Doom 3: Game Items

Index Of Game Items

There are several classes of items in Doom 3. Most of these items are the pick and use right away or kill it now if it's a enemy. Unlike the information items like PDA's, Emails, Audio Logs and Video Disks, most of these items have a direct and immediate effect on the player. The list below indicates the Doom 3 items that are detailed in this section.

1. Weapons & Ammunition
Weapons and ammunition are Doom 3 essentials. This section lists where these items are first found in the game.
2. Health & Armour
Health and armour are quite important. You will take damage in this game, it can't be avoided. This section lists where these items are first found in the game.
3. Items & Powerups
I've separated these into 3 types. The standard items are ones you pick up fairly often. The powerups are the items that last for a short duration but give you special powers during that time. The Special items are unique items that you only find in one place in the entire game.
4. Enemies & Bosses
Don't we love them. From the humble Zombie to lovable Hellknight, bring them on and keep them coming. I've separated this section into the standard enemy and the bosses. This section lists where enemies are first encountered in the game.
5. Miscellaneous
Odd and ends that don't fit anywhere else. Sentry bots, magazines and pictures are listed, where they are first found or in the case of your metal bot buddy, I've listed everywhere you get to buddy up with him.

1. Weapons & Ammunition

Below are two tables, one for Weapons and and one for Ammunition. Both tables specify where the specified item is first located in the game.

Weapons

Weapon

Ammunition

Small/Large/Max/Reload

Where First Found

Fists - - / - / - / - You have them from the start (and hopefully for the entire game :-)
Flashlight - - / - / - / - Mars City Underground: Underground Security [1] - In a storage locker
Pistol Bullets 12 / 36 / 360 / 12 Mars City Underground: Underground Security [1] - In a storage locker
Shotgun Shells 8 / 16 / 320 / 8 Mars City Underground: EP Aerobic Stabilizer [1] - On a crate
Machine Gun Clips 30 / 45 / 600 / 60 Mars City Underground: Underground Security [1] - In a storage locker
Grenades - 5 / - / 50 / 1 Administration: Alpha Labs Hallway - Storage Locker 013
Chain Gun Ammo Belt 60 / - / 600 / 60 Administration: North Hallway - In the Free Stuff Martian Buddy Locker
Plasma Gun Plasma Cells 25 / 50 / 500 / 50 Alpha Labs Sector 3: Coolant Monitoring - On the blue pipes overhead
Chainsaw - - Communications Transfer: Service Room 2A - Take from Chainsaw Zombie
Rocket Launcher Rockets 5 / 10 / 96 / 5 Monorail Skybridge: Toxic Disposal Maintenance - On a rack
BFG 9000 BFG Cells 4 / - / 32 / 4 Delta Labs Level 2A: Office M. Abrams - Inside a glass chamber
Soul Cube - Kill 5 enemies to charge it Hell: Unidentified [14] - Collect after killing the Guardian

Ammunition

Ammunition

Amount

Weapon

Where First Found

Small Bullets 12 Pistol Mars City: Maintenance - In Storage Locker 001
Large Bullets 36 Pistol Alpha Labs Sector 2: Coolant Control Junction - While following J. Edwards
Small Shells 8 Shotgun Mars City Underground: Underground Junction - On the remote crane
Large Shells 16 Shotgun Mars City Underground: Energy Processing [5] - In the ventilation shaft
Small Clips 30 Machine Gun Mars City Underground: Underground Security [1] - In the storage bin
Large Clips 45 Machine Gun Mars City Underground: Mars Surface - On top of an incline
Ammo Belt 60 Chain Gun Administration: North Hallway - In the Free Stuff Martian Buddy Locker
Small Plasma Cells 25 Plasma Gun Mars City Underground: MCU Storage - On some shelves
Large Plasma Cells 50 Plasma Gun Alpha Labs Sector 3: Boiler Room Monitoring - In the 5th alcove
Small Rockets 5 Rocket Launcher Monorail Skybridge: Toxic Disposal Maintenance - In a dark alcove
Large Rockets 10 Rocket Launcher Recycling Sector 2: Pump Station 1B Closet - On a rack
BFG Cells 4 BFG 9000 Delta Labs Level 2A: Delta Security - Inside Storage Locker 116

2. Health & Armour

Below are two tables, one for Health and and one for Armour. Both tables specify where the specified item is first located in the game.

