DOM-Ramses

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LATEST UPDATE:

Talk about back from the grave! All BSP issues have (apparently ;) been resolved. This leaves a little tweaking on the lighting and polishing item placement where neccesary. This one has gone from the shelf to potential release within a fortnight! Woohoo!

PREVIOUSLY:

* This map turned into a monster! With over 2200 brushes, predicting the BSP interaction is next to impossible. The level in it's current state features several BSP holes resulting in unwanted water zones and some zones having the same name. Perhaps at some point I'll find the energy to resurrect this behemoth, because it's certainly great fun to play on! :)

* Well, I'm most definitely in an Egyptian mood at the moment, and I've not enjoyed mapping so much in ages!! After so many dead ends and brick walls appearing from nowhere during the construction of Deadly Falls, every time I touch this map something wonderful happens! This is how it should be! I think you'll agree, looking at the screenshots, that this map is gonna be a visual joy to DOMINATE! Much bigger than it used to be with numerous flow enhancements and varying strategies required to secure and defend each control point. I'm excited (oh, yes!)

* With only some basic architecture, this map is not that far along. I have yet to throw a few ideas at it, so when I'm next in an Egyptian mood... :)

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