13. Recycling Sector 2

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One Way Trips And Branches

  1. In Underground Hazard, once you trigger the Mancubus cutscene, you can't return to the previous part of Underground Hazard again.
  2. In the Underground Upper Levels, entering the caged elevator is a one way trip and you cannot return there again or to Underground Hazard.
  3. Clicking to exit Recycling Sector 2 and transfer to Monorail at the end of the level is a one way trip.

Pump Station 1B

Pump Station 1B Closet

Hall 1B

Monorail Access

Gas Pump 1

Storage Hall 1

Pipe Maintenance 1

Central Pipes Junction

Hazard Room Maintenance

Hazardous Material Control

Storage Room 1

Central Pipes Junction

Hazardous Material

Underground Access Hall 1

Lower Levels Access

Lower Lift Area

Underground Hazard

Underground Upper Levels

Main Environmental Control

Monorail Access

Statistical Summary

  1. New Weapons
    • None
  2. New Enemies
    • Cherub
    • Mancubus
  3. Weapons
    • Pistol - 0
    • Shotgun - 0
    • Machine Gun - 0
    • Grenade - 1
    • Chain Gun - 0
    • Plasma Gun - 0
    • Rocket Launcher - 1
    • BFG 9000 - 0
    • Chainsaw - 0
    • Soul Cube - 0
  4. Ammunition
    • Small Bullet - 0
    • Large Bullet - 0
    • Small Shell - 3
    • Large Shell - 1
    • Small Clip - 10
    • Large Clip - 11
    • Ammo Belt - 3
    • Small Plasma Cell - 6
    • Large Plasma Cell - 1
    • Small Rocket - 2
    • Large Rocket - 1
    • BFG Cell - 0
  5. Armour
    • Combat Armour - 6
    • Armour Shard - 17
  6. Health
    • Small Health - 1
    • Large Health - 12
    • Emergency Medical Station - 6
  7. Items
    • PDA - 2
    • Email - 3
    • Audio Log - 0
    • Video Disk - 0
    • Air Canister - 0
    • Backpack - 0
    • Adrenaline - 0
    • Berserker - 0
    • Flashlight - 0
    • ACO Keycard - 0
    • Maintenance Key 4 - 0
    • Military Transmission Card - 0
    • Data Linker - 0
    • Plasma Inducer - 0
    • BRD Access Card - 0
    • DLib Replacement Panel - 0
    • Caverns Access - 0
    • Storage Room 11 Key - 0
  8. Storage Lockers - 1
  9. Door Locks - 0
  10. Codes - 1 (information repeated from a previous email)
  11. Security Clearance Updates - 0
  12. Objectives - 2
  13. Characters - 0
  14. Enemies
    • Archvile - 0
    • Cacodemon - 0
    • Cherub - 19
    • Hellknight - 0
    • Imp - 27
    • Lost Soul - 8
    • Maggot - 0
    • Mancubus - 3
    • Pinky Demon - 0
    • Revenant - 10
    • Tick - 0
    • Trite - 0
    • Wraith - 0
    • Zombie - 7
    • Z-Sector Guard - 0
  15. Bosses
    • Vagary - 0
    • Guardian - 0
    • Sabaoth - 0
    • Cyberdemon - 0

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