the start of the level.
- Send the elevator to Communications.
- Exit the lift to Communications Access [1].
- Exit and take out a new Z-Sector Guard (28) in the bunker and take his
Shotgun (16).
- Continue through Skyway and into the Communiations Lobby.
- At the security terminal notice that "Monorail Access is Unlocked".
- You can optionally retrace your steps all the way through Communications
again to see 'the other side of the blocked passage' in Thermal Control.
You will meet a Cacodemon (9) in Communications Annex. There is an
'invisible wall' stopping you walking into Thermal Control but you can
see flames and broken pipes.
- Approach the Monorail Access panel. Click "Open Bay Door" and enter.
- Click to exit Communications and transfer to Monorail Skybridge.
- This completes the objective
Reach The Monorail and the mission
Reach The Delta Labs (even though you haven't reached Delta Labs yet).
- New Weapons
- New Enemies
- Z-Sector Guard - Pistol & Shield
- Weapons
- Pistol - 4
- Shotgun - 16
- Machine Gun - 9
- Grenade - 2
- Chain Gun - 0
- Plasma Gun - 0
- Rocket Launcher - 0
- BFG 9000 - 0
- Chainsaw - 0
- Soul Cube - 0
- Ammunition
- Small Bullet - 1
- Large Bullet - 0
- Small Shell - 5
- Large Shell - 3
- Small Clip - 6
- Large Clip - 3
- Ammo Belt - 3
- Small Plasma Cell - 2
- Large Plasma Cell - 2
- Small Rocket - 0
- Large Rocket - 0
- BFG Cell - 0
- Armour
- Combat Armour - 7
- Armour Shard - 52
- Health
- Small Health - 15
- Large Health - 4
- Emergency Medical Station - 4
- Items
- PDA - 3
- Email - 6
- Audio Log - 2
- Video Disk - 0
- Air Canister - 0
- Backpack - 0
- Adrenaline - 0
- Berserker - 0
- Flashlight - 0
- ACO Keycard - 0
- Maintenance Key 4 - 0
- Military Transmission Card - 0
- Data Linker - 0
- Plasma Inducer - 0
- BRD Access Card - 0
- DLib Replacement Panel - 0
- Caverns Access - 0
- Storage Room 11 Key - 0
- Storage Lockers - 1
- Door Locks - 0
- Codes - 1
- Security Clearance Updates - 2 (1 is probably a bug)
- Objectives - 3
- Characters - 0
- Enemies
- Archvile - 0
- Cacodemon - 9
- Cherub - 0
- Hellknight - 0
- Imp - 26
- Lost Soul - 0
- Maggot - 0
- Mancubus - 0
- Pinky Demon - 0
- Revenant - 0
- Tick - 0
- Trite - 0
- Wraith - 5
- Zombie - 10
- Z-Sector Guard - 28
- Bosses
- Vagary - 0
- Guardian - 0
- Sabaoth - 0
- Cyberdemon - 0