Health

Health Type

Amount

Where First Found

Small Health 15 Mars City Underground: Underground Security [1] - In a storage locker
Large Health 25 Mars City Underground: Underground Junction - On a ledge
Emergency Medical Station 0-100 Mars City Underground: EP Control Unit - On the wall near the exit door

Armour

Armour Type

Amount

Where First Found

Armour Shard 5 Mars City Underground: Underground Security [1] - On a high ledge
Combat Armour 50 Mars City Underground: Underground Security [1] - In a storage locker

3. Items & Powerups

Below are three tables, one for Items, one for Powerups and one for Special Items. Each table details where the specified item is first located in the game.

Items

Item

Description Of Use

Where First Found

Flashlight Use to see in the dark - uh, just about everywhere in Doom 3 Mars City Underground: Underground Security [1] - In a storage locker
Air Canister 50 units of air, used to breath one Mars Surface Mars City Underground: Mars Surface - Near the entrance
Backpack Contains a multiple stack of items/ammo Administration: Alpha Labs Processing - In room with machinery
PDA Contains information, emails, audio logs Refer to Personal Data Assistants
Email Contains information - found in PDA's Refer to Emails
Audio Log Contains information - found in PDA's Refer to Audio Logs
Video Disks Contains information Refer to Video Disks

Powerups

Powerup

Duration

Description Of Use

Where First Found

Adrenaline 60 seconds Your stamina bar stays maxed when you run Mars City Underground: Mars Surface - To the right of entrance
Berserker 30 seconds Invincible, speedup, non bosses die with 1 punch Communications Transfer: PRC - Personnel Ready Area - Nearby
Invisibility 30 seconds Makes you invisible Multiplayer only - n/a
MegaSphere 30 seconds Increases health by 100 up to a maximum of 200 Multiplayer only - n/a

Special Items

Special Item

Where

Description Of Use

ACO Keycard Mars City 2: Reception Processing - On the bench Unlocks the door to the Conference Room
Maintenance Key 4 Alpha Labs Sector 3: Hazardous Waste Disposal [2] - Lying on the floor Unlocks the door to Coolant Monitoring
Military Transmission Card EnPro Plant: Garage Exit - Given by Bravo Team member Used to send Distress Signal in Communications level
Data Linker Delta Labs Level 1: Delta 1 Access Lobby [1] - Lying on the floor near a body Return it to Delta Systems Control to power up holographic machine
Plasma Inducer Delta Labs Level 2A: Operations Server Room - In a wall computer Return to I. McCormick in Teleporter Control Lab [2]
BRD Access Card Delta Labs Level 2B: Teleportation Observation - Lying on a seat Use in Research Entrance to get through a locked access door
DLib Replacement Panel Central Processing: Lab A Upper Floors [3] - Sitting in Locker 009 Use in Main Entrance Hall [1] to replace a missing panel
Caverns Access Caverns-Area 1: Thermal Regulation Pump [1] - Given to you by J. Katayama Use to get through the security door in Environmental Monitoring
Storage Room 11 Key Caverns-Area 2: Main Excavation - On a table Allows you to access Station 3 Storage

4. Enemies & Bosses

Below are two tables, one for the standard game Enemies and one for the Bosses. Each table details where the specified enemy first appears in the game.

Enemies

Enemy

Where First Encountered

Archvile Delta Labs Level 2B: Common Area - On the balcony above you
Cacodemon Communications Transfer: Mars Surface [1] - Flying in the Mars sky
Cherub Recycling Sector 2: Underground Access Hall 1 - In an alcove
Hellknight Delta Labs Level 4: Delta4 Transference Lab
Imp Mars City Underground: EP Aerobic Stabilizer [2] - Emerges from a vent near a steam pipe
Lost Soul EnPro Plant: Power Core Access - Rips its way out of Theresa Chasar's body
Maggot Alpha Labs Sector 1: EPD Contaminant Purge - They creep towards you from 5 high opening in the wall
Mancubus Recycling Sector 2: Underground Hazard - Heads butts its way out of a large nearby pipe
Pinky Demon Administration: Data Library - Comes crashing through the window
Revenant Monorail Skybridge: Storage 1 - Up the stairs, firing a rocket that knocks down a large steel girder
Tick Delta Complex: Hydrogen Storage Transfer - Down the hallway
Trite Alpha Labs Sector 2: Lower MFS Control - Crawls out from a small opening to the right of the console
Wraith EnPro Plant: Lower Storage Hall - Teleports in
Zombie: Normal* Mars City Underground: EP Old Comm Main - A Lost Soul possesses and converts Dr Ishii
Zombie: Fat Mars City 2: Infirmary Access Junction - Appears from the alcove on the left
Zombie: Flaming (Bernie) Mars City 2: Sec Ops Junction - In an alcove near a burst pipe
Zombie: Chainsaw Communications Transfer: Service Room 2A - Lunges at you from an alcove on the right
Zombie: Commando Monorail: Site 2 Transfer Area - Rushes out to greet you with arm extended
Zombie: Chaingun Delta Labs Level 1: Delta Authority Archives - Opens fire on you immediately
Z-Sector Guard: Pistol Mars City Underground: EP Old Comm Main - Bangs and then opens the door
Z-Sector Guard: Shotgun Mars City Underground: EP Control Unit - Comes from around the corner
Z-Sector Guard: Machine Gun Mars City 2: Manifest Control Entrance - Comes through the door from Reception Processing
Z-Sector Guard: Pistol & Shield Communications: Communications Hallway - Comes through the door from Reception Processing

*There are lots of variations on the theme that I haven't distinguished.

Bosses

Boss

Where First Encountered

Vagary Alpha Labs Sector 4: EFR Main Shipping Hub - Hiding in her lair
Guardian Hell: Unidentified [14] - In the center of the area
Sabaoth (aka Sarge) Central Server Banks: CPU - Emerges from Sarge's Garage
Cyberdemon Primary Excavation Site: Unidentified [3] - Right in your face

5. Miscellaneous

Below are some Miscellaneous items that I've tracked. Each is in a table layout for easy reference.

Sentry Bots

Sentry bots are a lot of fun. They are a very powerful ally that teams up with you from time to time and destroys all enemies in its path. It is not invincible and can actually bite the dust if you let it try to do all the work. Be a good pal and help him out too.

Level

Activation Point

Deactivation Point

Description

Mars City Command HQ Control Maintenance Guides you and unlocks the disabled door to Maintenance
Mars City 2 Central Access ACO Lift Junction Guides you and is armed with a Machine Gun and fights for you
EnPro Plant Entrance Power Core Access Guides you and is armed with a Machine Gun and fights for you
Communications Security Office Thermal Control Dispensed from Sentry Deployment station, it guides and fights for you

Magazines

Magazines are strewn throughout the entire Mars Facility. Some of the covers are interesting and contains references outside Doom 3.

Magazine

Where First Found

Notes

Guns & Nachos Mars City: Departure Lounge Has picture of Doom 3's Machine Gun on the front page
Booty Mars City: Restroom Has a picture of Hunter from Quake 3 Arena on the front page
Game Hog Mars City: Restroom Has a picture of the original Doom marine on the front
UAC Today Mars City: Common Area Has Milton's red Swingline stapler from the movie "Office Space"
Martian Science Mars City: Common Area -
Favor Mars City Underground: Underground Security [1] -

Pictures

Pictures are in many places on the Mars Facility. Many are simply slogans for Delta, UAC's prime research facility.

Text Or Slogan

Where First Found

Notes

Mars Delta Labs. Changing the face of Mars. Mars City: Departure Lounge Has picture of a mountain shaped like a face
Bringing mankind one step closer to HEAVEN. Mars City: Departure Lounge -
Mars Delta Labs. Leading the way. Mars City: Mars City Reception -
Mars Delta Labs. Superior firepower. Mars City: Central Access Junction Has picture of a planet exploding
Mars Delta Labs. The future is here. Mars City 2: Combat Preparation Has picture of Mars
Mars Delta Labs. Changing all the time. Mars City 2: ACO Lift Junction -

Power Outage Screens

At various places in Doom 3 you will find a computer screen that reads "POWER OUTAGE: Battery Reserve On. Backup Your Files!". If you click the screen, it reads "Backing Up Files ... Backup Complete" and then the display dies. Just what the heck is the purpose of these things anyway - noone seems to know. Perhaps it was an idea that you could only save at these locations and the idea was scrapped. As they are, they appear to only be eye candy.

Power Outage Screen #

Location

Power Outage Screen 1 Alpha Labs Sector 1: EPD Particle Filter
Power Outage Screen 2 Alpha Labs Sector 1: Hydrocon Condenser
Power Outage Screen 3 Alpha Labs Sector 1: Hydrocon Syphon
Power Outage Screen 4 Alpha Labs Sector 2: Engineering And Coolant
Power Outage Screen 5 Alpha Labs Sector 3: Coolant Monitoring
Power Outage Screen 6 Alpha Labs Sector 4: Activate EFR System - EFR Substation 1
Power Outage Screen 7 Delta Labs Level 1: Delta Control Corridor - 1
Power Outage Screen 8 Delta Labs Level 1: Delta Control Corridor - 1